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96d5e6ca48
Currently includes generated key holder classes for types used in the Registry Modification API
203 lines
6.0 KiB
Diff
203 lines
6.0 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Jake Potrebic <jake.m.potrebic@gmail.com>
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Date: Wed, 19 May 2021 18:58:24 -0700
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Subject: [PATCH] Add PlayerSetSpawnEvent
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diff --git a/src/main/java/com/destroystokyo/paper/event/player/PlayerSetSpawnEvent.java b/src/main/java/com/destroystokyo/paper/event/player/PlayerSetSpawnEvent.java
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new file mode 100644
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index 0000000000000000000000000000000000000000..c615dbe6ca1289bb090b8e28e98b9ad7b0af8b2a
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--- /dev/null
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+++ b/src/main/java/com/destroystokyo/paper/event/player/PlayerSetSpawnEvent.java
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@@ -0,0 +1,175 @@
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+package com.destroystokyo.paper.event.player;
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+
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+import net.kyori.adventure.text.Component;
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+import org.bukkit.Location;
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+import org.bukkit.entity.Player;
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+import org.bukkit.event.Cancellable;
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+import org.bukkit.event.HandlerList;
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+import org.bukkit.event.player.PlayerEvent;
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+import org.jetbrains.annotations.NotNull;
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+import org.jetbrains.annotations.Nullable;
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+
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+/**
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+ * Called when a player's spawn is set, either by themselves or otherwise.<br>
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+ * Cancelling this event will prevent the spawn from being set.
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+ */
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+public class PlayerSetSpawnEvent extends PlayerEvent implements Cancellable {
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+
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+ private static final HandlerList HANDLER_LIST = new HandlerList();
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+
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+ private final Cause cause;
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+ private Location location;
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+ private boolean forced;
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+ private boolean notifyPlayer;
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+ private Component notification;
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+
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+ private boolean cancelled;
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+
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+ public PlayerSetSpawnEvent(@NotNull Player who, @NotNull Cause cause, @Nullable Location location, boolean forced, boolean notifyPlayer, @Nullable Component notification) {
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+ super(who);
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+ this.cause = cause;
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+ this.location = location;
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+ this.forced = forced;
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+ this.notifyPlayer = notifyPlayer;
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+ this.notification = notification;
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+ }
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+
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+ /**
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+ * Gets the cause of this event.
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+ *
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+ * @return the cause
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+ */
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+ @NotNull
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+ public Cause getCause() {
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+ return cause;
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+ }
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+
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+ /**
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+ * Gets the location that the spawn is set to. The yaw
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+ * of this location is the spawn angle. Mutating this location
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+ * will change the resulting spawn point of the player. Use
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+ * {@link Location#clone()} to get a copy of this location.
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+ *
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+ * @return the spawn location, or null if removing the location
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+ */
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+ @Nullable
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+ public Location getLocation() {
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+ return location;
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+ }
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+
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+ /**
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+ * Sets the location to be set as the spawn location. The yaw
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+ * of this location is the spawn angle.
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+ *
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+ * @param location the spawn location, or null to remove the spawn location
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+ */
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+ public void setLocation(@Nullable Location location) {
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+ this.location = location;
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+ }
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+
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+ /**
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+ * Gets if this is a force spawn location
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+ *
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+ * @return true if forced
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+ */
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+ public boolean isForced() {
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+ return forced;
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+ }
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+
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+ /**
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+ * Sets if this is a forced spawn location
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+ *
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+ * @param forced true to force
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+ */
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+ public void setForced(boolean forced) {
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+ this.forced = forced;
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+ }
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+
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+ /**
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+ * Gets if this action will notify the player their spawn
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+ * has been set.
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+ *
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+ * @return true to notify
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+ */
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+ public boolean willNotifyPlayer() {
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+ return notifyPlayer;
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+ }
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+
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+ /**
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+ * Sets if this action will notify the player that their spawn
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+ * has been set.
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+ *
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+ * @param notifyPlayer true to notify
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+ */
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+ public void setNotifyPlayer(boolean notifyPlayer) {
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+ this.notifyPlayer = notifyPlayer;
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+ }
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+
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+ /**
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+ * Gets the notification message that will be sent to the player
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+ * if {@link #willNotifyPlayer()} returns true.
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+ *
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+ * @return null if no notification
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+ */
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+ @Nullable
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+ public Component getNotification() {
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+ return notification;
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+ }
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+
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+ /**
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+ * Sets the notification message that will be sent to the player.
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+ *
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+ * @param notification null to send no message
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+ */
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+ public void setNotification(@Nullable Component notification) {
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+ this.notification = notification;
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+ }
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+
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+ @Override
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+ public boolean isCancelled() {
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+ return this.cancelled;
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+ }
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+
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+ @Override
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+ public void setCancelled(boolean cancel) {
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+ this.cancelled = cancel;
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+ }
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+
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+ @Override
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+ public @NotNull HandlerList getHandlers() {
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+ return HANDLER_LIST;
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+ }
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+
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+ @NotNull
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+ public static HandlerList getHandlerList() {
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+ return HANDLER_LIST;
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+ }
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+
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+ public enum Cause {
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+ /**
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+ * When a player interacts successfully with a bed.
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+ */
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+ BED,
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+ /**
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+ * When a player interacts successfully with a respawn anchor.
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+ */
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+ RESPAWN_ANCHOR,
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+ /**
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+ * When a player respawns.
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+ */
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+ PLAYER_RESPAWN,
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+ /**
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+ * When the {@code /spawnpoint} command is used on a player.
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+ */
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+ COMMAND,
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+ /**
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+ * When a plugin uses {@link Player#setBedSpawnLocation(Location)} or
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+ * {@link Player#setBedSpawnLocation(Location, boolean)}.
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+ */
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+ PLUGIN,
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+ /**
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+ * Fallback cause.
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+ */
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+ UNKNOWN,
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+ }
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+}
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diff --git a/src/main/java/org/bukkit/event/player/PlayerSpawnChangeEvent.java b/src/main/java/org/bukkit/event/player/PlayerSpawnChangeEvent.java
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index c2884bc20f0040b15dc035f4761d021e7343960d..3ea03540ce2882bbb482d9bd69a015a7fc040bfd 100644
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--- a/src/main/java/org/bukkit/event/player/PlayerSpawnChangeEvent.java
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+++ b/src/main/java/org/bukkit/event/player/PlayerSpawnChangeEvent.java
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@@ -12,8 +12,10 @@ import org.jetbrains.annotations.Nullable;
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/**
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* This event is fired when the spawn point of the player is changed.
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* @apiNote draft API
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+ * @deprecated use {@link com.destroystokyo.paper.event.player.PlayerSetSpawnEvent}
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*/
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@ApiStatus.Experimental
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+@Deprecated(forRemoval = true) // Paper
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public class PlayerSpawnChangeEvent extends PlayerEvent implements Cancellable {
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private static final HandlerList handlers = new HandlerList();
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