Paper/patches/unapplied/api/0294-add-RespawnFlags-to-PlayerRespawnEvent.patch
2021-11-30 19:26:33 +01:00

74 lines
2.9 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Jake Potrebic <jake.m.potrebic@gmail.com>
Date: Thu, 22 Apr 2021 17:17:54 -0700
Subject: [PATCH] add RespawnFlags to PlayerRespawnEvent
diff --git a/src/main/java/org/bukkit/event/player/PlayerRespawnEvent.java b/src/main/java/org/bukkit/event/player/PlayerRespawnEvent.java
index e2c87a23e4743a34cfe911a71fd82b5a5ba1f9b7..a951568def24f809a6a019eefe623974c1867e22 100644
--- a/src/main/java/org/bukkit/event/player/PlayerRespawnEvent.java
+++ b/src/main/java/org/bukkit/event/player/PlayerRespawnEvent.java
@@ -17,17 +17,30 @@ public class PlayerRespawnEvent extends PlayerEvent {
private Location respawnLocation;
private final boolean isBedSpawn;
private final boolean isAnchorSpawn;
+ private final java.util.Set<RespawnFlag> respawnFlags; // Paper
@Deprecated
public PlayerRespawnEvent(@NotNull final Player respawnPlayer, @NotNull final Location respawnLocation, final boolean isBedSpawn) {
this(respawnPlayer, respawnLocation, isBedSpawn, false);
}
+ @Deprecated // Paper
public PlayerRespawnEvent(@NotNull final Player respawnPlayer, @NotNull final Location respawnLocation, final boolean isBedSpawn, final boolean isAnchorSpawn) {
+ // Paper start
+ this(respawnPlayer, respawnLocation, isBedSpawn, isAnchorSpawn, com.google.common.collect.ImmutableSet.builder());
+ }
+
+ public PlayerRespawnEvent(@NotNull final Player respawnPlayer, @NotNull final Location respawnLocation, final boolean isBedSpawn, final boolean isAnchorSpawn, @NotNull final com.google.common.collect.ImmutableSet.Builder<org.bukkit.event.player.PlayerRespawnEvent.RespawnFlag> respawnFlags) {
+ // Paper end
super(respawnPlayer);
this.respawnLocation = respawnLocation;
this.isBedSpawn = isBedSpawn;
this.isAnchorSpawn = isAnchorSpawn;
+ // Paper start
+ if (this.isBedSpawn) { respawnFlags.add(RespawnFlag.BED_SPAWN); }
+ if (this.isAnchorSpawn) { respawnFlags.add(RespawnFlag.ANCHOR_SPAWN); }
+ this.respawnFlags = respawnFlags.build();
+ // Paper end
}
/**
@@ -80,4 +93,31 @@ public class PlayerRespawnEvent extends PlayerEvent {
public static HandlerList getHandlerList() {
return handlers;
}
+
+ // Paper start
+ /**
+ * Get the set of flags that apply to this respawn.
+ *
+ * @return an immutable set of the flags that apply to this respawn
+ */
+ @NotNull
+ public java.util.Set<RespawnFlag> getRespawnFlags() {
+ return respawnFlags;
+ }
+
+ public enum RespawnFlag {
+ /**
+ * Will use the bed spawn location
+ */
+ BED_SPAWN,
+ /**
+ * Will use the respawn anchor location
+ */
+ ANCHOR_SPAWN,
+ /**
+ * Is caused by going to the end portal in the end.
+ */
+ END_PORTAL,
+ }
+ // Paper end
}