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https://github.com/PaperMC/Paper.git
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8c5b837e05
Firstly, the old methods all routed to the CompletableFuture method. However, the CF method could not guarantee that if the caller was off-main that the future would be "completed" on-main. Since the callback methods used the CF one, this meant that the callback methods did not guarantee that the callbacks were to be called on the main thread. Now, all methods route to getChunkAtAsync(x, z, gen, urgent, cb) so that the methods with the callback are guaranteed to invoke the callback on the main thread. The CF behavior remains unchanged; it may still appear to complete on main if invoked off-main. Secondly, remove the scheduleOnMain invocation in the async chunk completion. This unnecessarily delays the callback by 1 tick. Thirdly, add getChunksAtAsync(minX, minZ, maxX, maxZ, ...) which will load chunks within an area. This method is provided as a helper as keeping all chunks loaded within an area can be complicated to implement for plugins (due to the lacking ticket API), and is already implemented internally anyways. Fourthly, remove the ticket addition that occured with getChunkAt and getChunkAtAsync. The ticket addition may delay the unloading of the chunk unnecessarily. It also fixes a very rare timing bug where the future/callback would be completed after the chunk unloads.
112 lines
9.1 KiB
Diff
112 lines
9.1 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Moulberry <james.jenour@protonmail.com>
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Date: Wed, 26 Jul 2023 20:13:31 +0800
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Subject: [PATCH] Implement PlayerFailMoveEvent
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diff --git a/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java b/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
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index e653dc4ac16fd22674a6c1ba402f8913e0fbb336..2de655df951199c74758578c7f00fa053851b55e 100644
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--- a/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
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+++ b/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
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@@ -1271,8 +1271,8 @@ public class ServerGamePacketListenerImpl extends ServerCommonPacketListenerImpl
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double d0 = ServerGamePacketListenerImpl.clampHorizontal(packet.getX(this.player.getX())); final double toX = d0; // Paper - OBFHELPER
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double d1 = ServerGamePacketListenerImpl.clampVertical(packet.getY(this.player.getY())); final double toY = d1; // Paper - OBFHELPER
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double d2 = ServerGamePacketListenerImpl.clampHorizontal(packet.getZ(this.player.getZ())); final double toZ = d2; // Paper - OBFHELPER
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- float f = Mth.wrapDegrees(packet.getYRot(this.player.getYRot()));
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- float f1 = Mth.wrapDegrees(packet.getXRot(this.player.getXRot()));
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+ float f = Mth.wrapDegrees(packet.getYRot(this.player.getYRot())); final float toYaw = f; // Paper - OBFHELPER
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+ float f1 = Mth.wrapDegrees(packet.getXRot(this.player.getXRot())); final float toPitch = f1; // Paper - OBFHELPER
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if (this.player.isPassenger()) {
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this.player.absMoveTo(this.player.getX(), this.player.getY(), this.player.getZ(), f, f1);
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@@ -1339,8 +1339,14 @@ public class ServerGamePacketListenerImpl extends ServerCommonPacketListenerImpl
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}
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// Paper start - Prevent moving into unloaded chunks
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if (this.player.level().paperConfig().chunks.preventMovingIntoUnloadedChunks && (this.player.getX() != toX || this.player.getZ() != toZ) && !worldserver.areChunksLoadedForMove(this.player.getBoundingBox().expandTowards(new Vec3(toX, toY, toZ).subtract(this.player.position())))) {
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- this.internalTeleport(PositionMoveRotation.of(this.player), Collections.emptySet());
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- return;
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+ // Paper start - Add fail move event
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+ io.papermc.paper.event.player.PlayerFailMoveEvent event = fireFailMove(io.papermc.paper.event.player.PlayerFailMoveEvent.FailReason.MOVED_INTO_UNLOADED_CHUNK,
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+ toX, toY, toZ, toYaw, toPitch, false);
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+ if (!event.isAllowed()) {
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+ this.internalTeleport(PositionMoveRotation.of(this.player), Collections.emptySet());
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+ return;
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+ }
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+ // Paper end - Add fail move event
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}
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// Paper end - Prevent moving into unloaded chunks
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@@ -1349,9 +1355,16 @@ public class ServerGamePacketListenerImpl extends ServerCommonPacketListenerImpl
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if (d10 - d9 > Math.max(f2, Math.pow((double) (org.spigotmc.SpigotConfig.movedTooQuicklyMultiplier * (float) i * speed), 2))) {
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// CraftBukkit end
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- ServerGamePacketListenerImpl.LOGGER.warn("{} moved too quickly! {},{},{}", new Object[]{this.player.getName().getString(), d6, d7, d8});
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- this.teleport(this.player.getX(), this.player.getY(), this.player.getZ(), this.player.getYRot(), this.player.getXRot());
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- return;
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+ // Paper start - Add fail move event
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+ io.papermc.paper.event.player.PlayerFailMoveEvent event = fireFailMove(io.papermc.paper.event.player.PlayerFailMoveEvent.FailReason.MOVED_TOO_QUICKLY,
