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c3640b1dc0
* She compiles! Also readded the armorstand ticking patch, thanks cat * Update mob goal api * Misc fixes to make it run drop per playing mob spawns for now
34 lines
1.3 KiB
Diff
34 lines
1.3 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: JRoy <joshroy126@gmail.com>
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Date: Sun, 10 May 2020 23:06:41 -0400
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Subject: [PATCH] Potential bed API
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Adds a new method to fetch the location of a player's bed without generating any sync loads.
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getPotentialBedLocation - Gets the last known location of a player's bed. This does not preform any check if the bed is still valid and does not load any chunks.
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diff --git a/src/main/java/org/bukkit/entity/HumanEntity.java b/src/main/java/org/bukkit/entity/HumanEntity.java
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index 1f94cbee36b6a952b2ecca8efbeaf7deee640a81..e6cdd4bc2d934ab932651e17f144d7004835bdc3 100644
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--- a/src/main/java/org/bukkit/entity/HumanEntity.java
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+++ b/src/main/java/org/bukkit/entity/HumanEntity.java
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@@ -239,6 +239,19 @@ public interface HumanEntity extends LivingEntity, AnimalTamer, InventoryHolder
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*/
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public int getSleepTicks();
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+
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+ // Paper start - Potential bed api
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+ /**
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+ * Gets the Location of the player's bed, null if they have not slept
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+ * in one. This method will not attempt to validate if the current bed
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+ * is still valid.
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+ *
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+ * @return Bed Location if has slept in one, otherwise null.
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+ */
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+ @Nullable
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+ public Location getPotentialBedLocation();
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+ // Paper end
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+
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/**
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* Attempts to make the entity sleep at the given location.
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* <br>
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