Paper/patches/server/0974-Add-experience-points-API.patch
Owen 89d51d5f29
Allow enabling sand duping (#10191)
Because this exploit has been widely known for years and has not been fixed by Mojang, we decided that it was worth allowing people to toggle it on/off due to how easy it is to make it configurable.

It should be noted that this decision does not promise all future exploits will be configurable.
2024-03-03 17:05:34 -05:00

74 lines
3.9 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Lukas Planz <lukas.planz@web.de>
Date: Tue, 5 Sep 2023 20:34:20 +0200
Subject: [PATCH] Add experience points API
diff --git a/src/main/java/net/minecraft/world/entity/player/Player.java b/src/main/java/net/minecraft/world/entity/player/Player.java
index e92cb12a04827c2afc0662a26320458527aa2bd4..020b74065f7489a46b70ac52e5abbdb22132f8d8 100644
--- a/src/main/java/net/minecraft/world/entity/player/Player.java
+++ b/src/main/java/net/minecraft/world/entity/player/Player.java
@@ -1834,7 +1834,7 @@ public abstract class Player extends LivingEntity {
}
public int getXpNeededForNextLevel() {
- return this.experienceLevel >= 30 ? 112 + (this.experienceLevel - 30) * 9 : (this.experienceLevel >= 15 ? 37 + (this.experienceLevel - 15) * 5 : 7 + this.experienceLevel * 2);
+ return this.experienceLevel >= 30 ? 112 + (this.experienceLevel - 30) * 9 : (this.experienceLevel >= 15 ? 37 + (this.experienceLevel - 15) * 5 : 7 + this.experienceLevel * 2); // Paper - diff on change; calculateTotalExperiencePoints
}
// Paper start - send while respecting visibility
private static void sendSoundEffect(Player fromEntity, double x, double y, double z, SoundEvent soundEffect, SoundSource soundCategory, float volume, float pitch) {
diff --git a/src/main/java/org/bukkit/craftbukkit/entity/CraftPlayer.java b/src/main/java/org/bukkit/craftbukkit/entity/CraftPlayer.java
index 0b34a90d275534a84bea7d7d9cce08b41ea7a698..e874d76437fc4c86fd4ed2d03e416dd1ff528b76 100644
--- a/src/main/java/org/bukkit/craftbukkit/entity/CraftPlayer.java
+++ b/src/main/java/org/bukkit/craftbukkit/entity/CraftPlayer.java
@@ -1824,6 +1824,49 @@ public class CraftPlayer extends CraftHumanEntity implements Player {
Preconditions.checkArgument(exp >= 0, "Total experience points must not be negative (%s)", exp);
this.getHandle().totalExperience = exp;
}
+ // Paper start
+ @Override
+ public int calculateTotalExperiencePoints() {
+ return calculateTotalExperiencePoints(this.getLevel()) + Math.round(this.getExperiencePointsNeededForNextLevel() * getExp());
+ }
+
+ @Override
+ public void setExperienceLevelAndProgress(final int totalExperience) {
+ Preconditions.checkArgument(totalExperience >= 0, "Total experience points must not be negative (%s)", totalExperience);
+ int level = calculateLevelsForExperiencePoints(totalExperience);
+ int remainingPoints = totalExperience - calculateTotalExperiencePoints(level);
+
+ this.getHandle().experienceLevel = level;
+ this.getHandle().experienceProgress = (float) remainingPoints / this.getExperiencePointsNeededForNextLevel();
+ this.getHandle().lastSentExp = -1;
+ }
+
+ @Override
+ public int getExperiencePointsNeededForNextLevel() {
+ return this.getHandle().getXpNeededForNextLevel();
+ }
+
+ // See https://minecraft.wiki/w/Experience#Leveling_up for reference
+ private int calculateTotalExperiencePoints(int level) {
+ if (level <= 16) {
+ return (int) (Math.pow(level, 2) + 6 * level);
+ } else if (level <= 31) {
+ return (int) (2.5 * Math.pow(level, 2) - 40.5 * level + 360.0);
+ } else {
+ return (int) (4.5 * Math.pow(level, 2) - 162.5 * level + 2220.0);
+ }
+ }
+
+ private int calculateLevelsForExperiencePoints(int points) {
+ if (points <= 352) { // Level 0-16
+ return (int) Math.floor(Math.sqrt(points + 9) - 3);
+ } else if (points <= 1507) { // Level 17-31
+ return (int) Math.floor(8.1 + Math.sqrt(0.4 * (points - (7839.0 / 40.0))));
+ } else { // 32+
+ return (int) Math.floor((325.0 / 18.0) + Math.sqrt((2.0 / 9.0) * (points - (54215.0 / 72.0))));
+ }
+ }
+ // Paper end
@Override
public void sendExperienceChange(float progress) {