Paper/patches/api/0446-Add-getChunkSnapshot-includeLightData-parameter.patch
Bjarne Koll e1c0033552
Updated Upstream (Bukkit/CraftBukkit)
Upstream has released updates that appear to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

Bukkit Changes:
2b4b6d14 PR-1023: Convert InventoryView to interface

CraftBukkit Changes:
68603b1c1 Use expanded interaction ranges for traced interact events
eae9f760c PR-1414: Convert InventoryView to interface
ee9eafe67 Fix Implementation for DamageSource#isIndirect for internal custom causing entity
2024-06-16 17:23:42 +02:00

35 lines
1.6 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Warrior <50800980+Warriorrrr@users.noreply.github.com>
Date: Sat, 10 Feb 2024 10:05:59 +0100
Subject: [PATCH] Add getChunkSnapshot includeLightData parameter
diff --git a/src/main/java/org/bukkit/Chunk.java b/src/main/java/org/bukkit/Chunk.java
index c2eb2edd87b4087bfcdffd98f0f8904fbfd4e657..bc8b5bc17706250b8535b1b309134843d2ce2bb1 100644
--- a/src/main/java/org/bukkit/Chunk.java
+++ b/src/main/java/org/bukkit/Chunk.java
@@ -103,6 +103,23 @@ public interface Chunk extends PersistentDataHolder {
@NotNull
ChunkSnapshot getChunkSnapshot(boolean includeMaxblocky, boolean includeBiome, boolean includeBiomeTempRain);
+ // Paper start - Add getChunkSnapshot includeLightData parameter
+ /**
+ * Capture thread-safe read-only snapshot of chunk data
+ *
+ * @param includeMaxblocky if true, snapshot includes per-coordinate
+ * maximum Y values
+ * @param includeBiome if true, snapshot includes per-coordinate biome
+ * type
+ * @param includeBiomeTempRain if true, snapshot includes per-coordinate
+ * raw biome temperature and rainfall
+ * @param includeLightData Whether to include per-coordinate light emitted by blocks and sky light data
+ * @return ChunkSnapshot
+ */
+ @NotNull
+ ChunkSnapshot getChunkSnapshot(boolean includeMaxblocky, boolean includeBiome, boolean includeBiomeTempRain, boolean includeLightData);
+ // Paper end - Add getChunkSnapshot includeLightData parameter
+
/**
* Checks if entities in this chunk are loaded.
*