Paper/patches/server/0276-Don-t-allow-digging-into-unloaded-chunks.patch
Jake Potrebic 3c0d6aaed9
Updated Upstream (Bukkit/CraftBukkit/Spigot) (#10085)
Upstream has released updates that appear to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

Bukkit Changes:
0c7aedbc SPIGOT-7554, PR-954: Add DecoratedPotInventory

CraftBukkit Changes:
53ebb05e3 SPIGOT-7554, PR-1323: Add DecoratedPotInventory
33a2d8773 Ensure that PlayerMoveEvent is always fired where applicable
7df18510f SPIGOT-7555: Don't cast ItemFlags to byte
19aec59ea Use provided case for non-existent OfflinePlayers

Spigot Changes:
e7ce55a3 Remove obsolete PlayerMoveEvent improvements
3e5e22c0 Remove obsolete lowercasing of non existent OfflinePlayer names
2023-12-28 12:47:57 -08:00

78 lines
5.2 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Shane Freeder <theboyetronic@gmail.com>
Date: Sun, 11 Nov 2018 21:01:09 +0000
Subject: [PATCH] Don't allow digging into unloaded chunks
diff --git a/src/main/java/net/minecraft/server/level/ServerPlayerGameMode.java b/src/main/java/net/minecraft/server/level/ServerPlayerGameMode.java
index e3b7441d875b55ffce295c948f3dc867be09e042..79020edc9fac79e8b186d0f57f956d2189d3dc8e 100644
--- a/src/main/java/net/minecraft/server/level/ServerPlayerGameMode.java
+++ b/src/main/java/net/minecraft/server/level/ServerPlayerGameMode.java
@@ -119,8 +119,8 @@ public class ServerPlayerGameMode {
BlockState iblockdata;
if (this.hasDelayedDestroy) {
- iblockdata = this.level.getBlockState(this.delayedDestroyPos);
- if (iblockdata.isAir()) {
+ iblockdata = this.level.getBlockStateIfLoaded(this.delayedDestroyPos); // Paper
+ if (iblockdata == null || iblockdata.isAir()) { // Paper
this.hasDelayedDestroy = false;
} else {
float f = this.incrementDestroyProgress(iblockdata, this.delayedDestroyPos, this.delayedTickStart);
@@ -131,7 +131,13 @@ public class ServerPlayerGameMode {
}
}
} else if (this.isDestroyingBlock) {
- iblockdata = this.level.getBlockState(this.destroyPos);
+ // Paper start - don't want to do same logic as above, return instead
+ iblockdata = this.level.getBlockStateIfLoaded(this.destroyPos);
+ if (iblockdata == null) {
+ this.isDestroyingBlock = false;
+ return;
+ }
+ // Paper end
if (iblockdata.isAir()) {
this.level.destroyBlockProgress(this.player.getId(), this.destroyPos, -1);
this.lastSentState = -1;
@@ -160,6 +166,7 @@ public class ServerPlayerGameMode {
public void handleBlockBreakAction(BlockPos pos, ServerboundPlayerActionPacket.Action action, Direction direction, int worldHeight, int sequence) {
if (this.player.getEyePosition().distanceToSqr(Vec3.atCenterOf(pos)) > ServerGamePacketListenerImpl.MAX_INTERACTION_DISTANCE) {
+ if (true) return; // Paper - Don't notify if unreasonably far away
this.debugLogging(pos, false, sequence, "too far");
} else if (pos.getY() >= worldHeight) {
this.player.connection.send(new ClientboundBlockUpdatePacket(pos, this.level.getBlockState(pos)));
@@ -299,10 +306,12 @@ public class ServerPlayerGameMode {
this.debugLogging(pos, true, sequence, "stopped destroying");
} else if (action == ServerboundPlayerActionPacket.Action.ABORT_DESTROY_BLOCK) {
this.isDestroyingBlock = false;
- if (!Objects.equals(this.destroyPos, pos)) {
+ if (!Objects.equals(this.destroyPos, pos) && !BlockPos.ZERO.equals(this.destroyPos)) { // Paper
ServerPlayerGameMode.LOGGER.debug("Mismatch in destroy block pos: {} {}", this.destroyPos, pos); // CraftBukkit - SPIGOT-5457 sent by client when interact event cancelled
- this.level.destroyBlockProgress(this.player.getId(), this.destroyPos, -1);
- this.debugLogging(pos, true, sequence, "aborted mismatched destroying");
+ BlockState type = this.level.getBlockStateIfLoaded(this.destroyPos); // Paper - don't load unloaded chunks for stale records here
+ if (type != null) this.level.destroyBlockProgress(this.player.getId(), this.destroyPos, -1);
+ if (type != null) this.debugLogging(pos, true, sequence, "aborted mismatched destroying");
+ this.destroyPos = BlockPos.ZERO; // Paper
}
this.level.destroyBlockProgress(this.player.getId(), pos, -1);
diff --git a/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java b/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
index 0a9a13404885e13061a8de88c25b01d3db039018..20b8fe97ee0b73e3b1a71b8366267d7c5de5da2e 100644
--- a/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
+++ b/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
@@ -1592,6 +1592,12 @@ public class ServerGamePacketListenerImpl extends ServerCommonPacketListenerImpl
case START_DESTROY_BLOCK:
case ABORT_DESTROY_BLOCK:
case STOP_DESTROY_BLOCK:
+ // Paper start - Don't allow digging in unloaded chunks
+ if (this.player.level().getChunkIfLoadedImmediately(blockposition.getX() >> 4, blockposition.getZ() >> 4) == null) {
+ this.player.connection.ackBlockChangesUpTo(packet.getSequence());
+ return;
+ }
+ // Paper end - Don't allow digging in unloaded chunks
this.player.gameMode.handleBlockBreakAction(blockposition, packetplayinblockdig_enumplayerdigtype, packet.getDirection(), this.player.level().getMaxBuildHeight(), packet.getSequence());
this.player.connection.ackBlockChangesUpTo(packet.getSequence());
return;