Paper/Spigot-Server-Patches/0353-Configurable-Keep-Spawn-Loaded-range-per-world.patch

262 lines
13 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Aikar <aikar@aikar.co>
Date: Sat, 13 Sep 2014 23:14:43 -0400
Subject: [PATCH] Configurable Keep Spawn Loaded range per world
This lets you disable it for some worlds and lower it for others.
diff --git a/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java b/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
index 38d25a12c6a52d8a83214e2a0f43a218cf15ceac..ffe9b1a63d78925e1d77b9e730aef42fed6d58fa 100644
--- a/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
+++ b/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
@@ -440,4 +440,10 @@ public class PaperWorldConfig {
break;
}
}
+
+ public short keepLoadedRange;
+ private void keepLoadedRange() {
+ keepLoadedRange = (short) (getInt("keep-spawn-loaded-range", Math.min(spigotConfig.viewDistance, 10)) * 16);
+ log( "Keep Spawn Loaded Range: " + (keepLoadedRange/16));
+ }
}
diff --git a/src/main/java/net/minecraft/server/MinecraftServer.java b/src/main/java/net/minecraft/server/MinecraftServer.java
index 5020b1ef1e0fc08a00a40aecfd3eeb74348865d1..0aa723d9940f4b33cd587aef6e23e238c2c22359 100644
--- a/src/main/java/net/minecraft/server/MinecraftServer.java
+++ b/src/main/java/net/minecraft/server/MinecraftServer.java
@@ -717,35 +717,36 @@ public abstract class MinecraftServer extends IAsyncTaskHandlerReentrant<TickTas
// CraftBukkit start
public void loadSpawn(WorldLoadListener worldloadlistener, WorldServer worldserver) {
- if (!worldserver.getWorld().getKeepSpawnInMemory()) {
- return;
- }
+ ChunkProviderServer chunkproviderserver = worldserver.getChunkProvider(); // Paper
// WorldServer worldserver = this.E();
this.forceTicks = true;
// CraftBukkit end
+ if (worldserver.getWorld().getKeepSpawnInMemory()) { // Paper
MinecraftServer.LOGGER.info("Preparing start region for dimension {}", worldserver.getDimensionKey().a());
BlockPosition blockposition = worldserver.getSpawn();
worldloadlistener.a(new ChunkCoordIntPair(blockposition));
- ChunkProviderServer chunkproviderserver = worldserver.getChunkProvider();
+ //ChunkProviderServer chunkproviderserver = worldserver.getChunkProvider(); // Paper - move up
chunkproviderserver.getLightEngine().a(500);
this.nextTick = SystemUtils.getMonotonicMillis();
- chunkproviderserver.addTicket(TicketType.START, new ChunkCoordIntPair(blockposition), 11, Unit.INSTANCE);
-
- while (chunkproviderserver.b() != 441) {
- // CraftBukkit start
- // this.nextTick = SystemUtils.getMonotonicMillis() + 10L;
- this.executeModerately();
- // CraftBukkit end
- }
-
+ // Paper start - configurable spawn reason
+ int radiusBlocks = worldserver.paperConfig.keepLoadedRange;
+ int radiusChunks = radiusBlocks / 16 + ((radiusBlocks & 15) != 0 ? 1 : 0);
+ int totalChunks = ((radiusChunks) * 2 + 1);
+ totalChunks *= totalChunks;
+ worldloadlistener.setChunkRadius(radiusBlocks / 16);
+
+ worldserver.addTicketsForSpawn(radiusBlocks, blockposition);
+ LOGGER.info("Loaded " + chunkproviderserver.b() + " spawn chunks for world " + worldserver.getWorld().getName()); // Paper
+ // Paper end
// CraftBukkit start
// this.nextTick = SystemUtils.getMonotonicMillis() + 10L;
this.executeModerately();
// Iterator iterator = this.worldServer.values().iterator();
+ }
if (true) {
WorldServer worldserver1 = worldserver;
@@ -768,7 +769,7 @@ public abstract class MinecraftServer extends IAsyncTaskHandlerReentrant<TickTas
// this.nextTick = SystemUtils.getMonotonicMillis() + 10L;
this.executeModerately();
// CraftBukkit end
- worldloadlistener.b();
+ if (worldserver.getWorld().getKeepSpawnInMemory()) worldloadlistener.b(); // Paper
chunkproviderserver.getLightEngine().a(5);
// CraftBukkit start
// this.updateSpawnFlags();
diff --git a/src/main/java/net/minecraft/server/level/WorldServer.java b/src/main/java/net/minecraft/server/level/WorldServer.java
index a7fbbb755b2e829022efb0ae63fc1020d5adda4f..a9c0d3fc4aa07d9d580a31106169796b7bde4e63 100644
--- a/src/main/java/net/minecraft/server/level/WorldServer.java
