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Upstream has released updates that appear to apply and compile correctly. This update has not been tested by PaperMC and as with ANY update, please do your own testing CraftBukkit Changes: fd92f1e65 SPIGOT-7378: Add BlockDropItemEvent for Suspicious Sand & Gravel drops cb1b69d13 SPIGOT-7377: Server sends player list twice Spigot Changes: 16cfc987 Rebuild patches
112 lines
6.9 KiB
Diff
112 lines
6.9 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Aikar <aikar@aikar.co>
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Date: Thu, 2 Apr 2020 02:37:57 -0400
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Subject: [PATCH] Optimize Collision to not load chunks
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The collision code takes an AABB and generates a cuboid of checks rather
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than a cylinder, so at high velocity this can generate a lot of chunk checks.
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Treat an unloaded chunk as a collision for entities, and also for players if
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the "prevent moving into unloaded chunks" setting is enabled.
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If that serting is not enabled, collisions will be ignored for players, since
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movement will load only the chunk the player enters anyways and avoids loading
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massive amounts of surrounding chunks due to large AABB lookups.
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diff --git a/src/main/java/net/minecraft/server/players/PlayerList.java b/src/main/java/net/minecraft/server/players/PlayerList.java
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index 8371a95cf3c4b8df73e8bfb68e45291da80fac0d..6eb33551b05152a5ea98f047f072ea4d663d72d8 100644
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--- a/src/main/java/net/minecraft/server/players/PlayerList.java
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+++ b/src/main/java/net/minecraft/server/players/PlayerList.java
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@@ -827,6 +827,7 @@ public abstract class PlayerList {
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entityplayer1.forceSetPositionRotation(location.getX(), location.getY(), location.getZ(), location.getYaw(), location.getPitch());
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// CraftBukkit end
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+ worldserver1.getChunkSource().addRegionTicket(net.minecraft.server.level.TicketType.POST_TELEPORT, new net.minecraft.world.level.ChunkPos(location.getBlockX() >> 4, location.getBlockZ() >> 4), 1, entityplayer.getId()); // Paper
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while (avoidSuffocation && !worldserver1.noCollision((Entity) entityplayer1) && entityplayer1.getY() < (double) worldserver1.getMaxBuildHeight()) {
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entityplayer1.setPos(entityplayer1.getX(), entityplayer1.getY() + 1.0D, entityplayer1.getZ());
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}
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diff --git a/src/main/java/net/minecraft/world/entity/Entity.java b/src/main/java/net/minecraft/world/entity/Entity.java
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index 8619d3d81c9ce9b85fcfee37de564630f5ae0be6..fb6f5c43f2e06824b1e78404f422bee29ca40293 100644
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--- a/src/main/java/net/minecraft/world/entity/Entity.java
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+++ b/src/main/java/net/minecraft/world/entity/Entity.java
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@@ -237,6 +237,7 @@ public abstract class Entity implements Nameable, EntityAccess, CommandSource {
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public org.bukkit.event.entity.CreatureSpawnEvent.SpawnReason spawnReason; // Paper
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public com.destroystokyo.paper.loottable.PaperLootableInventoryData lootableData; // Paper
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+ public boolean collisionLoadChunks = false; // Paper
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private CraftEntity bukkitEntity;
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public @org.jetbrains.annotations.Nullable net.minecraft.server.level.ChunkMap.TrackedEntity tracker; // Paper
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diff --git a/src/main/java/net/minecraft/world/level/BlockCollisions.java b/src/main/java/net/minecraft/world/level/BlockCollisions.java
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index f2c423154ed6a00882a46d93b69ed4f6ba73782c..a3eaf80b020c3bbc0306c5d17659ee661dfd275b 100644
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--- a/src/main/java/net/minecraft/world/level/BlockCollisions.java
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+++ b/src/main/java/net/minecraft/world/level/BlockCollisions.java
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@@ -65,22 +65,41 @@ public class BlockCollisions<T> extends AbstractIterator<T> {
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protected T computeNext() {
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while(true) {
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if (this.cursor.advance()) {
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- int i = this.cursor.nextX();
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- int j = this.cursor.nextY();
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- int k = this.cursor.nextZ();
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+ int i = this.cursor.nextX(); final int x = i; // Paper
