Paper/patches/server/0261-Prevent-chunk-loading-from-Fluid-Flowing.patch
Nassim Jahnke c0936a71bd
Updated Upstream (Bukkit/CraftBukkit/Spigot) (#9440)
Upstream has released updates that appear to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

Bukkit Changes:
01aa02eb PR-858: Add LivingEntity#playHurtAnimation()
9421320f PR-884: Refinements to new ban API for improved compatibility and correctness
37a60b45 SPIGOT-6455, SPIGOT-7030, PR-750: Improve ban API
4eeb174b All smithing inventories are now the new smithing inventory
f2bb168e PR-880: Add methods to get/set FallingBlock CancelDrop
e7a807fa PR-879: Add Player#sendHealthUpdate()
692b8e96 SPIGOT-7370: Remove float value conversion in plugin.yml
2d033390 SPIGOT-7403: Add direct API for waxed signs
16a08373 PR-876: Add missing Raider API and 'no action ticks'

CraftBukkit Changes:
b60a95c8c PR-1189: Add LivingEntity#playHurtAnimation()
95c335c63 PR-1226: Fix VehicleEnterEvent not being called for certain entities
0a0fc3bee PR-1227: Refinements to new ban API for improved compatibility and correctness
0d0b1e5dc Revert bad change to PathfinderGoalSit causing all cats to sit
648196070 SPIGOT-6455, SPIGOT-7030, PR-1054: Improve ban API
31fe848d6 All smithing inventories are now the new smithing inventory
9a919a143 SPIGOT-7416: SmithItemEvent not firing in Smithing Table
9f64f0d22 PR-1221: Add methods to get/set FallingBlock CancelDrop
3be9ac171 PR-1220: Add Player#sendHealthUpdate()
c1279f775 PR-1209: Clean up various patches
c432e4397 Fix Raider#setCelebrating() implementation
504d96665 SPIGOT-7403: Add direct API for waxed signs
c68c1f1b3 PR-1216: Add missing Raider API and 'no action ticks'
85b89c3dd Increase outdated build delay

Spigot Changes:
9ebce8af Rebuild patches
64b565e6 Rebuild patches
2023-07-04 10:22:56 +02:00

77 lines
4.4 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Aikar <aikar@aikar.co>
Date: Mon, 10 Sep 2018 23:36:16 -0400
Subject: [PATCH] Prevent chunk loading from Fluid Flowing
diff --git a/src/main/java/net/minecraft/world/level/material/FlowingFluid.java b/src/main/java/net/minecraft/world/level/material/FlowingFluid.java
index fbf699e777d45db3dcf1606d34f509ca1a5bbb7a..c694b16be7c276fbf34aed2fd2aa6d6b79625561 100644
--- a/src/main/java/net/minecraft/world/level/material/FlowingFluid.java
+++ b/src/main/java/net/minecraft/world/level/material/FlowingFluid.java
@@ -175,7 +175,8 @@ public abstract class FlowingFluid extends Fluid {
Direction enumdirection = (Direction) entry.getKey();
FluidState fluid1 = (FluidState) entry.getValue();
BlockPos blockposition1 = pos.relative(enumdirection);
- BlockState iblockdata1 = world.getBlockState(blockposition1);
+ BlockState iblockdata1 = world.getBlockStateIfLoaded(blockposition1); // Paper
+ if (iblockdata1 == null) continue; // Paper
if (this.canSpreadTo(world, pos, blockState, enumdirection, blockposition1, iblockdata1, world.getFluidState(blockposition1), fluid1.getType())) {
// CraftBukkit start
@@ -202,7 +203,9 @@ public abstract class FlowingFluid extends Fluid {
while (iterator.hasNext()) {
Direction enumdirection = (Direction) iterator.next();
BlockPos blockposition1 = pos.relative(enumdirection);
- BlockState iblockdata1 = world.getBlockState(blockposition1);
+
+ BlockState iblockdata1 = world.getBlockStateIfLoaded(blockposition1); // Paper
+ if (iblockdata1 == null) continue; // Paper
FluidState fluid = iblockdata1.getFluidState();
if (fluid.getType().isSame(this) && this.canPassThroughWall(enumdirection, world, pos, state, blockposition1, iblockdata1)) {
@@ -319,11 +322,18 @@ public abstract class FlowingFluid extends Fluid {
if (enumdirection1 != direction) {
BlockPos blockposition2 = pos.relative(enumdirection1);
short short0 = FlowingFluid.getCacheKey(fromPos, blockposition2);
- Pair<BlockState, FluidState> pair = (Pair) stateCache.computeIfAbsent(short0, (short1) -> {
- BlockState iblockdata1 = world.getBlockState(blockposition2);
+ // Paper start - avoid loading chunks
+ Pair<BlockState, FluidState> pair = stateCache.get(short0);
+ if (pair == null) {
+ BlockState iblockdatax = world.getBlockStateIfLoaded(blockposition2);
+ if (iblockdatax == null) {
+ continue;
+ }
- return Pair.of(iblockdata1, iblockdata1.getFluidState());
- });
+ pair = Pair.of(iblockdatax, iblockdatax.getFluidState());
+ stateCache.put(short0, pair);
+ }
+ // Paper end
BlockState iblockdata1 = (BlockState) pair.getFirst();
FluidState fluid = (FluidState) pair.getSecond();
@@ -395,11 +405,16 @@ public abstract class FlowingFluid extends Fluid {
Direction enumdirection = (Direction) iterator.next();
BlockPos blockposition1 = pos.relative(enumdirection);
short short0 = FlowingFluid.getCacheKey(pos, blockposition1);
- Pair<BlockState, FluidState> pair = (Pair) short2objectmap.computeIfAbsent(short0, (short1) -> {
- BlockState iblockdata1 = world.getBlockState(blockposition1);
-
- return Pair.of(iblockdata1, iblockdata1.getFluidState());
- });
+ // Paper start
+ Pair pair = (Pair) short2objectmap.get(short0);
+ if (pair == null) {
+ BlockState iblockdatax = world.getBlockStateIfLoaded(blockposition1);
+ if (iblockdatax == null) continue;
+
+ pair = Pair.of(iblockdatax, iblockdatax.getFluidState());
+ short2objectmap.put(short0, pair);
+ }
+ // Paper end
BlockState iblockdata1 = (BlockState) pair.getFirst();
FluidState fluid = (FluidState) pair.getSecond();
FluidState fluid1 = this.getNewLiquid(world, blockposition1, iblockdata1);