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This commit doesn't do much on its own, but adds a new Java Cleaner API that lets us hook into Garbage Collector events to reclaim pooled objects and return them to the pool. Adds framework for Network Packets to know when a packet has finished dispatching to get an idea when a packet is done sending to players. Rewrites PooledObjects impl to properly respect max pool size and remove almost all risk of contention. Bumps the Paper Async Task Queue to use 2 threads, and properly shuts it down on shutdown.
33 lines
1.5 KiB
Diff
33 lines
1.5 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Aikar <aikar@aikar.co>
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Date: Wed, 27 Mar 2019 22:48:45 -0400
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Subject: [PATCH] Server Tick Events
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Fires event at start and end of a server tick
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diff --git a/src/main/java/net/minecraft/server/MinecraftServer.java b/src/main/java/net/minecraft/server/MinecraftServer.java
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index 207dd30539fa3961ba96aafe1e3cfef5020a885c..ae4d62d52c0763849d06709fc405018711db6f90 100644
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--- a/src/main/java/net/minecraft/server/MinecraftServer.java
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+++ b/src/main/java/net/minecraft/server/MinecraftServer.java
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@@ -1092,6 +1092,7 @@ public abstract class MinecraftServer extends IAsyncTaskHandlerReentrant<TickTas
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});
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isOversleep = false;MinecraftTimings.serverOversleep.stopTiming();
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// Paper end
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+ new com.destroystokyo.paper.event.server.ServerTickStartEvent(this.ticks+1).callEvent(); // Paper
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++this.ticks;
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this.b(booleansupplier);
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@@ -1135,6 +1136,12 @@ public abstract class MinecraftServer extends IAsyncTaskHandlerReentrant<TickTas
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}
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// Paper end
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+ // Paper start
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+ long endTime = System.nanoTime();
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+ long remaining = (TICK_TIME - (endTime - lastTick)) - catchupTime;
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+ new com.destroystokyo.paper.event.server.ServerTickEndEvent(this.ticks, ((double)(endTime - lastTick) / 1000000D), remaining).callEvent();
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+ // Paper end
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+
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this.methodProfiler.enter("tallying");
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long l = this.f[this.ticks % 100] = SystemUtils.getMonotonicNanos() - i;
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