Paper/Spigot-Server-Patches/0154-Fix-FallingBlocks-being-stuck-on-fences.patch
Zach Brown c02c01b2c5
Add rate limiting to PacketPlayInUseItem as well
Also removes our toggle for Spigot's option, I doubt anyone uses it.
2016-09-10 21:44:06 -05:00

106 lines
4.4 KiB
Diff

From 16b6ee261a933a76d6c60f1af4ad7cb1cd1b7e73 Mon Sep 17 00:00:00 2001
From: Martin Panzer <postremus1996@googlemail.com>
Date: Fri, 3 Jun 2016 23:13:39 +0200
Subject: [PATCH] Fix FallingBlocks being stuck on fences
Fallingblocks would previously only check if directly beneath them a block exists. They also
hover on top of the 1.5 block tall hitbox of fences during these check. This
resulted in them always thinking they would be on air.
We now first check, if if we are already on the ground.
if not, we check if the falling block is inside of the hitbox of the block at y - 1.
diff --git a/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java b/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
index 781b195..029a688 100644
--- a/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
+++ b/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
@@ -353,4 +353,9 @@ public class PaperWorldConfig {
log("Old Cannon Behaviors: This feature may not be working entirely properly at the moment");
}
}
+
+ public boolean altFallingBlockOnGround;
+ private void altFallingBlockOnGround() {
+ altFallingBlockOnGround = getBoolean("use-alternate-fallingblock-onGround-detection", false);
+ }
}
diff --git a/src/main/java/net/minecraft/server/BlockFalling.java b/src/main/java/net/minecraft/server/BlockFalling.java
index 8f22dab..d3a0d70 100644
--- a/src/main/java/net/minecraft/server/BlockFalling.java
+++ b/src/main/java/net/minecraft/server/BlockFalling.java
@@ -71,5 +71,11 @@ public class BlockFalling extends Block {
return block == Blocks.FIRE || material == Material.AIR || material == Material.WATER || material == Material.LAVA;
}
+ // Paper start - OBFHELPER
+ public static boolean canMoveThrough(IBlockData blockdata) {
+ return BlockFalling.i(blockdata);
+ }
+ // Paper end
+
public void a_(World world, BlockPosition blockposition) {}
}
diff --git a/src/main/java/net/minecraft/server/EntityFallingBlock.java b/src/main/java/net/minecraft/server/EntityFallingBlock.java
index 4fd4371..dcfdd31 100644
--- a/src/main/java/net/minecraft/server/EntityFallingBlock.java
+++ b/src/main/java/net/minecraft/server/EntityFallingBlock.java
@@ -2,7 +2,9 @@ package net.minecraft.server;
import com.google.common.collect.Lists;
import java.util.ArrayList;
+import java.util.Arrays;
import java.util.Iterator;
+import java.util.List;
import javax.annotation.Nullable;
import org.bukkit.craftbukkit.event.CraftEventFactory; // CraftBukkit
@@ -98,10 +100,9 @@ public class EntityFallingBlock extends Entity {
blockposition = new BlockPosition(this);
if (this.onGround) {
IBlockData iblockdata = this.world.getType(blockposition);
-
- if (BlockFalling.i(this.world.getType(new BlockPosition(this.locX, this.locY - 0.009999999776482582D, this.locZ)))) {
+ if (!isOnGround()) {
this.onGround = false;
- // return; // CraftBukkit
+ if (this.world.paperConfig.altFallingBlockOnGround) return; // Paper
}
this.motX *= 0.699999988079071D;
@@ -158,6 +159,32 @@ public class EntityFallingBlock extends Entity {
}
}
+ // Paper start
+ private boolean isOnGround() {
+ BlockPosition where = new BlockPosition(this.locX, this.locY - 0.009999999776482582D, this.locZ);
+ boolean cannotMoveThrough = !BlockFalling.canMoveThrough(this.world.getType(where));
+ if (!this.world.paperConfig.altFallingBlockOnGround) return cannotMoveThrough;
+
+ if (cannotMoveThrough) {
+ return true;
+ }
+
+ IBlockData blockData = this.world.getType(where.down());
+ if (BlockFalling.canMoveThrough(blockData)) {
+ return false;
+ }
+
+ List<AxisAlignedBB> list = new ArrayList<>();
+ addCollisions(blockData, getWorld(), where, this.getBoundingBox(), list, this);
+ return list.size() > 0;
+ }
+
+ // OBFHELPER
+ private void addCollisions(IBlockData blockData, World world, BlockPosition where, AxisAlignedBB collider, List<AxisAlignedBB> list, Entity entity) {
+ blockData.a(world, where, collider, list, entity);
+ }
+ // Paper end
+
public void e(float f, float f1) {
Block block = this.block.getBlock();
--
2.10.0.windows.1