Paper/patches/server/0299-Configurable-Keep-Spawn-Loaded-range-per-world.patch
Jake Potrebic 526795bacd
Update patches to handle vineflower decompiler (#10406)
* Update patches to handle vineflower decompiler

* update patches again to handle inlined simple lambdas

* update vf again and re-apply/rebuild patches

* update patches after removal of verify-merges flag

* fix compile issue

* remove maven local

* fix some issues

* address more issues

* fix collision patch

* use paperweight release

* more fixes

* update fineflower and fix patches again

* add missing comment descriptor

---------

Co-authored-by: Jason Penilla <11360596+jpenilla@users.noreply.github.com>
2024-04-12 12:14:06 -07:00

221 lines
12 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Aikar <aikar@aikar.co>
Date: Sat, 13 Sep 2014 23:14:43 -0400
Subject: [PATCH] Configurable Keep Spawn Loaded range per world
This lets you disable it for some worlds and lower it for others.
diff --git a/src/main/java/net/minecraft/server/MinecraftServer.java b/src/main/java/net/minecraft/server/MinecraftServer.java
index 21baf9139a652f21af81e775c4a0cfd3f2a81923..46386befc7c76788bdd136f7d7b4eb8e1e5d19b9 100644
--- a/src/main/java/net/minecraft/server/MinecraftServer.java
+++ b/src/main/java/net/minecraft/server/MinecraftServer.java
@@ -768,30 +768,33 @@ public abstract class MinecraftServer extends ReentrantBlockableEventLoop<TickTa
// CraftBukkit start
public void prepareLevels(ChunkProgressListener worldloadlistener, ServerLevel worldserver) {
+ ServerChunkCache chunkproviderserver = worldserver.getChunkSource(); // Paper - Configurable Keep Spawn Loaded range per world
// WorldServer worldserver = this.overworld();
this.forceTicks = true;
// CraftBukkit end
+ if (worldserver.getWorld().getKeepSpawnInMemory()) { // Paper - Configurable Keep Spawn Loaded range per world
MinecraftServer.LOGGER.info("Preparing start region for dimension {}", worldserver.dimension().location());
BlockPos blockposition = worldserver.getSharedSpawnPos();
worldloadlistener.updateSpawnPos(new ChunkPos(blockposition));
- ServerChunkCache chunkproviderserver = worldserver.getChunkSource();
+ //ChunkProviderServer chunkproviderserver = worldserver.getChunkProvider(); // Paper - Configurable Keep Spawn Loaded range per world; move up
this.nextTickTimeNanos = Util.getNanos();
- // CraftBukkit start
- if (worldserver.getWorld().getKeepSpawnInMemory()) {
- chunkproviderserver.addRegionTicket(TicketType.START, new ChunkPos(blockposition), 11, Unit.INSTANCE);
+ // Paper start - Configurable Keep Spawn Loaded range per world
+ int radiusBlocks = worldserver.paperConfig().spawn.keepSpawnLoadedRange * 16;
+ int radiusChunks = radiusBlocks / 16 + ((radiusBlocks & 15) != 0 ? 1 : 0);
+ int totalChunks = ((radiusChunks) * 2 + 1);
+ totalChunks *= totalChunks;
+ worldloadlistener.setChunkRadius(radiusBlocks / 16);
- while (chunkproviderserver.getTickingGenerated() != 441) {
- // this.nextTickTimeNanos = SystemUtils.getNanos() + MinecraftServer.PREPARE_LEVELS_DEFAULT_DELAY_NANOS;
- this.executeModerately();
- }
- }
+ worldserver.addTicketsForSpawn(radiusBlocks, blockposition);
+ // Paper end - Configurable Keep Spawn Loaded range per world
// this.nextTickTimeNanos = SystemUtils.getNanos() + MinecraftServer.PREPARE_LEVELS_DEFAULT_DELAY_NANOS;
this.executeModerately();
// Iterator iterator = this.levels.values().iterator();
+ } // Paper - Configurable Keep Spawn Loaded range per world
if (true) {
ServerLevel worldserver1 = worldserver;
@@ -814,7 +817,7 @@ public abstract class MinecraftServer extends ReentrantBlockableEventLoop<TickTa
// this.nextTickTimeNanos = SystemUtils.getNanos() + MinecraftServer.PREPARE_LEVELS_DEFAULT_DELAY_NANOS;
this.executeModerately();
// CraftBukkit end
- worldloadlistener.stop();
+ if (worldserver.getWorld().getKeepSpawnInMemory()) worldloadlistener.stop(); // Paper - Configurable Keep Spawn Loaded range per world
// CraftBukkit start
// this.updateMobSpawningFlags();
worldserver.setSpawnSettings(this.isSpawningMonsters(), this.isSpawningAnimals());
