Paper/src
Travis Watkins 8f4cde24bd Don't add player to world if join event did it already.
On join we unconditionally add the player to the world they logged out in.
If a plugin teleports a player during PlayerJoinEvent in a way that adds
them to a world (cross-world teleport) we end up with one player in two
places. To avoid this we check to see if the player has changed worlds or
is already added to the world we have we skip adding them again.
2012-11-18 21:27:48 -05:00
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main Don't add player to world if join event did it already. 2012-11-18 21:27:48 -05:00
test/java/org/bukkit Improved the potion test to detect missing PotionType values. 2012-11-02 00:24:11 -05:00