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Upstream has released updates that appear to apply and compile correctly. This update has not been tested by PaperMC and as with ANY update, please do your own testing CraftBukkit Changes: fd92f1e65 SPIGOT-7378: Add BlockDropItemEvent for Suspicious Sand & Gravel drops cb1b69d13 SPIGOT-7377: Server sends player list twice Spigot Changes: 16cfc987 Rebuild patches
37 lines
2.0 KiB
Diff
37 lines
2.0 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: HexedHero <6012891+HexedHero@users.noreply.github.com>
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Date: Fri, 23 Apr 2021 22:42:42 +0100
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Subject: [PATCH] Fix anchor respawn acting as a bed respawn from the end
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portal
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diff --git a/src/main/java/net/minecraft/server/players/PlayerList.java b/src/main/java/net/minecraft/server/players/PlayerList.java
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index 7e26f87ffd8f50cf4e2cd582c9cd5d9abbf9c3f3..10d02d71b67f4022c6d5c709793a11283694362d 100644
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--- a/src/main/java/net/minecraft/server/players/PlayerList.java
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+++ b/src/main/java/net/minecraft/server/players/PlayerList.java
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@@ -810,6 +810,7 @@ public abstract class PlayerList {
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// Paper start
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boolean isBedSpawn = false;
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+ boolean isAnchorSpawn = false;
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boolean isRespawn = false;
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boolean isLocAltered = false; // Paper - Fix SPIGOT-5989
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// Paper end
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@@ -830,6 +831,7 @@ public abstract class PlayerList {
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if (optional.isPresent()) {
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BlockState iblockdata = worldserver1.getBlockState(blockposition);
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boolean flag3 = iblockdata.is(Blocks.RESPAWN_ANCHOR);
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+ isAnchorSpawn = flag3; // Paper - Fix anchor respawn acting as a bed respawn from the end portal
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Vec3 vec3d = (Vec3) optional.get();
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float f1;
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@@ -858,7 +860,7 @@ public abstract class PlayerList {
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}
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Player respawnPlayer = entityplayer1.getBukkitEntity();
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- PlayerRespawnEvent respawnEvent = new PlayerRespawnEvent(respawnPlayer, location, isBedSpawn && !flag2, flag2, reason);
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+ PlayerRespawnEvent respawnEvent = new PlayerRespawnEvent(respawnPlayer, location, isBedSpawn && !isAnchorSpawn, isAnchorSpawn, reason); // Paper - Fix anchor respawn acting as a bed respawn from the end portal
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this.cserver.getPluginManager().callEvent(respawnEvent);
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// Spigot Start
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if (entityplayer.connection.isDisconnected()) {
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