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Upstream has released updates that appears to apply and compile correctly. This update has not been tested by PaperMC and as with ANY update, please do your own testing Bukkit Changes: e461dcfe #555: Item - add getters/setters for owner/thrower CraftBukkit Changes: 055870c4 #758: Item - add getters/setters for owner/thrower
34 lines
1.3 KiB
Diff
34 lines
1.3 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: JRoy <joshroy126@gmail.com>
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Date: Sun, 10 May 2020 23:06:41 -0400
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Subject: [PATCH] Potential bed API
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Adds a new method to fetch the location of a player's bed without generating any sync loads.
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getPotentialBedLocation - Gets the last known location of a player's bed. This does not preform any check if the bed is still valid and does not load any chunks.
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diff --git a/src/main/java/org/bukkit/entity/HumanEntity.java b/src/main/java/org/bukkit/entity/HumanEntity.java
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index 3418133d07250a7fd50caad8d97924b86fb30bad..b09d12390d5f77330ac84452e0fee63a169bd01f 100644
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--- a/src/main/java/org/bukkit/entity/HumanEntity.java
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+++ b/src/main/java/org/bukkit/entity/HumanEntity.java
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@@ -240,6 +240,19 @@ public interface HumanEntity extends LivingEntity, AnimalTamer, InventoryHolder
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*/
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public int getSleepTicks();
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+
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+ // Paper start - Potential bed api
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+ /**
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+ * Gets the Location of the player's bed, null if they have not slept
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+ * in one. This method will not attempt to validate if the current bed
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+ * is still valid.
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+ *
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+ * @return Bed Location if has slept in one, otherwise null.
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+ */
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+ @Nullable
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+ public Location getPotentialBedLocation();
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+ // Paper end
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+
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/**
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* Attempts to make the entity sleep at the given location.
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* <br>
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