mirror of
https://github.com/PaperMC/Paper.git
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167 lines
8.8 KiB
Diff
167 lines
8.8 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Aikar <aikar@aikar.co>
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Date: Thu, 7 May 2020 19:17:36 -0400
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Subject: [PATCH] Fix Light Command
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This lets you run /paper fixlight <chunkRadius> (max 5) to automatically
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fix all light data in the chunks.
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diff --git a/src/main/java/com/destroystokyo/paper/PaperCommand.java b/src/main/java/com/destroystokyo/paper/PaperCommand.java
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index 527b37e2740d6ca0d8d7695f069111d156c74b66..c1c95d6abfc7f1698a74387319ff90ad3a7e39af 100644
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--- a/src/main/java/com/destroystokyo/paper/PaperCommand.java
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+++ b/src/main/java/com/destroystokyo/paper/PaperCommand.java
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@@ -12,7 +12,8 @@ import net.minecraft.server.MinecraftServer;
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import net.minecraft.server.level.ChunkHolder;
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import net.minecraft.server.level.ServerChunkCache;
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import net.minecraft.server.level.ServerLevel;
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-import net.minecraft.world.entity.Entity;
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+import net.minecraft.server.level.ServerPlayer;
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+import net.minecraft.server.level.ThreadedLevelLightEngine;
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import net.minecraft.world.entity.EntityType;
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import net.minecraft.world.level.ChunkPos;
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import net.minecraft.server.MCUtil;
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@@ -25,15 +26,18 @@ import org.bukkit.command.Command;
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import org.bukkit.command.CommandSender;
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import org.bukkit.craftbukkit.CraftServer;
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import org.bukkit.craftbukkit.CraftWorld;
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+import org.bukkit.craftbukkit.entity.CraftPlayer;
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import org.bukkit.entity.Player;
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import java.io.File;
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import java.time.LocalDateTime;
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import java.time.format.DateTimeFormatter;
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+import java.util.ArrayDeque;
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import java.util.ArrayList;
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import java.util.Arrays;
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import java.util.Collection;
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import java.util.Collections;
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+import java.util.Deque;
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import java.util.Iterator;
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import java.util.List;
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import java.util.Locale;
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@@ -50,7 +54,7 @@ import static net.kyori.adventure.text.format.NamedTextColor.YELLOW;
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public class PaperCommand extends Command {
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private static final String BASE_PERM = "bukkit.command.paper.";
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- private static final ImmutableSet<String> SUBCOMMANDS = ImmutableSet.<String>builder().add("heap", "entity", "reload", "version", "debug", "chunkinfo").build();
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+ private static final ImmutableSet<String> SUBCOMMANDS = ImmutableSet.<String>builder().add("heap", "entity", "reload", "version", "debug", "chunkinfo", "fixlight").build();
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public PaperCommand(String name) {
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super(name);
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@@ -165,6 +169,9 @@ public class PaperCommand extends Command {
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case "chunkinfo":
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doChunkInfo(sender, args);
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break;
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+ case "fixlight":
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+ this.doFixLight(sender, args);
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+ break;
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case "ver":
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if (!testPermission(sender, "version")) break; // "ver" needs a special check because it's an alias. All other commands are checked up before the switch statement (because they are present in the SUBCOMMANDS set)
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case "version":
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@@ -425,4 +432,74 @@ public class PaperCommand extends Command {
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Command.broadcastCommandMessage(sender, text("Paper config reload complete.", GREEN));
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}
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+ private void doFixLight(CommandSender sender, String[] args) {
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+ if (!(sender instanceof Player)) {
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+ sender.sendMessage("Only players can use this command");
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+ return;
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+ }
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+ int radius = 2;
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+ if (args.length > 1) {
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+ try {
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+ radius = Math.min(5, Integer.parseInt(args[1]));
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+ } catch (Exception e) {
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+ sender.sendMessage("Not a number");
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+ return;
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+ }
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+
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+ }
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+
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+ CraftPlayer player = (CraftPlayer) sender;
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+ ServerPlayer handle = player.getHandle();
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+ ServerLevel world = (ServerLevel) handle.level;
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+ ThreadedLevelLightEngine lightengine = world.getChunkSource().getLightEngine();
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+
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+ net.minecraft.core.BlockPos center = MCUtil.toBlockPosition(player.getLocation());
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+ Deque<ChunkPos> queue = new ArrayDeque<>(MCUtil.getSpiralOutChunks(center, radius));
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+ updateLight(sender, world, lightengine, queue);
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+ }
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+
