Paper/patches/server/0956-Win-Screen-API.patch
Jake Potrebic 03a4e7ac75
Updated Upstream (Bukkit/CraftBukkit) (#8832)
Upstream has released updates that appear to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

Bukkit Changes:
37262de8 PR-812: Add Registry#match(String)
d6b40162 SPIGOT-4569: Add more BlockData API
f9691891 PR-809: Throw a more clear error for BlockIterators with zero direction, add Vector#isZero()
91e79e19 PR-804: Added methods to get translation keys for materials, itemstacks and more
426b00d3 PR-795: Add new BiomeParameterPoint passed to BiomeProvider#getBiome
0e91ea52 SPIGOT-7224: Add events for brewing stands and campfires starting their actions

CraftBukkit Changes:
a50301aa5 Fix issues with fluid tag conversion and fluid #isTagged
6aeb5e4c3 SPIGOT-4569: Implement more BlockData API
7dbf862c2 PR-1131: Added methods to get translation keys for materials, itemstacks and more
7167588b1 PR-1117: Add new BiomeParameterPoint passed to BiomeProvider#getBiome
7c44152eb SPIGOT-7224: Add events for brewing stands and campfires starting their actions
2023-02-15 14:10:14 -08:00

39 lines
1.4 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Lama06 <andreasprues36@gmail.com>
Date: Sat, 21 Jan 2023 13:53:23 +0100
Subject: [PATCH] Win Screen API
== AT ==
public net.minecraft.server.level.ServerPlayer seenCredits
diff --git a/src/main/java/org/bukkit/craftbukkit/entity/CraftPlayer.java b/src/main/java/org/bukkit/craftbukkit/entity/CraftPlayer.java
index 5ec97491d6c2888e360de1d53f3edcc75ccac95a..03430916a8107c1b0f04d84e1dce494e2da06e7a 100644
--- a/src/main/java/org/bukkit/craftbukkit/entity/CraftPlayer.java
+++ b/src/main/java/org/bukkit/craftbukkit/entity/CraftPlayer.java
@@ -1179,6 +1179,25 @@ public class CraftPlayer extends CraftHumanEntity implements Player {
this.getHandle().connection.send(packet);
}
+ // Paper start
+ @Override
+ public void showWinScreen() {
+ if (getHandle().connection == null) return;
+ var packet = new ClientboundGameEventPacket(ClientboundGameEventPacket.WIN_GAME, 1);
+ getHandle().connection.send(packet);
+ }
+
+ @Override
+ public boolean hasSeenWinScreen() {
+ return getHandle().seenCredits;
+ }
+
+ @Override
+ public void setHasSeenWinScreen(boolean hasSeenWinScreen) {
+ getHandle().seenCredits = hasSeenWinScreen;
+ }
+ // Paper end
+
@Override
public void setRotation(float yaw, float pitch) {
// Paper start - Teleport API