mirror of
https://github.com/PaperMC/Paper.git
synced 2024-11-23 11:06:29 +01:00
b6925c36af
This is now default vanilla behavior Fixes #3644
39 lines
2.0 KiB
Diff
39 lines
2.0 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
|
|
From: Hugo Manrique <hugmanrique@gmail.com>
|
|
Date: Mon, 23 Jul 2018 12:57:39 +0200
|
|
Subject: [PATCH] Option to prevent armor stands from doing entity lookups
|
|
|
|
|
|
diff --git a/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java b/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
|
|
index d6a3d882e375ac5a2b6ec8920532db615f4fe4ef..14bb9d843f05058cae5cc64de8149d2c97264f1a 100644
|
|
--- a/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
|
|
+++ b/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
|
|
@@ -383,4 +383,9 @@ public class PaperWorldConfig {
|
|
log("Bed Search Radius: " + bedSearchRadius);
|
|
}
|
|
}
|
|
+
|
|
+ public boolean armorStandEntityLookups = true;
|
|
+ private void armorStandEntityLookups() {
|
|
+ armorStandEntityLookups = getBoolean("armor-stands-do-collision-entity-lookups", true);
|
|
+ }
|
|
}
|
|
diff --git a/src/main/java/net/minecraft/server/World.java b/src/main/java/net/minecraft/server/World.java
|
|
index 5540fc6eee8115400774b7a792b9d3b45eb01e34..2e19fbddb6ede4abf02c79b4e72d11f89db05433 100644
|
|
--- a/src/main/java/net/minecraft/server/World.java
|
|
+++ b/src/main/java/net/minecraft/server/World.java
|
|
@@ -842,6 +842,13 @@ public abstract class World implements GeneratorAccess, AutoCloseable {
|
|
// Paper end
|
|
}
|
|
}
|
|
+ // Paper start - Prevent armor stands from doing entity lookups
|
|
+ @Override
|
|
+ public boolean getCubes(@Nullable Entity entity, AxisAlignedBB axisAlignedBB) {
|
|
+ if (entity instanceof EntityArmorStand && !entity.world.paperConfig.armorStandEntityLookups) return false;
|
|
+ return GeneratorAccess.super.getCubes(entity, axisAlignedBB);
|
|
+ }
|
|
+ // Paper end
|
|
|
|
public Explosion explode(@Nullable Entity entity, double d0, double d1, double d2, float f, Explosion.Effect explosion_effect) {
|
|
return this.createExplosion(entity, (DamageSource) null, (ExplosionDamageCalculator) null, d0, d1, d2, f, false, explosion_effect);
|