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96d5e6ca48
Currently includes generated key holder classes for types used in the Registry Modification API
58 lines
2.6 KiB
Diff
58 lines
2.6 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Owen1212055 <23108066+Owen1212055@users.noreply.github.com>
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Date: Wed, 6 Oct 2021 20:10:36 -0400
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Subject: [PATCH] Collision API
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diff --git a/src/main/java/org/bukkit/RegionAccessor.java b/src/main/java/org/bukkit/RegionAccessor.java
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index 93e20ca14a2b7e5817fab788b6dfa73c6ced6acb..cbb51dde78f792db4ddac43f144d23ff4b12d25f 100644
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--- a/src/main/java/org/bukkit/RegionAccessor.java
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+++ b/src/main/java/org/bukkit/RegionAccessor.java
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@@ -469,5 +469,15 @@ public interface RegionAccessor extends Keyed { // Paper
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* @return whether a line of sight exists between {@code from} and {@code to}
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*/
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public boolean lineOfSightExists(@NotNull Location from, @NotNull Location to);
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+
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+ /**
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+ * Checks if the world collides with the given boundingbox.
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+ * This will check for any colliding hard entities (boats, shulkers) / worldborder / blocks.
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+ * Does not load chunks that are within the bounding box.
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+ *
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+ * @param boundingBox the box to check collisions in
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+ * @return collides or not
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+ */
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+ boolean hasCollisionsIn(@NotNull org.bukkit.util.BoundingBox boundingBox);
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// Paper end
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}
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diff --git a/src/main/java/org/bukkit/entity/Entity.java b/src/main/java/org/bukkit/entity/Entity.java
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index 5607404fa0132febdbdaad051a4e9426fe5f1eb6..7f341ba602f0ecbc2953bb19589146b5ae5d0ea9 100644
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--- a/src/main/java/org/bukkit/entity/Entity.java
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+++ b/src/main/java/org/bukkit/entity/Entity.java
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@@ -929,4 +929,26 @@ public interface Entity extends Metadatable, CommandSender, Nameable, Persistent
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*/
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boolean isInPowderedSnow();
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// Paper end
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+
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+ // Paper Start - Collision API
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+ /**
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+ * Checks for any collisions with the entity's bounding box at the provided location.
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+ * This will check for any colliding entities (boats, shulkers) / worldborder / blocks.
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+ * Does not load chunks that are within the bounding box at the specified location.
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+ *
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+ * @param location the location to check collisions in
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+ * @return collides or not
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+ */
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+ boolean collidesAt(@NotNull Location location);
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+
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+ /**
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+ * This checks using the given boundingbox as the entity's boundingbox if the entity would collide with anything.
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+ * This will check for any colliding entities (boats, shulkers) / worldborder / blocks.
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+ * Does not load chunks that are within the bounding box.
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+ *
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+ * @param boundingBox the box to check collisions in
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+ * @return collides or not
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+ */
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+ boolean wouldCollideUsing(@NotNull BoundingBox boundingBox);
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+ // Paper End - Collision API
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}
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