mirror of
https://github.com/PaperMC/Paper.git
synced 2024-11-23 11:06:29 +01:00
0cdce89d59
If a playerdata doesn't contain a valid, loaded world, reset to the main world spawn point
47 lines
2.2 KiB
Diff
47 lines
2.2 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
|
|
From: Aikar <aikar@aikar.co>
|
|
Date: Sun, 10 May 2020 22:12:46 -0400
|
|
Subject: [PATCH] Ensure Entity AABB's are never invalid
|
|
|
|
|
|
diff --git a/src/main/java/net/minecraft/world/entity/Entity.java b/src/main/java/net/minecraft/world/entity/Entity.java
|
|
index 9c021bc57a3c4002b2f8f6e4d53f996eaf729c73..eedb6db6a5e4879847ea593975d6f6f1de954642 100644
|
|
--- a/src/main/java/net/minecraft/world/entity/Entity.java
|
|
+++ b/src/main/java/net/minecraft/world/entity/Entity.java
|
|
@@ -721,8 +721,8 @@ public abstract class Entity implements Nameable, EntityAccess, CommandSource {
|
|
}
|
|
|
|
public void setPos(double x, double y, double z) {
|
|
- this.setPosRaw(x, y, z);
|
|
- this.setBoundingBox(this.makeBoundingBox());
|
|
+ this.setPosRaw(x, y, z, true); // Paper - force bounding box update
|
|
+ // this.setBoundingBox(this.makeBoundingBox()); // Paper - move into setPositionRaw
|
|
}
|
|
|
|
protected AABB makeBoundingBox() {
|
|
@@ -4202,6 +4202,11 @@ public abstract class Entity implements Nameable, EntityAccess, CommandSource {
|
|
}
|
|
|
|
public final void setPosRaw(double x, double y, double z) {
|
|
+ // Paper start
|
|
+ this.setPosRaw(x, y, z, false);
|
|
+ }
|
|
+ public final void setPosRaw(double x, double y, double z, boolean forceBoundingBoxUpdate) {
|
|
+ // Paper end
|
|
// Paper start - rewrite chunk system
|
|
if (this.updatingSectionStatus) {
|
|
LOGGER.error("Refusing to update position for entity " + this + " to position " + new Vec3(x, y, z) + " since it is processing a section status update", new Throwable());
|
|
@@ -4225,6 +4230,12 @@ public abstract class Entity implements Nameable, EntityAccess, CommandSource {
|
|
this.levelCallback.onMove();
|
|
}
|
|
|
|
+ // Paper start - never allow AABB to become desynced from position
|
|
+ // hanging has its own special logic
|
|
+ if (!(this instanceof net.minecraft.world.entity.decoration.HangingEntity) && (forceBoundingBoxUpdate || this.position.x != x || this.position.y != y || this.position.z != z)) {
|
|
+ this.setBoundingBox(this.makeBoundingBox());
|
|
+ }
|
|
+ // Paper end
|
|
}
|
|
|
|
public void checkDespawn() {}
|