Paper/patches/server/0662-Manually-inline-methods-in-BlockPosition.patch
2024-01-19 22:13:42 +01:00

64 lines
2.7 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Spottedleaf <Spottedleaf@users.noreply.github.com>
Date: Mon, 6 Jul 2020 22:48:48 -0700
Subject: [PATCH] Manually inline methods in BlockPosition
diff --git a/src/main/java/net/minecraft/core/BlockPos.java b/src/main/java/net/minecraft/core/BlockPos.java
index 2e5678554313d0e14d2d855a24c71acce1e1a155..0e75ee7dbb601b795cdbf6079992b4dbfc3cd4ce 100644
--- a/src/main/java/net/minecraft/core/BlockPos.java
+++ b/src/main/java/net/minecraft/core/BlockPos.java
@@ -515,9 +515,9 @@ public class BlockPos extends Vec3i {
}
public BlockPos.MutableBlockPos set(int x, int y, int z) {
- this.setX(x);
- this.setY(y);
- this.setZ(z);
+ this.x = x; // Paper - Perf: Manually inline methods in BlockPosition
+ this.y = y; // Paper - Perf: Manually inline methods in BlockPosition
+ this.z = z; // Paper - Perf: Manually inline methods in BlockPosition
return this;
}
@@ -580,19 +580,19 @@ public class BlockPos extends Vec3i {
@Override
public BlockPos.MutableBlockPos setX(int i) {
- super.setX(i);
+ this.x = i; // Paper - Perf: Manually inline methods in BlockPosition
return this;
}
@Override
public BlockPos.MutableBlockPos setY(int i) {
- super.setY(i);
+ this.y = i; // Paper - Perf: Manually inline methods in BlockPosition
return this;
}
@Override
public BlockPos.MutableBlockPos setZ(int i) {
- super.setZ(i);
+ this.z = i; // Paper - Perf: Manually inline methods in BlockPosition
return this;
}
diff --git a/src/main/java/net/minecraft/core/Vec3i.java b/src/main/java/net/minecraft/core/Vec3i.java
index e87ef99260bff134529e00b9a75381cecaec01a4..f14cc137fc0a56495487d64542074b31746b965a 100644
--- a/src/main/java/net/minecraft/core/Vec3i.java
+++ b/src/main/java/net/minecraft/core/Vec3i.java
@@ -19,9 +19,9 @@ public class Vec3i implements Comparable<Vec3i> {
return IntStream.of(vec.getX(), vec.getY(), vec.getZ());
});
public static final Vec3i ZERO = new Vec3i(0, 0, 0);
- private int x;
- private int y;
- private int z;
+ protected int x; // Paper - Perf: Manually inline methods in BlockPosition; protected
+ protected int y; // Paper - Perf: Manually inline methods in BlockPosition; protected
+ protected int z; // Paper - Perf: Manually inline methods in BlockPosition; protected
public static Codec<Vec3i> offsetCodec(int maxAbsValue) {
return ExtraCodecs.validate(CODEC, (vec) -> {