Paper/patches/server/0520-Added-ServerResourcesReloadedEvent.patch
Jake Potrebic 0cdce89d59
Fix a bunch of stuff with player spawn locations (#9887)
If a playerdata doesn't contain a valid, loaded world, reset
to the main world spawn point
2023-11-04 14:11:55 -07:00

55 lines
3.6 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Jake Potrebic <jake.m.potrebic@gmail.com>
Date: Wed, 2 Dec 2020 20:04:01 -0800
Subject: [PATCH] Added ServerResourcesReloadedEvent
diff --git a/src/main/java/net/minecraft/server/MinecraftServer.java b/src/main/java/net/minecraft/server/MinecraftServer.java
index 331cc75f4802b7c6a2903d506e58d887ba15921d..27c7c696647271ffed345e339822526730a9523b 100644
--- a/src/main/java/net/minecraft/server/MinecraftServer.java
+++ b/src/main/java/net/minecraft/server/MinecraftServer.java
@@ -2009,7 +2009,13 @@ public abstract class MinecraftServer extends ReentrantBlockableEventLoop<TickTa
return this.functionManager;
}
+ // Paper start - add cause
+ @Deprecated @io.papermc.paper.annotation.DoNotUse
public CompletableFuture<Void> reloadResources(Collection<String> dataPacks) {
+ return this.reloadResources(dataPacks, io.papermc.paper.event.server.ServerResourcesReloadedEvent.Cause.PLUGIN);
+ }
+ public CompletableFuture<Void> reloadResources(Collection<String> dataPacks, io.papermc.paper.event.server.ServerResourcesReloadedEvent.Cause cause) {
+ // Paper end
RegistryAccess.Frozen iregistrycustom_dimension = this.registries.getAccessForLoading(RegistryLayer.RELOADABLE);
CompletableFuture<Void> completablefuture = CompletableFuture.supplyAsync(() -> {
Stream<String> stream = dataPacks.stream(); // CraftBukkit - decompile error
@@ -2050,6 +2056,7 @@ public abstract class MinecraftServer extends ReentrantBlockableEventLoop<TickTa
this.functionManager.replaceLibrary(this.resources.managers.getFunctionLibrary());
this.structureTemplateManager.onResourceManagerReload(this.resources.resourceManager);
org.bukkit.craftbukkit.block.data.CraftBlockData.reloadCache(); // Paper - cache block data strings, they can be defined by datapacks so refresh it here
+ new io.papermc.paper.event.server.ServerResourcesReloadedEvent(cause).callEvent(); // Paper - fire after everything has been reloaded
}, this);
if (this.isSameThread()) {
diff --git a/src/main/java/net/minecraft/server/commands/ReloadCommand.java b/src/main/java/net/minecraft/server/commands/ReloadCommand.java
index fa18d018a8458b30c0048f7e59aea39f928d974a..87d32af973b84fbbea5dcdb34273f3b3fc82d054 100644
--- a/src/main/java/net/minecraft/server/commands/ReloadCommand.java
+++ b/src/main/java/net/minecraft/server/commands/ReloadCommand.java
@@ -20,7 +20,7 @@ public class ReloadCommand {
public ReloadCommand() {}
public static void reloadPacks(Collection<String> dataPacks, CommandSourceStack source) {
- source.getServer().reloadResources(dataPacks).exceptionally((throwable) -> {
+ source.getServer().reloadResources(dataPacks, io.papermc.paper.event.server.ServerResourcesReloadedEvent.Cause.COMMAND).exceptionally((throwable) -> {
ReloadCommand.LOGGER.warn("Failed to execute reload", throwable);
source.sendFailure(Component.translatable("commands.reload.failure"));
return null;
@@ -50,7 +50,7 @@ public class ReloadCommand {
WorldData savedata = minecraftserver.getWorldData();
Collection<String> collection = resourcepackrepository.getSelectedIds();
Collection<String> collection1 = ReloadCommand.discoverNewPacks(resourcepackrepository, savedata, collection);
- minecraftserver.reloadResources(collection1);
+ minecraftserver.reloadResources(collection1, io.papermc.paper.event.server.ServerResourcesReloadedEvent.Cause.PLUGIN); // Paper
}
// CraftBukkit end