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Because this exploit has been widely known for years and has not been fixed by Mojang, we decided that it was worth allowing people to toggle it on/off due to how easy it is to make it configurable. It should be noted that this decision does not promise all future exploits will be configurable.
20 lines
1.2 KiB
Diff
20 lines
1.2 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Nassim Jahnke <nassim@njahnke.dev>
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Date: Thu, 16 Dec 2021 09:40:39 +0100
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Subject: [PATCH] Configurable max block light for monster spawning
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diff --git a/src/main/java/net/minecraft/world/entity/monster/Monster.java b/src/main/java/net/minecraft/world/entity/monster/Monster.java
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index 036d79baf372f4900681fee366bcd91c99474e5f..fbca4d6bc84e8be359b989ef089469838f896910 100644
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--- a/src/main/java/net/minecraft/world/entity/monster/Monster.java
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+++ b/src/main/java/net/minecraft/world/entity/monster/Monster.java
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@@ -93,7 +93,7 @@ public abstract class Monster extends PathfinderMob implements Enemy {
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return false;
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} else {
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DimensionType dimensionType = world.dimensionType();
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- int i = dimensionType.monsterSpawnBlockLightLimit();
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+ int i = world.getLevel().paperConfig().entities.spawning.monsterSpawnMaxLightLevel.or(dimensionType.monsterSpawnBlockLightLimit()); // Paper - Configurable max block light for monster spawning
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if (i < 15 && world.getBrightness(LightLayer.BLOCK, pos) > i) {
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return false;
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} else {
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