Paper/Spigot-API-Patches/0185-PlayerDeathEvent-shouldDropExperience.patch
Mariell Hoversholm 74f507f4e3 Updated Upstream (Bukkit/CraftBukkit)
Upstream has released updates that appears to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

Bukkit Changes:
e461dcfe #555: Item - add getters/setters for owner/thrower

CraftBukkit Changes:
055870c4 #758: Item - add getters/setters for owner/thrower
2020-10-14 10:44:15 -04:00

62 lines
2.5 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Shane Freeder <theboyetronic@gmail.com>
Date: Tue, 24 Dec 2019 00:35:31 +0000
Subject: [PATCH] PlayerDeathEvent#shouldDropExperience
diff --git a/src/main/java/org/bukkit/event/entity/PlayerDeathEvent.java b/src/main/java/org/bukkit/event/entity/PlayerDeathEvent.java
index 1e97d04b3f3509f82d4cda1773909f91800bf5bc..3a743430acb5eecc4d8db068fa62fe6d38a249e5 100644
--- a/src/main/java/org/bukkit/event/entity/PlayerDeathEvent.java
+++ b/src/main/java/org/bukkit/event/entity/PlayerDeathEvent.java
@@ -1,6 +1,8 @@
package org.bukkit.event.entity;
import java.util.List;
+
+import org.bukkit.GameMode;
import org.bukkit.entity.Player;
import org.bukkit.inventory.ItemStack;
import org.jetbrains.annotations.NotNull;
@@ -49,6 +51,23 @@ public class PlayerDeathEvent extends EntityDeathEvent {
public List<ItemStack> getItemsToKeep() {
return itemsToKeep;
}
+
+ private boolean doExpDrop;
+
+ /**
+ * @return should experience be dropped from this death
+ */
+ public boolean shouldDropExperience() {
+ return doExpDrop;
+ }
+
+ /**
+ * @param doExpDrop sets if experience should be dropped from this death
+ */
+ public void setShouldDropExperience(boolean doExpDrop) {
+ this.doExpDrop = doExpDrop;
+ }
+
// Paper end
public PlayerDeathEvent(@NotNull final Player player, @NotNull final List<ItemStack> drops, final int droppedExp, @Nullable final String deathMessage) {
@@ -60,11 +79,17 @@ public class PlayerDeathEvent extends EntityDeathEvent {
}
public PlayerDeathEvent(@NotNull final Player player, @NotNull final List<ItemStack> drops, final int droppedExp, final int newExp, final int newTotalExp, final int newLevel, @Nullable final String deathMessage) {
+ // Paper start
+ this(player, drops, droppedExp, newExp, newTotalExp, newLevel, deathMessage, player.getGameMode() != GameMode.SPECTATOR);
+ }
+ public PlayerDeathEvent(@NotNull final Player player, @NotNull final List<ItemStack> drops, final int droppedExp, final int newExp, final int newTotalExp, final int newLevel, @Nullable final String deathMessage, boolean doExpDrop) {
+ // Paper end
super(player, drops, droppedExp);
this.newExp = newExp;
this.newTotalExp = newTotalExp;
this.newLevel = newLevel;
this.deathMessage = deathMessage;
+ this.doExpDrop = doExpDrop; // Paper
}
@NotNull