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+ toX, toY, toZ, toYaw, toPitch, true);
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+ if (!event.isAllowed()) {
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+ if (event.getLogWarning())
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+ ServerGamePacketListenerImpl.LOGGER.warn("{} moved too quickly! {},{},{}", new Object[]{this.player.getName().getString(), d6, d7, d8});
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+ this.teleport(this.player.getX(), this.player.getY(), this.player.getZ(), this.player.getYRot(), this.player.getXRot());
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+ return;
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+ }
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+ // Paper end - Add fail move event
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}
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}
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}
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@@ -1413,14 +1426,31 @@ public class ServerGamePacketListenerImpl extends ServerCommonPacketListenerImpl
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d8 = d2 - this.player.getZ();
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d10 = d6 * d6 + d7 * d7 + d8 * d8;
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- boolean flag3 = false;
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+ boolean movedWrongly = false; // Paper - Add fail move event; rename
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if (!this.player.isChangingDimension() && d10 > org.spigotmc.SpigotConfig.movedWronglyThreshold && !this.player.isSleeping() && !this.player.gameMode.isCreative() && this.player.gameMode.getGameModeForPlayer() != GameType.SPECTATOR) { // Spigot
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- flag3 = true;
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+ // Paper start - Add fail move event
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+ io.papermc.paper.event.player.PlayerFailMoveEvent event = fireFailMove(io.papermc.paper.event.player.PlayerFailMoveEvent.FailReason.MOVED_WRONGLY,
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+ toX, toY, toZ, toYaw, toPitch, true);
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+ if (!event.isAllowed()) {
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+ movedWrongly = true;
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+ if (event.getLogWarning())
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+ // Paper end
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ServerGamePacketListenerImpl.LOGGER.warn("{} moved wrongly!", this.player.getName().getString());
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+ } // Paper
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}
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- if (!this.player.noPhysics && !this.player.isSleeping() && (flag3 && worldserver.noCollision(this.player, axisalignedbb) || this.isPlayerCollidingWithAnythingNew(worldserver, axisalignedbb, d0, d1, d2))) {
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+ // Paper start - Add fail move event
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+ boolean teleportBack = !this.player.noPhysics && !this.player.isSleeping() && (movedWrongly && worldserver.noCollision(this.player, axisalignedbb) || this.isPlayerCollidingWithAnythingNew(worldserver, axisalignedbb, d0, d1, d2));
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+ if (teleportBack) {
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+ io.papermc.paper.event.player.PlayerFailMoveEvent event = fireFailMove(io.papermc.paper.event.player.PlayerFailMoveEvent.FailReason.CLIPPED_INTO_BLOCK,
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+ toX, toY, toZ, toYaw, toPitch, false);
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+ if (event.isAllowed()) {
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+ teleportBack = false;
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+ }
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+ }
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+ if (teleportBack) {
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+ // Paper end - Add fail move event
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this.internalTeleport(d3, d4, d5, f, f1); // CraftBukkit - SPIGOT-1807: Don't call teleport event, when the client thinks the player is falling, because the chunks are not loaded on the client yet.
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this.player.doCheckFallDamage(this.player.getX() - d3, this.player.getY() - d4, this.player.getZ() - d5, packet.isOnGround());
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} else {
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@@ -3535,4 +3565,17 @@ public class ServerGamePacketListenerImpl extends ServerCommonPacketListenerImpl
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InteractionResult run(ServerPlayer player, Entity entity, InteractionHand hand);
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}
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+
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+ // Paper start - Add fail move event
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+ private io.papermc.paper.event.player.PlayerFailMoveEvent fireFailMove(io.papermc.paper.event.player.PlayerFailMoveEvent.FailReason failReason,
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+ double toX, double toY, double toZ, float toYaw, float toPitch, boolean logWarning) {
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+ Player player = this.getCraftPlayer();
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+ Location from = new Location(player.getWorld(), this.lastPosX, this.lastPosY, this.lastPosZ, this.lastYaw, this.lastPitch);
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+ Location to = new Location(player.getWorld(), toX, toY, toZ, toYaw, toPitch);
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+ io.papermc.paper.event.player.PlayerFailMoveEvent event = new io.papermc.paper.event.player.PlayerFailMoveEvent(player, failReason,
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+ false, logWarning, from, to);
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+ event.callEvent();
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+ return event;
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+ }
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+ // Paper end - Add fail move event
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}
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