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96d5e6ca48
Currently includes generated key holder classes for types used in the Registry Modification API
98 lines
3.7 KiB
Diff
98 lines
3.7 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Shane Freeder <theboyetronic@gmail.com>
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Date: Sat, 3 Jul 2021 21:18:41 +0100
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Subject: [PATCH] WorldCreator#keepSpawnLoaded
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diff --git a/src/main/java/org/bukkit/WorldCreator.java b/src/main/java/org/bukkit/WorldCreator.java
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index afc0ce2eaa7cf48d1255fec7377103b1f7a99734..58e3e3e0e772640b3944b4acb5a92d96431728a7 100644
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--- a/src/main/java/org/bukkit/WorldCreator.java
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+++ b/src/main/java/org/bukkit/WorldCreator.java
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@@ -23,7 +23,7 @@ public class WorldCreator {
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private boolean generateStructures = true;
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private String generatorSettings = "";
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private boolean hardcore = false;
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- private boolean keepSpawnInMemory = true;
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+ private net.kyori.adventure.util.TriState keepSpawnLoaded = net.kyori.adventure.util.TriState.NOT_SET; // Paper
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/**
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* Creates an empty WorldCreationOptions for the given world name
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@@ -123,7 +123,7 @@ public class WorldCreator {
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type = world.getWorldType();
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generateStructures = world.canGenerateStructures();
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hardcore = world.isHardcore();
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- keepSpawnInMemory = world.getKeepSpawnInMemory();
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+ this.keepSpawnLoaded = net.kyori.adventure.util.TriState.byBoolean(world.getKeepSpawnInMemory()); // Paper
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return this;
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}
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@@ -146,7 +146,7 @@ public class WorldCreator {
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generateStructures = creator.generateStructures();
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generatorSettings = creator.generatorSettings();
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hardcore = creator.hardcore();
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- keepSpawnInMemory = creator.keepSpawnInMemory();
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+ keepSpawnLoaded = creator.keepSpawnLoaded(); // Paper
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return this;
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}
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@@ -470,21 +470,23 @@ public class WorldCreator {
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*
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* @param keepSpawnInMemory Whether the spawn chunks will be kept loaded
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* @return This object, for chaining
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+ * @deprecated use {@link #keepSpawnLoaded(net.kyori.adventure.util.TriState)}
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*/
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@NotNull
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+ @Deprecated(forRemoval = true) // Paper
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public WorldCreator keepSpawnInMemory(boolean keepSpawnInMemory) {
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- this.keepSpawnInMemory = keepSpawnInMemory;
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-
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- return this;
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+ return this.keepSpawnLoaded(net.kyori.adventure.util.TriState.byBoolean(keepSpawnInMemory)); // Paper
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}
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/**
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* Gets whether or not the spawn chunks will be kept loaded.
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*
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* @return True if the spawn chunks will be kept loaded
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+ * @deprecated use {@link #keepSpawnLoaded()}
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*/
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+ @Deprecated(forRemoval = true) // Paper
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public boolean keepSpawnInMemory() {
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- return keepSpawnInMemory;
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+ return this.keepSpawnLoaded() == net.kyori.adventure.util.TriState.TRUE; // Paper
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}
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/**
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@@ -594,4 +596,31 @@ public class WorldCreator {
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return result;
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}
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+
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+ // Paper start - keep spawn loaded tristate
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+ /**
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+ * Returns the current intent to keep the world loaded, @see {@link WorldCreator#keepSpawnLoaded(net.kyori.adventure.util.TriState)}
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+ *
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+ * @return the current tristate value
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+ */
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+ @NotNull
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+ public net.kyori.adventure.util.TriState keepSpawnLoaded() {
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+ return keepSpawnLoaded;
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+ }
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+
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+ /**
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+ * Controls if a world should be kept loaded or not, default (NOT_SET) will use the servers standard
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+ * configuration, otherwise, will act as an override towards this setting
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+ *
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+ * @param keepSpawnLoaded the new value
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+ * @return This object, for chaining
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+ */
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+ @NotNull
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+ public WorldCreator keepSpawnLoaded(@NotNull net.kyori.adventure.util.TriState keepSpawnLoaded) {
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+ Preconditions.checkArgument(keepSpawnLoaded != null, "keepSpawnLoaded");
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+ this.keepSpawnLoaded = keepSpawnLoaded;
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+ return this;
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+ }
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+
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+ // Paper end - keep spawn loaded tristate
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}
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