Paper/patches/server/0745-Make-sure-inlined-getChunkAt-has-inlined-logic-for-l.patch
2022-06-11 10:41:59 +02:00

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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Spottedleaf <spottedleaf@spottedleaf.dev>
Date: Sun, 20 Sep 2020 16:10:49 -0700
Subject: [PATCH] Make sure inlined getChunkAt has inlined logic for loaded
chunks
Tux did some profiling some time ago and showed that the
previous getChunkAt method which had inlined logic for loaded
chunks did get inlined, but the standard CPS.getChunkAt
method was not inlined.
Paper recently reverted this optimisation, so it's been reintroduced
here.
diff --git a/src/main/java/net/minecraft/world/level/Level.java b/src/main/java/net/minecraft/world/level/Level.java
index 0d41b56519db354b730527b28e0294469ff11db9..5e8d303133a2cd8b748c127e2b6aa4d279d4df4d 100644
--- a/src/main/java/net/minecraft/world/level/Level.java
+++ b/src/main/java/net/minecraft/world/level/Level.java
@@ -369,6 +369,15 @@ public abstract class Level implements LevelAccessor, AutoCloseable {
@Override
public final LevelChunk getChunk(int chunkX, int chunkZ) { // Paper - final to help inline
+ // Paper start - make sure loaded chunks get the inlined variant of this function
+ net.minecraft.server.level.ServerChunkCache cps = ((ServerLevel)this).getChunkSource();
+ if (cps.mainThread == Thread.currentThread()) {
+ LevelChunk ifLoaded = cps.getChunkAtIfLoadedMainThread(chunkX, chunkZ);
+ if (ifLoaded != null) {
+ return ifLoaded;
+ }
+ }
+ // Paper end - make sure loaded chunks get the inlined variant of this function
return (LevelChunk) this.getChunk(chunkX, chunkZ, ChunkStatus.FULL, true); // Paper - avoid a method jump
}