diff --git a/src/main/java/net/minecraft/server/level/ServerLevel.java b/src/main/java/net/minecraft/server/level/ServerLevel.java
index 57f129651778d6c20c695bf7b3a8b4d40c402a20..20de3be232ccc7ec7bbc3c6aee9acf66fd396af1 100644
--- a/src/main/java/net/minecraft/server/level/ServerLevel.java
+++ b/src/main/java/net/minecraft/server/level/ServerLevel.java
@@ -1640,12 +1640,84 @@ public class ServerLevel extends Level implements WorldGenLevel {
return ((MapIndex) this.getServer().overworld().getDataStorage().computeIfAbsent(MapIndex.factory(), "idcounts")).getFreeAuxValueForMap();
}
+ // Paper start - Configurable Keep Spawn Loaded range per world
+ public void addTicketsForSpawn(int radiusInBlocks, BlockPos spawn) {
+ // In order to respect vanilla behavior, which is ensuring everything but the spawn border can tick, we add tickets
+ // with level 31 for the non-border spawn chunks
+ ServerChunkCache chunkproviderserver = this.getChunkSource();
+ int tickRadius = radiusInBlocks - 16;
+
+ // add ticking chunks
+ for (int x = -tickRadius; x <= tickRadius; x += 16) {
+ for (int z = -tickRadius; z <= tickRadius; z += 16) {
+ // radius of 2 will have the current chunk be level 31
+ chunkproviderserver.addRegionTicket(TicketType.START, new ChunkPos(spawn.offset(x, 0, z)), 2, Unit.INSTANCE);
+ }
+ }
+
+ // add border chunks
+
+ // add border along x axis (including corner chunks)
+ for (int x = -radiusInBlocks; x <= radiusInBlocks; x += 16) {
+ // top
+ chunkproviderserver.addRegionTicket(TicketType.START, new ChunkPos(spawn.offset(x, 0, radiusInBlocks)), 1, Unit.INSTANCE); // level 32
+ // bottom
+ chunkproviderserver.addRegionTicket(TicketType.START, new ChunkPos(spawn.offset(x, 0, -radiusInBlocks)), 1, Unit.INSTANCE); // level 32
+ }
+
+ // add border along z axis (excluding corner chunks)
+ for (int z = -radiusInBlocks + 16; z < radiusInBlocks; z += 16) {
+ // right
+ chunkproviderserver.addRegionTicket(TicketType.START, new ChunkPos(spawn.offset(radiusInBlocks, 0, z)), 1, Unit.INSTANCE); // level 32
+ // left
+ chunkproviderserver.addRegionTicket(TicketType.START, new ChunkPos(spawn.offset(-radiusInBlocks, 0, z)), 1, Unit.INSTANCE); // level 32
+ }
+ }
+ public void removeTicketsForSpawn(int radiusInBlocks, BlockPos spawn) {
+ // In order to respect vanilla behavior, which is ensuring everything but the spawn border can tick, we added tickets
+ // with level 31 for the non-border spawn chunks
+ ServerChunkCache chunkproviderserver = this.getChunkSource();
+ int tickRadius = radiusInBlocks - 16;
+
+ // remove ticking chunks
+ for (int x = -tickRadius; x <= tickRadius; x += 16) {
+ for (int z = -tickRadius; z <= tickRadius; z += 16) {
+ // radius of 2 will have the current chunk be level 31
+ chunkproviderserver.removeRegionTicket(TicketType.START, new ChunkPos(spawn.offset(x, 0, z)), 2, Unit.INSTANCE);
+ }
+ }
+
+ // remove border chunks
+
+ // remove border along x axis (including corner chunks)
+ for (int x = -radiusInBlocks; x <= radiusInBlocks; x += 16) {
+ // top
+ chunkproviderserver.removeRegionTicket(TicketType.START, new ChunkPos(spawn.offset(x, 0, radiusInBlocks)), 1, Unit.INSTANCE); // level 32
+ // bottom
+ chunkproviderserver.removeRegionTicket(TicketType.START, new ChunkPos(spawn.offset(x, 0, -radiusInBlocks)), 1, Unit.INSTANCE); // level 32
+ }
+
+ // remove border along z axis (excluding corner chunks)
+ for (int z = -radiusInBlocks + 16; z < radiusInBlocks; z += 16) {
+ // right
+ chunkproviderserver.removeRegionTicket(TicketType.START, new ChunkPos(spawn.offset(radiusInBlocks, 0, z)), 1, Unit.INSTANCE); // level 32
+ // left
+ chunkproviderserver.removeRegionTicket(TicketType.START, new ChunkPos(spawn.offset(-radiusInBlocks, 0, z)), 1, Unit.INSTANCE); // level 32
+ }
+ }
+ // Paper end - Configurable Keep Spawn Loaded range per world
+
public void setDefaultSpawnPos(BlockPos pos, float angle) {
- ChunkPos chunkcoordintpair = new ChunkPos(new BlockPos(this.levelData.getXSpawn(), 0, this.levelData.getZSpawn()));
