Paper/Spigot-API-Patches/0080-Ability-to-apply-mending-to-XP-API.patch
Aikar 71c18fd5c9
Add PlayerProfile API to replace GameProfile
This simply provides the base API to create the objects. Further commits will come that adds
adds usage of this API to existing GameProfile based API's, as well as new API's.
2018-01-18 23:19:30 -05:00

54 lines
1.8 KiB
Diff

From 28c0d637302920bc0e79dd70ed34d67221c51efe Mon Sep 17 00:00:00 2001
From: Aikar <aikar@aikar.co>
Date: Wed, 20 Dec 2017 17:38:07 -0500
Subject: [PATCH] Ability to apply mending to XP API
This allows plugins that give players the ability to apply the experience
points to the Item Mending formula, which will repair an item instead
of giving the player experience points.
Both an API To standalone mend, and apply mending logic to .giveExp has been added.
diff --git a/src/main/java/org/bukkit/entity/Player.java b/src/main/java/org/bukkit/entity/Player.java
index 23cc8b5e..a882323d 100644
--- a/src/main/java/org/bukkit/entity/Player.java
+++ b/src/main/java/org/bukkit/entity/Player.java
@@ -918,12 +918,33 @@ public interface Player extends HumanEntity, Conversable, CommandSender, Offline
*/
public void resetPlayerWeather();
+ // Paper start
+ /**
+ * Gives the player the amount of experience specified.
+ *
+ * @param amount Exp amount to give
+ */
+ public default void giveExp(int amount) {
+ giveExp(amount, false);
+ }
/**
* Gives the player the amount of experience specified.
*
* @param amount Exp amount to give
+ * @param applyMending Mend players items with mending, with same behavior as picking up orbs. calls {@link #applyMending(int)}
*/
- public void giveExp(int amount);
+ public void giveExp(int amount, boolean applyMending);
+
+ /**
+ * Applies the mending effect to any items just as picking up an orb would.
+ *
+ * Can also be called with {@link #giveExp(int, boolean)} by passing true to applyMending
+ *
+ * @param amount
+ * @return
+ */
+ public int applyMending(int amount);
+ // Paper end
/**
* Gives the player the amount of experience levels specified. Levels can
--
2.15.1