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Upstream has released updates that appear to apply and compile correctly. This update has not been tested by PaperMC and as with ANY update, please do your own testing Bukkit Changes: d352d965 SPIGOT-7221: Add Enemy (Entity) interface CraftBukkit Changes: 397c5557c SPIGOT-7221: Add Enemy (Entity) interface a0d3dfaf2 PR-1129: Fix state corruption while handling explosion damage on EntityComplexPart d67777f8b SPIGOT-7218: Player's outer layer of skin disappears after respawn
27 lines
1.9 KiB
Diff
27 lines
1.9 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Jake Potrebic <jake.m.potrebic@gmail.com>
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Date: Wed, 14 Dec 2022 17:46:27 -0800
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Subject: [PATCH] Fix explosion yield with new gamerules
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diff --git a/src/main/java/net/minecraft/world/level/Explosion.java b/src/main/java/net/minecraft/world/level/Explosion.java
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index f607c40cde7ac2a79ee2cfd618c0c11abbab6e46..ab8467a64202ccafa8188641eb9e3a5941331812 100644
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--- a/src/main/java/net/minecraft/world/level/Explosion.java
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+++ b/src/main/java/net/minecraft/world/level/Explosion.java
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@@ -325,13 +325,13 @@ public class Explosion {
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float yield;
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if (explode != null) {
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- EntityExplodeEvent event = new EntityExplodeEvent(explode, location, blockList, this.blockInteraction == Explosion.BlockInteraction.DESTROY ? 1.0F / this.radius : 1.0F);
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+ EntityExplodeEvent event = new EntityExplodeEvent(explode, location, blockList, this.blockInteraction == Explosion.BlockInteraction.DESTROY_WITH_DECAY ? 1.0F / this.radius : 1.0F); // Paper - fix explosion yield with new gamerules
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this.level.getCraftServer().getPluginManager().callEvent(event);
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cancelled = event.isCancelled();
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bukkitBlocks = event.blockList();
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yield = event.getYield();
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} else {
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- BlockExplodeEvent event = new BlockExplodeEvent(location.getBlock(), blockList, this.blockInteraction == Explosion.BlockInteraction.DESTROY ? 1.0F / this.radius : 1.0F);
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+ BlockExplodeEvent event = new BlockExplodeEvent(location.getBlock(), blockList, this.blockInteraction == Explosion.BlockInteraction.DESTROY_WITH_DECAY ? 1.0F / this.radius : 1.0F); // Paper - fix explosion yield with new gamerules
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this.level.getCraftServer().getPluginManager().callEvent(event);
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cancelled = event.isCancelled();
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bukkitBlocks = event.blockList();
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