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1e7dd72f15
The game uses 0.95d now
29 lines
1.6 KiB
Diff
29 lines
1.6 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Aikar <aikar@aikar.co>
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Date: Thu, 23 Apr 2020 01:36:39 -0400
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Subject: [PATCH] Don't fire BlockFade on worldgen threads
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Caused a deadlock
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diff --git a/src/main/java/net/minecraft/world/level/block/FireBlock.java b/src/main/java/net/minecraft/world/level/block/FireBlock.java
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index 80e90bae3c05bbaf978a66629d9c4132c22efd1a..8fce3ad36a6ee8166f4abd9e0e369b641d487af9 100644
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--- a/src/main/java/net/minecraft/world/level/block/FireBlock.java
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+++ b/src/main/java/net/minecraft/world/level/block/FireBlock.java
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@@ -108,6 +108,7 @@ public class FireBlock extends BaseFireBlock {
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@Override
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public BlockState updateShape(BlockState state, Direction direction, BlockState neighborState, LevelAccessor world, BlockPos pos, BlockPos neighborPos) {
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// CraftBukkit start
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+ if (!(world instanceof ServerLevel)) return this.canSurvive(state, world, pos) ? (BlockState) this.getStateWithAge(world, pos, (Integer) state.getValue(FireBlock.AGE)) : Blocks.AIR.defaultBlockState(); // Paper - don't fire events in world generation
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if (!this.canSurvive(state, world, pos)) {
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// Suppress during worldgen
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if (!(world instanceof Level)) {
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@@ -123,7 +124,7 @@ public class FireBlock extends BaseFireBlock {
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return blockState.getHandle();
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}
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}
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- return this.getStateWithAge(world, pos, (Integer) state.getValue(FireBlock.AGE));
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+ return this.getStateWithAge(world, pos, (Integer) state.getValue(FireBlock.AGE)); // Paper - diff on change, see "don't fire events in world generation"
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// CraftBukkit end
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}
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