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Upstream has released updates that appear to apply and compile correctly. This update has not been tested by PaperMC and as with ANY update, please do your own testing Bukkit Changes: 465c4964 PR-843: Add damage methods to FallingBlock 46ba7c9f SPIGOT-7335: Fix typo in TextDisplay#TextAlignment enum name CraftBukkit Changes: 818582f40 PR-1169: Add damage methods to FallingBlock 15a3eac66 SPIGOT-7335: Fix typo in TextDisplay#TextAlignment enum name f01fb4979 SPIGOT-7336: Fix typo in internal method name
34 lines
1.6 KiB
Diff
34 lines
1.6 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Zach Brown <zach@zachbr.io>
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Date: Mon, 4 Feb 2019 23:33:24 -0500
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Subject: [PATCH] Block Entity#remove from being called on Players
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This doesn't result in the same behavior as other entities and causes
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several problems. Anyone ever complain about the "Cannot send chat
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message" thing? That's one of the issues this causes, among others.
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If a plugin developer can come up with a valid reason to call this on a
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Player we will look at limiting the scope of this change. It appears to
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be unintentional in the few cases we've seen so far.
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diff --git a/src/main/java/org/bukkit/craftbukkit/entity/CraftPlayer.java b/src/main/java/org/bukkit/craftbukkit/entity/CraftPlayer.java
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index 6255e20cfc19835b2bee098678b09b89d0b9a147..f21bbbc7ff8aee29e0eb35e779bf02dbba703950 100644
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--- a/src/main/java/org/bukkit/craftbukkit/entity/CraftPlayer.java
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+++ b/src/main/java/org/bukkit/craftbukkit/entity/CraftPlayer.java
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@@ -2856,6 +2856,15 @@ public class CraftPlayer extends CraftHumanEntity implements Player {
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public void resetCooldown() {
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getHandle().resetAttackStrengthTicker();
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}
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+
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+ @Override
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+ public void remove() {
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+ if (this.getHandle().getClass().equals(ServerPlayer.class)) { // special case for NMS plugins inheriting
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+ throw new UnsupportedOperationException("Calling Entity#remove on players produces undefined (bad) behavior");
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+ } else {
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+ super.remove();
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+ }
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+ }
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// Paper end
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// Spigot start
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private final Player.Spigot spigot = new Player.Spigot()
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