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+ private void updateLight(CommandSender sender, ServerLevel world, ThreadedLevelLightEngine lightengine, Deque<ChunkPos> queue) {
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+ ChunkPos coord = queue.poll();
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+ if (coord == null) {
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+ sender.sendMessage("All Chunks Light updated");
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+ return;
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+ }
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+ world.getChunkSource().getChunkAtAsynchronously(coord.x, coord.z, false, false).whenCompleteAsync((either, ex) -> {
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+ if (ex != null) {
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+ sender.sendMessage("Error loading chunk " + coord);
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+ updateLight(sender, world, lightengine, queue);
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+ return;
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+ }
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+ net.minecraft.world.level.chunk.LevelChunk chunk = (net.minecraft.world.level.chunk.LevelChunk) either.left().orElse(null);
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+ if (chunk == null) {
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+ updateLight(sender, world, lightengine, queue);
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+ return;
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+ }
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+ lightengine.setTaskPerBatch(world.paperConfig().misc.lightQueueSize + 16 * 256); // ensure full chunk can fit into queue
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+ sender.sendMessage("Updating Light " + coord);
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+ int cx = chunk.getPos().x << 4;
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+ int cz = chunk.getPos().z << 4;
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+ for (int y = 0; y < world.getHeight(); y++) {
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+ for (int x = 0; x < 16; x++) {
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+ for (int z = 0; z < 16; z++) {
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+ net.minecraft.core.BlockPos pos = new net.minecraft.core.BlockPos(cx + x, y, cz + z);
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+ lightengine.checkBlock(pos);
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+ }
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+ }
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+ }
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+ lightengine.tryScheduleUpdate();
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+ ChunkHolder visibleChunk = world.getChunkSource().chunkMap.getVisibleChunkIfPresent(chunk.coordinateKey);
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+ if (visibleChunk != null) {
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+ world.getChunkSource().chunkMap.addLightTask(visibleChunk, () -> {
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+ MinecraftServer.getServer().processQueue.add(() -> {
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+ visibleChunk.broadcast(new net.minecraft.network.protocol.game.ClientboundLightUpdatePacket(chunk.getPos(), lightengine, null, null, true), false);
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+ updateLight(sender, world, lightengine, queue);
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+ });
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+ });
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+ } else {
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+ updateLight(sender, world, lightengine, queue);
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+ }
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+ lightengine.setTaskPerBatch(world.paperConfig().misc.lightQueueSize);
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+ }, MinecraftServer.getServer());
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+ }
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}
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diff --git a/src/main/java/net/minecraft/server/level/ChunkMap.java b/src/main/java/net/minecraft/server/level/ChunkMap.java
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index 375f66bf1617e255b3465b736076a65e080eb36e..d95db45e21861eb9f1623c44dd797429ae158760 100644
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--- a/src/main/java/net/minecraft/server/level/ChunkMap.java
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+++ b/src/main/java/net/minecraft/server/level/ChunkMap.java
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@@ -141,6 +141,12 @@ public class ChunkMap extends ChunkStorage implements ChunkHolder.PlayerProvider
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private final ChunkTaskPriorityQueueSorter queueSorter;
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private final ProcessorHandle<ChunkTaskPriorityQueueSorter.Message<Runnable>> worldgenMailbox;
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public final ProcessorHandle<ChunkTaskPriorityQueueSorter.Message<Runnable>> mainThreadMailbox;
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+ // Paper start
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+ final ProcessorHandle<ChunkTaskPriorityQueueSorter.Message<Runnable>> mailboxLight;
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+ public void addLightTask(ChunkHolder playerchunk, Runnable run) {
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+ this.mailboxLight.tell(ChunkTaskPriorityQueueSorter.message(playerchunk, run));
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+ }
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+ // Paper end
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public final ChunkProgressListener progressListener;
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private final ChunkStatusUpdateListener chunkStatusListener;
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public final ChunkMap.ChunkDistanceManager distanceManager;
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@@ -264,11 +270,12 @@ public class ChunkMap extends ChunkStorage implements ChunkHolder.PlayerProvider
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this.progressListener = worldGenerationProgressListener;
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this.chunkStatusListener = chunkStatusChangeListener;
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- ProcessorMailbox<Runnable> threadedmailbox1 = ProcessorMailbox.create(executor, "light");
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+ ProcessorMailbox<Runnable> lightthreaded; ProcessorMailbox<Runnable> threadedmailbox1 = lightthreaded = ProcessorMailbox.create(executor, "light"); // Paper
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this.queueSorter = new ChunkTaskPriorityQueueSorter(ImmutableList.of(threadedmailbox, mailbox, threadedmailbox1), executor, Integer.MAX_VALUE);
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this.worldgenMailbox = this.queueSorter.getProcessor(threadedmailbox, false);
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this.mainThreadMailbox = this.queueSorter.getProcessor(mailbox, false);
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+ this.mailboxLight = this.queueSorter.getProcessor(lightthreaded, false);// Paper
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this.lightEngine = new ThreadedLevelLightEngine(chunkProvider, this, this.level.dimensionType().hasSkyLight(), threadedmailbox1, this.queueSorter.getProcessor(threadedmailbox1, false));
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this.distanceManager = new ChunkMap.ChunkDistanceManager(executor, mainThreadExecutor);
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this.overworldDataStorage = persistentStateManagerFactory;
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