+++ b/src/main/java/net/minecraft/server/level/WorldServer.java
@@ -67,6 +67,7 @@ import net.minecraft.network.protocol.game.PacketPlayOutWorldEvent;
import net.minecraft.network.protocol.game.PacketPlayOutWorldParticles;
import net.minecraft.resources.MinecraftKey;
import net.minecraft.resources.ResourceKey;
+import net.minecraft.server.MCUtil;
import net.minecraft.server.MinecraftServer;
import net.minecraft.server.ScoreboardServer;
import net.minecraft.server.level.progress.WorldLoadListener;
@@ -1674,12 +1675,88 @@ public class WorldServer extends World implements GeneratorAccessSeed {
return ((PersistentIdCounts) this.getMinecraftServer().E().getWorldPersistentData().a(PersistentIdCounts::new, "idcounts")).a();
}
+ // Paper start - helper function for configurable spawn radius
+ public void addTicketsForSpawn(int radiusInBlocks, BlockPosition spawn) {
+ // In order to respect vanilla behavior, which is ensuring everything but the spawn border can tick, we add tickets
+ // with level 31 for the non-border spawn chunks
+ ChunkProviderServer chunkproviderserver = this.getChunkProvider();
+ int tickRadius = radiusInBlocks - 16;
+
+ // add ticking chunks
+ for (int x = -tickRadius; x <= tickRadius; x += 16) {
+ for (int z = -tickRadius; z <= tickRadius; z += 16) {
+ // radius of 2 will have the current chunk be level 31
+ chunkproviderserver.addTicket(TicketType.START, new ChunkCoordIntPair(spawn.add(x, 0, z)), 2, Unit.INSTANCE);
+ }
+ }
+
+ // add border chunks
+
+ // add border along x axis (including corner chunks)
+ for (int x = -radiusInBlocks; x <= radiusInBlocks; x += 16) {
+ // top
+ chunkproviderserver.addTicket(TicketType.START, new ChunkCoordIntPair(spawn.add(x, 0, radiusInBlocks)), 1, Unit.INSTANCE); // level 32
+ // bottom
+ chunkproviderserver.addTicket(TicketType.START, new ChunkCoordIntPair(spawn.add(x, 0, -radiusInBlocks)), 1, Unit.INSTANCE); // level 32
+ }
+
+ // add border along z axis (excluding corner chunks)
+ for (int z = -radiusInBlocks + 16; z < radiusInBlocks; z += 16) {
+ // right
+ chunkproviderserver.addTicket(TicketType.START, new ChunkCoordIntPair(spawn.add(radiusInBlocks, 0, z)), 1, Unit.INSTANCE); // level 32
+ // left
+ chunkproviderserver.addTicket(TicketType.START, new ChunkCoordIntPair(spawn.add(-radiusInBlocks, 0, z)), 1, Unit.INSTANCE); // level 32
+ }
+
+ MCUtil.getSpiralOutChunks(spawn, radiusInBlocks >> 4).forEach(pair -> {
+ getChunkProvider().getChunkAtMainThread(pair.x, pair.z);
+ });
+ }
+ public void removeTicketsForSpawn(int radiusInBlocks, BlockPosition spawn) {
+ // In order to respect vanilla behavior, which is ensuring everything but the spawn border can tick, we added tickets
+ // with level 31 for the non-border spawn chunks
+ ChunkProviderServer chunkproviderserver = this.getChunkProvider();
+ int tickRadius = radiusInBlocks - 16;
+
+ // remove ticking chunks
+ for (int x = -tickRadius; x <= tickRadius; x += 16) {
+ for (int z = -tickRadius; z <= tickRadius; z += 16) {
+ // radius of 2 will have the current chunk be level 31
+ chunkproviderserver.removeTicket(TicketType.START, new ChunkCoordIntPair(spawn.add(x, 0, z)), 2, Unit.INSTANCE);
+ }
+ }
+
+ // remove border chunks
+
+ // remove border along x axis (including corner chunks)
+ for (int x = -radiusInBlocks; x <= radiusInBlocks; x += 16) {
+ // top
+ chunkproviderserver.removeTicket(TicketType.START, new ChunkCoordIntPair(spawn.add(x, 0, radiusInBlocks)), 1, Unit.INSTANCE); // level 32
+ // bottom
+ chunkproviderserver.removeTicket(TicketType.START, new ChunkCoordIntPair(spawn.add(x, 0, -radiusInBlocks)), 1, Unit.INSTANCE); // level 32
+ }
+
+ // remove border along z axis (excluding corner chunks)
+ for (int z = -radiusInBlocks + 16; z < radiusInBlocks; z += 16) {
+ // right
+ chunkproviderserver.removeTicket(TicketType.START, new ChunkCoordIntPair(spawn.add(radiusInBlocks, 0, z)), 1, Unit.INSTANCE); // level 32
+ // left
+ chunkproviderserver.removeTicket(TicketType.START, new ChunkCoordIntPair(spawn.add(-radiusInBlocks, 0, z)), 1, Unit.INSTANCE); // level 32
+ }
+ }
+ // Paper end
+
public void a(BlockPosition blockposition, float f) {
