Paper/Spigot-Server-Patches/0380-Fix-spawning-of-hanging-entities-that-are-not-ItemFr.patch
Shane Freeder 43e2f13b21 Updated Upstream (Bukkit/CraftBukkit)
Upstream has released updates that appear to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing
Actually rebuild patches this time...

Bukkit Changes:
19b7b7bd #561: Add clear weather World API
5929c808 #552: Add the ability to retrieve hit, step, fall, and other sounds from blocks.

CraftBukkit Changes:
e1ebdd92 #771: Add clear weather World API
424598d2 #752: Add the ability to retrieve hit, step, fall, and other sounds from blocks.
2020-11-25 23:49:06 +00:00

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1.6 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: MisterErwin <git@askarian.net>
Date: Wed, 30 Oct 2019 16:57:54 +0100
Subject: [PATCH] Fix spawning of hanging entities that are not ItemFrames and
can not face UP or DOWN
diff --git a/src/main/java/org/bukkit/craftbukkit/CraftWorld.java b/src/main/java/org/bukkit/craftbukkit/CraftWorld.java
index 191660c6c3fd7272daec09f8986a3668479cc6ed..f826f656efd54672c20cb3240d7ef7acd834b9f5 100644
--- a/src/main/java/org/bukkit/craftbukkit/CraftWorld.java
+++ b/src/main/java/org/bukkit/craftbukkit/CraftWorld.java
@@ -1875,7 +1875,12 @@ public class CraftWorld implements World {
height = 9;
}
- BlockFace[] faces = new BlockFace[]{BlockFace.EAST, BlockFace.NORTH, BlockFace.WEST, BlockFace.SOUTH, BlockFace.UP, BlockFace.DOWN};
+ // Paper start - In addition to d65a2576e40e58c8e446b330febe6799d13a604f do not check UP/DOWN for non item frames
+ // BlockFace[] faces = new BlockFace[]{BlockFace.EAST, BlockFace.NORTH, BlockFace.WEST, BlockFace.SOUTH, BlockFace.UP, BlockFace.DOWN};
+ BlockFace[] faces = (ItemFrame.class.isAssignableFrom(clazz))
+ ? new BlockFace[]{BlockFace.EAST, BlockFace.NORTH, BlockFace.WEST, BlockFace.SOUTH, BlockFace.UP, BlockFace.DOWN}
+ : new BlockFace[]{BlockFace.EAST, BlockFace.NORTH, BlockFace.WEST, BlockFace.SOUTH};
+ // Paper end
final BlockPosition pos = new BlockPosition(x, y, z);
for (BlockFace dir : faces) {
IBlockData nmsBlock = world.getType(pos.shift(CraftBlock.blockFaceToNotch(dir)));