+ // Paper start - Configurable Keep Spawn Loaded range per world
+ BlockPos prevSpawn = this.getSharedSpawnPos();
+ //ChunkCoordIntPair chunkcoordintpair = new ChunkCoordIntPair(new BlockPosition(this.worldData.a(), 0, this.worldData.c()));
this.levelData.setSpawn(pos, angle);
- this.getChunkSource().removeRegionTicket(TicketType.START, chunkcoordintpair, 11, Unit.INSTANCE);
- this.getChunkSource().addRegionTicket(TicketType.START, new ChunkPos(pos), 11, Unit.INSTANCE);
+ if (this.keepSpawnInMemory) {
+ // if this keepSpawnInMemory is false a plugin has already removed our tickets, do not re-add
+ this.removeTicketsForSpawn(this.paperConfig().spawn.keepSpawnLoadedRange * 16, prevSpawn);
+ this.addTicketsForSpawn(this.paperConfig().spawn.keepSpawnLoadedRange * 16, pos);
+ }
this.getServer().getPlayerList().broadcastAll(new ClientboundSetDefaultSpawnPositionPacket(pos, angle));
}
diff --git a/src/main/java/net/minecraft/server/level/progress/ChunkProgressListener.java b/src/main/java/net/minecraft/server/level/progress/ChunkProgressListener.java
index 1b565b2809c2d367e21971c5154f35c9763995e6..4792eaa30464f4c4ca7f2d6cf20f734beed81f23 100644
--- a/src/main/java/net/minecraft/server/level/progress/ChunkProgressListener.java
+++ b/src/main/java/net/minecraft/server/level/progress/ChunkProgressListener.java
@@ -12,4 +12,6 @@ public interface ChunkProgressListener {
void start();
void stop();
+
+ void setChunkRadius(int radius); // Paper - Configurable Keep Spawn Loaded range per world
}
diff --git a/src/main/java/net/minecraft/server/level/progress/LoggerChunkProgressListener.java b/src/main/java/net/minecraft/server/level/progress/LoggerChunkProgressListener.java
index c9667df492e5681bf933a7f8878b0fdb324afed3..09d0c702132d4cc52ce36712aed11d30efe89f54 100644
--- a/src/main/java/net/minecraft/server/level/progress/LoggerChunkProgressListener.java
+++ b/src/main/java/net/minecraft/server/level/progress/LoggerChunkProgressListener.java
@@ -11,12 +11,19 @@ import org.slf4j.Logger;
public class LoggerChunkProgressListener implements ChunkProgressListener {
private static final Logger LOGGER = LogUtils.getLogger();
- private final int maxCount;
+ private int maxCount; // Paper - remove final
private int count;
private long startTime;
private long nextTickTime = Long.MAX_VALUE;
public LoggerChunkProgressListener(int radius) {
+ // Paper start - Configurable Keep Spawn Loaded range per world
+ this.setChunkRadius(radius); // Move to method
+ }
+
+ @Override
+ public void setChunkRadius(int radius) {
+ // Paper end - Configurable Keep Spawn Loaded range per world
int i = radius * 2 + 1;
this.maxCount = i * i;
}
diff --git a/src/main/java/org/bukkit/craftbukkit/CraftWorld.java b/src/main/java/org/bukkit/craftbukkit/CraftWorld.java
index 4001a8c13ceed6037174bb81fd06d9758fa0336c..b39721208f8b66c1478e89553a592070cf90fb97 100644
--- a/src/main/java/org/bukkit/craftbukkit/CraftWorld.java
+++ b/src/main/java/org/bukkit/craftbukkit/CraftWorld.java
@@ -1411,15 +1411,21 @@ public class CraftWorld extends CraftRegionAccessor implements World {
@Override
public void setKeepSpawnInMemory(boolean keepLoaded) {
+ // Paper start - Configurable spawn radius
+ if (keepLoaded == this.world.keepSpawnInMemory) {
+ // do nothing, nothing has changed
+ return;
+ }
this.world.keepSpawnInMemory = keepLoaded;
// Grab the worlds spawn chunk
BlockPos chunkcoordinates = this.world.getSharedSpawnPos();
if (keepLoaded) {
- this.world.getChunkSource().addRegionTicket(TicketType.START, new ChunkPos(chunkcoordinates), 11, Unit.INSTANCE);
+ this.world.addTicketsForSpawn(this.world.paperConfig().spawn.keepSpawnLoadedRange * 16, chunkcoordinates);
} else {
- // TODO: doesn't work well if spawn changed....
- this.world.getChunkSource().removeRegionTicket(TicketType.START, new ChunkPos(chunkcoordinates), 11, Unit.INSTANCE);
+ // TODO: doesn't work well if spawn changed.... // Paper - resolved
+ this.world.removeTicketsForSpawn(this.world.paperConfig().spawn.keepSpawnLoadedRange * 16, chunkcoordinates);
}
+ // Paper end
}
@Override