Paper/patches/api/0471-Fix-SpawnerEntry-Equip...

47 lines
2.1 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Jake Potrebic <jake.m.potrebic@gmail.com>
Date: Fri, 26 Apr 2024 17:00:00 -0700
Subject: [PATCH] Fix SpawnerEntry$Equipment API
diff --git a/src/main/java/org/bukkit/block/spawner/SpawnerEntry.java b/src/main/java/org/bukkit/block/spawner/SpawnerEntry.java
index 02b3471774ff1fd4ad15c2f04064fd485ef8f3e5..0fc5f04b8bb475e8afce61c6187a390cd36c3d9f 100644
--- a/src/main/java/org/bukkit/block/spawner/SpawnerEntry.java
+++ b/src/main/java/org/bukkit/block/spawner/SpawnerEntry.java
@@ -121,28 +121,29 @@ public class SpawnerEntry {
private final Map<EquipmentSlot, Float> dropChances;
public Equipment(@NotNull LootTable equipmentLootTable, @NotNull Map<EquipmentSlot, Float> dropChances) {
+ Preconditions.checkArgument(equipmentLootTable != null, "table cannot be null"); // Paper
this.equipmentLootTable = equipmentLootTable;
this.dropChances = dropChances;
}
/**
- * Set the loot table for the entity.
+ * Set the loot table for the spawned entity's equipment slots.
* <br>
- * To remove a loot table use null. Do not use {@link LootTables#EMPTY}
- * to clear a LootTable.
+ * To remove a loot table use {@link LootTables#EMPTY}.
*
* @param table this {@link org.bukkit.entity.Mob} will have.
*/
public void setEquipmentLootTable(@NotNull LootTable table) {
+ Preconditions.checkArgument(table != null, "table cannot be null"); // Paper
this.equipmentLootTable = table;
}
/**
- * Gets the loot table for the entity.
+ * Gets the loot table for the spawned entity's equipment.
* <br>
*
- * If an entity does not have a loot table, this will return null, NOT
- * an empty loot table.
+ * If an entity does not have a loot table, this will return an
+ * empty loot table.
*
* @return the loot table for this entity.
*/