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70b0e84476
The logic in place to prevent players from processing a damage tick/knockback/etc when hit with 0 damage incorrectly used the damage events final damage value, which is reduced by absorption. Instead, use the event's "raw damage", e.g. the amount passed to hurt, in order to determine if the damage tick should be skipped. This still allows plugins to change the damage to a non-zero value and properly damage ticks the player in such a case, but correctly processes the damage tick in cases where the original damage is non zero but the actual damage is.
69 lines
4.6 KiB
Diff
69 lines
4.6 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Spottedleaf <Spottedleaf@users.noreply.github.com>
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Date: Mon, 2 Aug 2021 10:10:40 +0200
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Subject: [PATCH] Check distance in entity interactions
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diff --git a/src/main/java/net/minecraft/Util.java b/src/main/java/net/minecraft/Util.java
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index 42d7ecfab6f72517904451d9df3f0404b176fdb2..0e38a641d8e537750166b56c57aca4a90d418af1 100644
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--- a/src/main/java/net/minecraft/Util.java
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+++ b/src/main/java/net/minecraft/Util.java
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@@ -125,6 +125,7 @@ public class Util {
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.filter(fileSystemProvider -> fileSystemProvider.getScheme().equalsIgnoreCase("jar"))
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.findFirst()
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.orElseThrow(() -> new IllegalStateException("No jar file system provider found"));
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+ public static final double COLLISION_EPSILON = 1.0E-7; // Paper - Check distance in entity interactions
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private static Consumer<String> thePauser = message -> {
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};
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diff --git a/src/main/java/net/minecraft/world/entity/LivingEntity.java b/src/main/java/net/minecraft/world/entity/LivingEntity.java
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index 42ff2150543108c393f108767963cde49d08efa8..6e5af47f5d2775c1afc4914342c3d0ea6569c792 100644
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--- a/src/main/java/net/minecraft/world/entity/LivingEntity.java
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+++ b/src/main/java/net/minecraft/world/entity/LivingEntity.java
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@@ -1437,7 +1437,7 @@ public abstract class LivingEntity extends Entity implements Attackable {
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if (!source.is(DamageTypeTags.IS_PROJECTILE)) {
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Entity entity = source.getDirectEntity();
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- if (entity instanceof LivingEntity) {
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+ if (entity instanceof LivingEntity && entity.distanceToSqr(this) <= (200.0D * 200.0D)) { // Paper - Check distance in entity interactions
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LivingEntity entityliving = (LivingEntity) entity;
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this.blockUsingShield(entityliving);
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@@ -1557,6 +1557,14 @@ public abstract class LivingEntity extends Entity implements Attackable {
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d0 = source.getSourcePosition().x() - this.getX();
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d1 = source.getSourcePosition().z() - this.getZ();
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}
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+ // Paper start - Check distance in entity interactions; see for loop in knockback method
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+ if (Math.abs(d0) > 200) {
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+ d0 = Math.random() - Math.random();
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+ }
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+ if (Math.abs(d1) > 200) {
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+ d1 = Math.random() - Math.random();
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+ }
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+ // Paper end - Check distance in entity interactions
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this.knockback(0.4000000059604645D, d0, d1, entity1, entity1 == null ? io.papermc.paper.event.entity.EntityKnockbackEvent.Cause.DAMAGE : io.papermc.paper.event.entity.EntityKnockbackEvent.Cause.ENTITY_ATTACK); // CraftBukkit // Paper - knockback events
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if (!flag) {
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@@ -2351,7 +2359,7 @@ public abstract class LivingEntity extends Entity implements Attackable {
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this.hurtCurrentlyUsedShield((float) -event.getDamage(DamageModifier.BLOCKING));
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Entity entity = damagesource.getDirectEntity();
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- if (!damagesource.is(DamageTypeTags.IS_PROJECTILE) && entity instanceof LivingEntity) { // Paper - Fix shield disable inconsistency
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+ if (!damagesource.is(DamageTypeTags.IS_PROJECTILE) && entity instanceof LivingEntity && entity.distanceToSqr(this) <= (200.0D * 200.0D)) { // Paper - Fix shield disable inconsistency & Check distance in entity interactions
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this.blockUsingShield((LivingEntity) entity);
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}
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}
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diff --git a/src/main/java/net/minecraft/world/entity/vehicle/Boat.java b/src/main/java/net/minecraft/world/entity/vehicle/Boat.java
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index 907f751c859855484151fb5d607acee2f2a35076..f1955afc8e367f80ead85bd5ad3b8d66c255565a 100644
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--- a/src/main/java/net/minecraft/world/entity/vehicle/Boat.java
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+++ b/src/main/java/net/minecraft/world/entity/vehicle/Boat.java
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@@ -718,7 +718,7 @@ public class Boat extends VehicleEntity implements Leashable, VariantHolder<Boat
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double d2 = (double) (this.getWaterLevelAbove() - this.getBbHeight()) + 0.101D;
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if (this.level().noCollision(this, this.getBoundingBox().move(0.0D, d2 - this.getY(), 0.0D))) {
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- this.setPos(this.getX(), d2, this.getZ());
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+ this.move(MoverType.SELF, new Vec3(0.0D, d2 - this.getY(), 0.0D)); // Paper - Check distance in entity interactions // TODO Still needed?
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this.setDeltaMovement(this.getDeltaMovement().multiply(1.0D, 0.0D, 1.0D));
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this.lastYd = 0.0D;
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}
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