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0cdce89d59
If a playerdata doesn't contain a valid, loaded world, reset to the main world spawn point
21 lines
1.5 KiB
Diff
21 lines
1.5 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Owen1212055 <23108066+Owen1212055@users.noreply.github.com>
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Date: Wed, 15 Jun 2022 21:52:57 -0400
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Subject: [PATCH] Prevent empty items from being added to world
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The previous solution caused a bunch of bandaid fixes inorder to resolve edge cases where minecraft/the api might spawn items that are air.
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Just simply prevent them from being added to the world instead.
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diff --git a/src/main/java/net/minecraft/server/level/ServerLevel.java b/src/main/java/net/minecraft/server/level/ServerLevel.java
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index eb81f8340d4e1dd87003db943516d1d1bdc1cdbf..6b923585821a252943ea6a765c3b02217eb7a21e 100644
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--- a/src/main/java/net/minecraft/server/level/ServerLevel.java
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+++ b/src/main/java/net/minecraft/server/level/ServerLevel.java
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@@ -1559,6 +1559,7 @@ public class ServerLevel extends Level implements WorldGenLevel {
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// WorldServer.LOGGER.warn("Tried to add entity {} but it was marked as removed already", EntityTypes.getKey(entity.getType())); // CraftBukkit
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return false;
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} else {
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+ if (entity instanceof net.minecraft.world.entity.item.ItemEntity itemEntity && itemEntity.getItem().isEmpty()) return false; // Paper - Prevent empty items from being added
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// Paper start - capture all item additions to the world
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if (captureDrops != null && entity instanceof net.minecraft.world.entity.item.ItemEntity) {
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captureDrops.add((net.minecraft.world.entity.item.ItemEntity) entity);
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