Paper/Spigot-Server-Patches/0177-Prevent-logins-from-being-processed-when-the-player-.patch
Riley Park 4e958e229f
We're going on an Adventure! (#4842)
Co-authored-by: Jake Potrebic <jake.m.potrebic@gmail.com>
Co-authored-by: zml <zml@stellardrift.ca>
Co-authored-by: Mariell Hoversholm <proximyst@proximyst.com>
2021-02-21 20:45:33 +01:00

25 lines
1.1 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: killme <killme-git@ibts.me>
Date: Sun, 12 Nov 2017 19:40:01 +0100
Subject: [PATCH] Prevent logins from being processed when the player has
disconnected
diff --git a/src/main/java/net/minecraft/server/LoginListener.java b/src/main/java/net/minecraft/server/LoginListener.java
index a8f155b7149d5702896375c7cae1c8c573543060..144df45865105a65ed87053935878b3f12146f4a 100644
--- a/src/main/java/net/minecraft/server/LoginListener.java
+++ b/src/main/java/net/minecraft/server/LoginListener.java
@@ -57,7 +57,11 @@ public class LoginListener implements PacketLoginInListener {
}
// Paper end
if (this.g == LoginListener.EnumProtocolState.READY_TO_ACCEPT) {
- this.c();
+ // Paper start - prevent logins to be processed even though disconnect was called
+ if (networkManager.isConnected()) {
+ this.c();
+ }
+ // Paper end
} else if (this.g == LoginListener.EnumProtocolState.DELAY_ACCEPT) {
EntityPlayer entityplayer = this.server.getPlayerList().getPlayer(this.i.getId());