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improved the water code so that immunity wont trigger if the entity has the water pathfinder system active, so this improves support for all entities that know how to behave in water. Merged 2 EAR patches together, and removed an MCUtil method that doesnt have a purpose anymore
33 lines
1.9 KiB
Diff
33 lines
1.9 KiB
Diff
From 0337ec68f7397efe5c6599cb488ae42952f290a8 Mon Sep 17 00:00:00 2001
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From: Aikar <aikar@aikar.co>
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Date: Sat, 10 Mar 2018 16:33:15 -0500
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Subject: [PATCH] Prevent Frosted Ice from loading/holding chunks
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diff --git a/src/main/java/net/minecraft/server/BlockIceFrost.java b/src/main/java/net/minecraft/server/BlockIceFrost.java
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index 7bea86f52b..ea3a6f2fb1 100644
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--- a/src/main/java/net/minecraft/server/BlockIceFrost.java
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+++ b/src/main/java/net/minecraft/server/BlockIceFrost.java
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@@ -16,7 +16,8 @@ public class BlockIceFrost extends BlockIce {
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try (BlockPosition.b blockposition$b = BlockPosition.b.r()) {
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for(EnumDirection enumdirection : EnumDirection.values()) {
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blockposition$b.j(blockposition).d(enumdirection);
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- IBlockData iblockdata1 = world.getType(blockposition$b);
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+ IBlockData iblockdata1 = world.getTypeIfLoaded(blockposition$b); // Paper - don't load chunks
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+ if (iblockdata1 == null) continue; // Paper
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if (iblockdata1.getBlock() == this && !this.c(iblockdata1, world, blockposition$b)) {
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world.J().a(blockposition$b, this, MathHelper.nextInt(random, world.paperConfig.frostedIceDelayMin, world.paperConfig.frostedIceDelayMax)); // Paper - use configurable min/max delay
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}
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@@ -53,7 +54,7 @@ public class BlockIceFrost extends BlockIce {
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try (BlockPosition.b blockposition$b = BlockPosition.b.r()) {
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for(EnumDirection enumdirection : EnumDirection.values()) {
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blockposition$b.j(blockposition).d(enumdirection);
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- if (iblockaccess.getType(blockposition$b).getBlock() == this) {
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+ if (((World) iblockaccess).getBlockIfLoaded(blockposition$b) == this) { // Paper - don't load chunks
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++j;
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if (j >= i) {
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boolean flag = false;
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--
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2.19.0
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