Paper/Spigot-Server-Patches/0512-Prevent-position-desync-in-playerconnection-causing-.patch
MiniDigger c3640b1dc0
[1.16] Make it run (#3626)
* She compiles!

Also readded the armorstand ticking patch, thanks cat

* Update mob goal api

* Misc fixes to make it run

drop per playing mob spawns for now
2020-06-26 05:04:38 -07:00

32 lines
1.6 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Spottedleaf <Spottedleaf@users.noreply.github.com>
Date: Fri, 12 Jun 2020 16:51:39 -0700
Subject: [PATCH] Prevent position desync in playerconnection causing tp
exploit
Caused the server to revert to the player's overworld coordinates
after teleporting into the end.
Sidenote: The underlying issue is that the move call can teleport
entities and do other things like kill the entity. In the future,
to fix all exploits derieved from this usually unexpected
behaviour, we need to move all of this dangerous logic outside
of the move call and into an appropriate place in the tick method.
diff --git a/src/main/java/net/minecraft/server/PlayerConnection.java b/src/main/java/net/minecraft/server/PlayerConnection.java
index 66dd1b3bfeebab8dd0f4e823dd0daea903343413..0cb2efb10694c81786a95301f3da86121ea27b17 100644
--- a/src/main/java/net/minecraft/server/PlayerConnection.java
+++ b/src/main/java/net/minecraft/server/PlayerConnection.java
@@ -1097,6 +1097,11 @@ public class PlayerConnection implements PacketListenerPlayIn {
}
this.player.move(EnumMoveType.PLAYER, new Vec3D(d7, d8, d9));
+ // Paper start - prevent position desync
+ if (this.teleportPos != null) {
+ return; // ... thanks Mojang for letting move calls teleport across dimensions.
+ }
+ // Paper end - prevent position desync
double d12 = d8;
d7 = d4 - this.player.locX();