Paper/patches/server/0575-Fix-PlayerItemConsumeEvent-cancelling-properly.patch

23 lines
1.3 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: chickeneer <emcchickeneer@gmail.com>
Date: Fri, 19 Mar 2021 00:33:15 -0500
Subject: [PATCH] Fix PlayerItemConsumeEvent cancelling properly
When the active item is not cleared, the item is still readied
for use and will repeatedly trigger the PlayerItemConsumeEvent
till their item is switched.
This patch clears the active item when the event is cancelled
diff --git a/src/main/java/net/minecraft/world/entity/LivingEntity.java b/src/main/java/net/minecraft/world/entity/LivingEntity.java
index 430df61e8b9e871312edd9cabcb57527d534e2c1..b9a2da15a49b1ddfd550ea26091990d495664484 100644
--- a/src/main/java/net/minecraft/world/entity/LivingEntity.java
+++ b/src/main/java/net/minecraft/world/entity/LivingEntity.java
@@ -3817,6 +3817,7 @@ public abstract class LivingEntity extends Entity implements Attackable {
this.level().getCraftServer().getPluginManager().callEvent(event);
if (event.isCancelled()) {
+ this.stopUsingItem(); // Paper - event is using an item, clear active item to reset its use
// Update client
((ServerPlayer) this).getBukkitEntity().updateInventory();
((ServerPlayer) this).getBukkitEntity().updateScaledHealth();