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* feat: Entity#teleportAsync method with TeleportFlags * use method-local class --------- Co-authored-by: Jake Potrebic <jake.m.potrebic@gmail.com>
54 lines
2.0 KiB
Diff
54 lines
2.0 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: SoSeDiK <mrsosedik@gmail.com>
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Date: Wed, 11 Jan 2023 20:59:02 +0200
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Subject: [PATCH] Expand Pose API
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diff --git a/src/main/java/org/bukkit/entity/Entity.java b/src/main/java/org/bukkit/entity/Entity.java
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index 2a30cda9efb24829f9c6a265e8be2dd848fa7c7c..23def071492ccd715693d534cc506936e18f0f46 100644
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--- a/src/main/java/org/bukkit/entity/Entity.java
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+++ b/src/main/java/org/bukkit/entity/Entity.java
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@@ -836,6 +836,42 @@ public interface Entity extends Metadatable, CommandSender, Nameable, Persistent
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* @param sneak true if the entity should be sneaking
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*/
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void setSneaking(boolean sneak);
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+
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+ /**
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+ * Sets the entity's current {@link Pose}.
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+ *
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+ * <p>Note: While poses affect some things like hitboxes, they do not change the entity's state
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+ * (e.g. having {@link Pose#SNEAKING} does not guarantee {@link #isSneaking()} being {@code true}).
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+ *
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+ * <p>If applied to the {@link Player}, they might see a different pose client-side.
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+ *
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+ * @param pose a new {@link Pose}
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+ * @see #setPose(Pose, boolean)
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+ */
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+ default void setPose(@NotNull Pose pose) {
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+ setPose(pose, false);
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+ }
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+
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+ /**
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+ * Sets the entity's current {@link Pose}.
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+ *
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+ * <p>Note: While poses affect some things like hitboxes, they do not change the entity's state
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+ * (e.g. having {@link Pose#SNEAKING} does not guarantee {@link #isSneaking()} being {@code true}).
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+ *
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+ * <p>If applied to the {@link Player}, they might see a different pose client-side.
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+ *
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+ * @param pose a new {@link Pose}
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+ * @param fixed whether the new {@link Pose} should stay until manually changed
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+ */
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+ void setPose(@NotNull Pose pose, boolean fixed);
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+
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+ /**
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+ * Checks whether the entity has a fixed {@link Pose}
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+ *
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+ * @see #setPose(Pose, boolean)
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+ * @return whether the entity has a fixed {@link Pose}
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+ */
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+ boolean hasFixedPose();
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// Paper end
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/**
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