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Upstream has released updates that appear to apply and compile correctly. This update has not been tested by PaperMC and as with ANY update, please do your own testing Bukkit Changes: 09943450 Update SnakeYAML version 5515734f SPIGOT-7162: Incorrect description for Entity#getVehicle javadoc 6f82b381 PR-788: Add getHand() to all relevant events CraftBukkit Changes: aaf484f6f SPIGOT-7163: CraftMerchantRecipe doesn't copy demand and specialPrice from BukkitMerchantRecipe 5329dd6fd PR-1107: Add getHand() to all relevant events 93061706e SPIGOT-7045: Ocelots never spawn with babies with spawn reason OCELOT_BABY
77 lines
4.4 KiB
Diff
77 lines
4.4 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Aikar <aikar@aikar.co>
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Date: Mon, 10 Sep 2018 23:36:16 -0400
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Subject: [PATCH] Prevent chunk loading from Fluid Flowing
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diff --git a/src/main/java/net/minecraft/world/level/material/FlowingFluid.java b/src/main/java/net/minecraft/world/level/material/FlowingFluid.java
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index 89296667d2ad76a706a3f5b817f3ad8c207cac2d..02be7c3d104fe3b3a2772201f5ebdfb6d16e9b49 100644
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--- a/src/main/java/net/minecraft/world/level/material/FlowingFluid.java
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+++ b/src/main/java/net/minecraft/world/level/material/FlowingFluid.java
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@@ -174,7 +174,8 @@ public abstract class FlowingFluid extends Fluid {
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Direction enumdirection = (Direction) entry.getKey();
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FluidState fluid1 = (FluidState) entry.getValue();
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BlockPos blockposition1 = pos.relative(enumdirection);
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- BlockState iblockdata1 = world.getBlockState(blockposition1);
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+ BlockState iblockdata1 = world.getBlockStateIfLoaded(blockposition1); // Paper
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+ if (iblockdata1 == null) continue; // Paper
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if (this.canSpreadTo(world, pos, blockState, enumdirection, blockposition1, iblockdata1, world.getFluidState(blockposition1), fluid1.getType())) {
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// CraftBukkit start
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@@ -201,7 +202,9 @@ public abstract class FlowingFluid extends Fluid {
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while (iterator.hasNext()) {
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Direction enumdirection = (Direction) iterator.next();
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BlockPos blockposition1 = pos.relative(enumdirection);
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- BlockState iblockdata1 = world.getBlockState(blockposition1);
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+
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+ BlockState iblockdata1 = world.getBlockStateIfLoaded(blockposition1); // Paper
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+ if (iblockdata1 == null) continue; // Paper
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FluidState fluid = iblockdata1.getFluidState();
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if (fluid.getType().isSame(this) && this.canPassThroughWall(enumdirection, world, pos, state, blockposition1, iblockdata1)) {
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@@ -318,11 +321,18 @@ public abstract class FlowingFluid extends Fluid {
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if (enumdirection1 != enumdirection) {
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BlockPos blockposition2 = blockposition.relative(enumdirection1);
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short short0 = FlowingFluid.getCacheKey(blockposition1, blockposition2);
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- Pair<BlockState, FluidState> pair = (Pair) short2objectmap.computeIfAbsent(short0, (short1) -> {
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- BlockState iblockdata1 = world.getBlockState(blockposition2);
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+ // Paper start - avoid loading chunks
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+ Pair<BlockState, FluidState> pair = short2objectmap.get(short0);
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+ if (pair == null) {
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+ BlockState iblockdatax = world.getBlockStateIfLoaded(blockposition2);
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+ if (iblockdatax == null) {
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+ continue;
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+ }
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- return Pair.of(iblockdata1, iblockdata1.getFluidState());
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- });
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+ pair = Pair.of(iblockdatax, iblockdatax.getFluidState());
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+ short2objectmap.put(short0, pair);
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+ }
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+ // Paper end
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BlockState iblockdata1 = (BlockState) pair.getFirst();
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FluidState fluid = (FluidState) pair.getSecond();
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@@ -394,11 +404,16 @@ public abstract class FlowingFluid extends Fluid {
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Direction enumdirection = (Direction) iterator.next();
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BlockPos blockposition1 = pos.relative(enumdirection);
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short short0 = FlowingFluid.getCacheKey(pos, blockposition1);
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- Pair<BlockState, FluidState> pair = (Pair) short2objectmap.computeIfAbsent(short0, (short1) -> {
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- BlockState iblockdata1 = world.getBlockState(blockposition1);
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-
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- return Pair.of(iblockdata1, iblockdata1.getFluidState());
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- });
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+ // Paper start
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+ Pair pair = (Pair) short2objectmap.get(short0);
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+ if (pair == null) {
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+ BlockState iblockdatax = world.getBlockStateIfLoaded(blockposition1);
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+ if (iblockdatax == null) continue;
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+
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+ pair = Pair.of(iblockdatax, iblockdatax.getFluidState());
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+ short2objectmap.put(short0, pair);
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+ }
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+ // Paper end
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BlockState iblockdata1 = (BlockState) pair.getFirst();
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FluidState fluid = (FluidState) pair.getSecond();
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FluidState fluid1 = this.getNewLiquid(world, blockposition1, iblockdata1);
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