- ChunkCoordIntPair chunkcoordintpair = new ChunkCoordIntPair(new BlockPosition(this.worldData.a(), 0, this.worldData.c()));
+ // Paper - configurable spawn radius
+ BlockPosition prevSpawn = this.getSpawn();
+ //ChunkCoordIntPair chunkcoordintpair = new ChunkCoordIntPair(new BlockPosition(this.worldData.a(), 0, this.worldData.c()));
this.worldData.setSpawn(blockposition, f);
- this.getChunkProvider().removeTicket(TicketType.START, chunkcoordintpair, 11, Unit.INSTANCE);
- this.getChunkProvider().addTicket(TicketType.START, new ChunkCoordIntPair(blockposition), 11, Unit.INSTANCE);
+ if (this.keepSpawnInMemory) {
+ // if this keepSpawnInMemory is false a plugin has already removed our tickets, do not re-add
+ this.removeTicketsForSpawn(this.paperConfig.keepLoadedRange, prevSpawn);
+ this.addTicketsForSpawn(this.paperConfig.keepLoadedRange, blockposition);
+ }
this.getMinecraftServer().getPlayerList().sendAll(new PacketPlayOutSpawnPosition(blockposition, f));
}
diff --git a/src/main/java/net/minecraft/server/level/progress/WorldLoadListener.java b/src/main/java/net/minecraft/server/level/progress/WorldLoadListener.java
index de011b5e3a5e751160b4d3b65b50f28e6c6a5f52..4d9c167a41366779dbfb5ded6ea0115ffbf06ed7 100644
--- a/src/main/java/net/minecraft/server/level/progress/WorldLoadListener.java
+++ b/src/main/java/net/minecraft/server/level/progress/WorldLoadListener.java
@@ -11,4 +11,6 @@ public interface WorldLoadListener {
void a(ChunkCoordIntPair chunkcoordintpair, @Nullable ChunkStatus chunkstatus);
void b();
+
+ void setChunkRadius(int radius); // Paper - allow changing chunk radius
}
diff --git a/src/main/java/net/minecraft/server/level/progress/WorldLoadListenerLogger.java b/src/main/java/net/minecraft/server/level/progress/WorldLoadListenerLogger.java
index 872d00de41533ab7f4b43874de6c1747022e2ac5..ca81664d884e80e5cb1eb376a2c2ef1e017f16c0 100644
--- a/src/main/java/net/minecraft/server/level/progress/WorldLoadListenerLogger.java
+++ b/src/main/java/net/minecraft/server/level/progress/WorldLoadListenerLogger.java
@@ -12,16 +12,24 @@ import org.apache.logging.log4j.Logger;
public class WorldLoadListenerLogger implements WorldLoadListener {
private static final Logger LOGGER = LogManager.getLogger();
- private final int b;
+ private int b; // Paper - remove final
private int c;
private long d;
private long e = Long.MAX_VALUE;
public WorldLoadListenerLogger(int i) {
- int j = i * 2 + 1;
+ // Paper start - Allow changing radius later for configurable spawn patch
+ this.setChunkRadius(i); // Move to method
+ }
+
+ @Override
+ public void setChunkRadius(int radius) {
+ // Paper - copied from above
+ int j = radius * 2 + 1;
this.b = j * j;
}
+ // Paper end
@Override
public void a(ChunkCoordIntPair chunkcoordintpair) {
diff --git a/src/main/java/org/bukkit/craftbukkit/CraftWorld.java b/src/main/java/org/bukkit/craftbukkit/CraftWorld.java
index 206289adb3294b7be15aaf54748c8da7e263bebb..dd9fe7d04666ff6173f9b39e6450bb1165cc9e8a 100644
--- a/src/main/java/org/bukkit/craftbukkit/CraftWorld.java
+++ b/src/main/java/org/bukkit/craftbukkit/CraftWorld.java
@@ -1972,15 +1972,21 @@ public class CraftWorld implements World {
@Override
public void setKeepSpawnInMemory(boolean keepLoaded) {
+ // Paper start - Configurable spawn radius
+ if (keepLoaded == world.keepSpawnInMemory) {
+ // do nothing, nothing has changed
+ return;
+ }
world.keepSpawnInMemory = keepLoaded;
// Grab the worlds spawn chunk
- BlockPosition chunkcoordinates = this.world.getSpawn();
+ BlockPosition prevSpawn = this.world.getSpawn();
if (keepLoaded) {
- world.getChunkProvider().addTicket(TicketType.START, new ChunkCoordIntPair(chunkcoordinates), 11, Unit.INSTANCE);
+ world.addTicketsForSpawn(world.paperConfig.keepLoadedRange, prevSpawn);
} else {
- // TODO: doesn't work well if spawn changed....
- world.getChunkProvider().removeTicket(TicketType.START, new ChunkCoordIntPair(chunkcoordinates), 11, Unit.INSTANCE);
+ // TODO: doesn't work well if spawn changed.... // paper - resolved
+ world.removeTicketsForSpawn(world.paperConfig.keepLoadedRange, prevSpawn);
}
+ // Paper end
}
@Override