mirror of
https://github.com/PaperMC/Paper.git
synced 2024-09-12 06:58:11 +02:00
Upstream has released updates that appears to apply and compile correctly. This update has not been tested by PaperMC and as with ANY update, please do your own testing Bukkit Changes: 09f10fd9 SPIGOT-5950: Add PrepareSmithingEvent event CraftBukkit Changes:7c03d257
SPIGOT-6011: End Gateways do not work on Non-Main End Worldsd492e363
SPIGOT-6015: Small Armor Stand doesn't drop items5db13eea
SPIGOT-5950: Add PrepareSmithingEvent event
37 lines
1.7 KiB
Diff
37 lines
1.7 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
|
|
From: Aikar <aikar@aikar.co>
|
|
Date: Wed, 17 Oct 2018 19:17:27 -0400
|
|
Subject: [PATCH] MC-50319: Check other worlds for shooter of projectiles
|
|
|
|
Say a player shoots an arrow through a nether portal, the game
|
|
would lose the shooter for determining things such as Player Kills,
|
|
because the entity is in another world.
|
|
|
|
If the projectile fails to find the shooter in the current world, check
|
|
other worlds.
|
|
|
|
diff --git a/src/main/java/net/minecraft/server/IProjectile.java b/src/main/java/net/minecraft/server/IProjectile.java
|
|
index f544178fa6ffd95c41cb721440d3a701c5c4331c..ff137b15de7670f8e5fcb9f4dde3dc8251e3075c 100644
|
|
--- a/src/main/java/net/minecraft/server/IProjectile.java
|
|
+++ b/src/main/java/net/minecraft/server/IProjectile.java
|
|
@@ -29,7 +29,18 @@ public abstract class IProjectile extends Entity {
|
|
|
|
@Nullable
|
|
public Entity getShooter() {
|
|
- return this.shooter != null && this.world instanceof WorldServer ? ((WorldServer) this.world).getEntity(this.shooter) : (this.c != 0 ? this.world.getEntity(this.c) : null);
|
|
+ // Paper start - MC-50319 - shooter might be in another world (arrows through portals)
|
|
+ Entity entity = this.shooter != null && this.world instanceof WorldServer ? ((WorldServer) this.world).getEntity(this.shooter) : (this.c != 0 ? this.world.getEntity(this.c) : null);
|
|
+ if (entity == null) {
|
|
+ for (WorldServer world : world.getMinecraftServer().getWorlds()) {
|
|
+ entity = world.getEntity(this.shooter);
|
|
+ if (entity != null) {
|
|
+ break;
|
|
+ }
|
|
+ }
|
|
+ }
|
|
+ return entity;
|
|
+ // Paper end
|
|
}
|
|
|
|
@Override
|