Paper/patches/server/0864-Do-not-sync-load-chunk-for-dynamic-game-event-listen.patch
Jake Potrebic 9147456fc9
Updated Upstream (CraftBukkit/Spigot) (#8815)
Upstream has released updates that appear to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

CraftBukkit Changes:
ab8ace685 SPIGOT-7236: Bone meal doesn't increase use statistic
7dcb59b8e Avoid switch on material in previous commit

Spigot Changes:
19641c75 SPIGOT-7235: World.Spigot#strikeLightningEffect doesn't do anything
2023-01-27 12:52:04 -08:00

30 lines
1.8 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Spottedleaf <Spottedleaf@users.noreply.github.com>
Date: Sun, 3 Jul 2022 22:31:37 -0700
Subject: [PATCH] Do not sync load chunk for dynamic game event listener
registration
These can be called while an entity is being added to the world,
and if the entity is being added from a chunk load context the
sync load will block indefinitely (because the chunk load context
is for completing the chunk to FULL).
This does raise questions about the current system for these
dynamic registrations, as it looks like there is _zero_ logic
to account for the case where the chunk is _not_ currently loaded
and then later loaded.
diff --git a/src/main/java/net/minecraft/world/level/gameevent/DynamicGameEventListener.java b/src/main/java/net/minecraft/world/level/gameevent/DynamicGameEventListener.java
index 1977fde5e9b18406389dfb7374ecf4784f362233..7ee6e2dfb3441c992f4206f5bb8389733cea9dfc 100644
--- a/src/main/java/net/minecraft/world/level/gameevent/DynamicGameEventListener.java
+++ b/src/main/java/net/minecraft/world/level/gameevent/DynamicGameEventListener.java
@@ -66,7 +66,7 @@ public class DynamicGameEventListener<T extends GameEventListener> {
private static void ifChunkExists(LevelReader world, @Nullable SectionPos sectionPos, Consumer<GameEventListenerRegistry> dispatcherConsumer) {
if (sectionPos != null) {
- ChunkAccess chunkAccess = world.getChunk(sectionPos.x(), sectionPos.z(), ChunkStatus.FULL, false);
+ ChunkAccess chunkAccess = world.getChunkIfLoadedImmediately(sectionPos.getX(), sectionPos.getZ()); // Paper - can cause sync loads while completing a chunk, resulting in deadlock
if (chunkAccess != null) {
dispatcherConsumer.accept(chunkAccess.getListenerRegistry(sectionPos.y()));
}