Paper/patches/server/0905-Correctly-handle-interactions-with-items-on-cooldown.patch
Jake Potrebic 9147456fc9
Updated Upstream (CraftBukkit/Spigot) (#8815)
Upstream has released updates that appear to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

CraftBukkit Changes:
ab8ace685 SPIGOT-7236: Bone meal doesn't increase use statistic
7dcb59b8e Avoid switch on material in previous commit

Spigot Changes:
19641c75 SPIGOT-7235: World.Spigot#strikeLightningEffect doesn't do anything
2023-01-27 12:52:04 -08:00

61 lines
3.6 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Jake Potrebic <jake.m.potrebic@gmail.com>
Date: Thu, 16 Jun 2022 21:57:02 -0700
Subject: [PATCH] Correctly handle interactions with items on cooldown
diff --git a/src/main/java/net/minecraft/server/level/ServerPlayerGameMode.java b/src/main/java/net/minecraft/server/level/ServerPlayerGameMode.java
index 13031576c20bda3bb12c926f6cd938fa5fb105f2..58b093bb1de78ee3b3b2ea364aa50474883f443a 100644
--- a/src/main/java/net/minecraft/server/level/ServerPlayerGameMode.java
+++ b/src/main/java/net/minecraft/server/level/ServerPlayerGameMode.java
@@ -512,6 +512,7 @@ public class ServerPlayerGameMode {
BlockState iblockdata = world.getBlockState(blockposition);
InteractionResult enuminteractionresult = InteractionResult.PASS;
boolean cancelledBlock = false;
+ boolean cancelledItem = false; // Paper - correctly handle items on cooldown
if (!iblockdata.getBlock().isEnabled(world.enabledFeatures())) {
return InteractionResult.FAIL;
@@ -521,10 +522,10 @@ public class ServerPlayerGameMode {
}
if (player.getCooldowns().isOnCooldown(stack.getItem())) {
- cancelledBlock = true;
+ cancelledItem = true; // Paper - correctly handle items on cooldown
}
- PlayerInteractEvent event = CraftEventFactory.callPlayerInteractEvent(player, Action.RIGHT_CLICK_BLOCK, blockposition, hitResult.getDirection(), stack, cancelledBlock, hand, hitResult.getLocation()); // Paper
+ PlayerInteractEvent event = CraftEventFactory.callPlayerInteractEvent(player, Action.RIGHT_CLICK_BLOCK, blockposition, hitResult.getDirection(), stack, cancelledBlock, cancelledItem, hand, hitResult.getLocation()); // Paper
this.firedInteract = true;
this.interactResult = event.useItemInHand() == Event.Result.DENY;
this.interactPosition = blockposition.immutable();
diff --git a/src/main/java/org/bukkit/craftbukkit/event/CraftEventFactory.java b/src/main/java/org/bukkit/craftbukkit/event/CraftEventFactory.java
index 4143f72b8df92bee25399f90a759c8a8fb567cba..6a52ae70b5f7fd9953b6b2605cae722f606e7fec 100644
--- a/src/main/java/org/bukkit/craftbukkit/event/CraftEventFactory.java
+++ b/src/main/java/org/bukkit/craftbukkit/event/CraftEventFactory.java
@@ -499,6 +499,12 @@ public class CraftEventFactory {
}
public static PlayerInteractEvent callPlayerInteractEvent(net.minecraft.world.entity.player.Player who, Action action, BlockPos position, Direction direction, ItemStack itemstack, boolean cancelledBlock, InteractionHand hand, Vec3 hitVec) {
+ // Paper start - correctly handle items on cooldown
+ return callPlayerInteractEvent(who, action, position, direction, itemstack, cancelledBlock, false, hand, hitVec);
+ }
+
+ public static PlayerInteractEvent callPlayerInteractEvent(net.minecraft.world.entity.player.Player who, Action action, BlockPos position, Direction direction, ItemStack itemstack, boolean cancelledBlock, boolean cancelledItem, InteractionHand hand, Vec3 hitVec) {
+ // Paper end - correctly handle items on cooldown
// Paper end
Player player = (who == null) ? null : (Player) who.getBukkitEntity();
CraftItemStack itemInHand = CraftItemStack.asCraftMirror(itemstack);
@@ -532,6 +538,11 @@ public class CraftEventFactory {
if (cancelledBlock) {
event.setUseInteractedBlock(Event.Result.DENY);
}
+ // Paper start
+ if (cancelledItem) {
+ event.setUseItemInHand(Result.DENY);
+ }
+ // Paper end
craftServer.getPluginManager().callEvent(event);
return event;