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+ int j = this.cursor.nextY(); final int y = j; // Paper
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+ int k = this.cursor.nextZ(); final int z = k; // Paper
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int l = this.cursor.getNextType();
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if (l == 3) {
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continue;
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}
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+ // Paper start - ensure we don't load chunks
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+ final @Nullable Entity source = this.context instanceof net.minecraft.world.phys.shapes.EntityCollisionContext entityContext ? entityContext.getEntity() : null;
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+ boolean far = source != null && io.papermc.paper.util.MCUtil.distanceSq(source.getX(), y, source.getZ(), x, y, z) > 14;
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+ this.pos.set(x, y, z);
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- BlockGetter blockGetter = this.getChunk(i, k);
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- if (blockGetter == null) {
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+ BlockState blockState;
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+ if (this.collisionGetter instanceof net.minecraft.server.level.WorldGenRegion) {
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+ BlockGetter blockGetter = this.getChunk(x, z);
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+ if (blockGetter == null) {
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+ continue;
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+ }
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+ blockState = blockGetter.getBlockState(this.pos);
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+ } else if ((!far && source instanceof net.minecraft.server.level.ServerPlayer) || (source != null && source.collisionLoadChunks)) {
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+ blockState = this.collisionGetter.getBlockState(this.pos);
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+ } else {
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+ blockState = this.collisionGetter.getBlockStateIfLoaded(this.pos);
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+ }
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+
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+ if (blockState == null) {
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+ if (!(source instanceof net.minecraft.server.level.ServerPlayer) || source.level().paperConfig().chunks.preventMovingIntoUnloadedChunks) {
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+ return this.resultProvider.apply(new BlockPos.MutableBlockPos(x, y, z), Shapes.create(far ? source.getBoundingBox() : new AABB(new BlockPos(x, y, z))));
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+ }
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+ // Paper end
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continue;
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}
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- this.pos.set(i, j, k);
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- BlockState blockState = blockGetter.getBlockState(this.pos);
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- if (this.onlySuffocatingBlocks && !blockState.isSuffocating(blockGetter, this.pos) || l == 1 && !blockState.hasLargeCollisionShape() || l == 2 && !blockState.is(Blocks.MOVING_PISTON)) {
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+ // Paper - moved up
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+ if (/*this.onlySuffocatingBlocks && (!blockState.isSuffocating(blockGetter, this.pos)) ||*/ l == 1 && !blockState.hasLargeCollisionShape() || l == 2 && !blockState.is(Blocks.MOVING_PISTON)) { // Paper - onlySuffocatingBlocks is only true on the client, so we don't care about it here
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continue;
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}
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diff --git a/src/main/java/net/minecraft/world/level/CollisionGetter.java b/src/main/java/net/minecraft/world/level/CollisionGetter.java
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index 30d037a8f890e06b27c5d3609bdd10e6b11cfb13..06107d69dff9f0b52a5f188095cbd9a9efa5684c 100644
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--- a/src/main/java/net/minecraft/world/level/CollisionGetter.java
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+++ b/src/main/java/net/minecraft/world/level/CollisionGetter.java
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@@ -44,11 +44,13 @@ public interface CollisionGetter extends BlockGetter {
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}
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default boolean noCollision(@Nullable Entity entity, AABB box) {
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+ try { if (entity != null) entity.collisionLoadChunks = true; // Paper
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for(VoxelShape voxelShape : this.getBlockCollisions(entity, box)) {
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if (!voxelShape.isEmpty()) {
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return false;
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}
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}
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+ } finally { if (entity != null) entity.collisionLoadChunks = false; } // Paper
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if (!this.getEntityCollisions(entity, box).isEmpty()) {
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return false;
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