Paper/Spigot-Server-Patches/0377-Avoid-hopper-searches-if-there-are-no-items.patch
MiniDigger c3640b1dc0
[1.16] Make it run (#3626)
* She compiles!

Also readded the armorstand ticking patch, thanks cat

* Update mob goal api

* Misc fixes to make it run

drop per playing mob spawns for now
2020-06-26 05:04:38 -07:00

114 lines
5.7 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: CullanP <cullanpage@gmail.com>
Date: Thu, 3 Mar 2016 02:13:38 -0600
Subject: [PATCH] Avoid hopper searches if there are no items
Hoppers searching for items and minecarts is the most expensive part of hopper ticking.
We keep track of the number of minecarts and items in a chunk.
If there are no items in the chunk, we skip searching for items.
If there are no minecarts in the chunk, we skip searching for them.
Usually hoppers aren't near items, so we can skip most item searches.
And since minecart hoppers are used _very_ rarely near we can avoid alot of searching there.
Combined, this adds up a lot.
diff --git a/src/main/java/net/minecraft/server/Chunk.java b/src/main/java/net/minecraft/server/Chunk.java
index 8fa440b313b414a79118089b7481dee9f7ba69a8..b2713942d8cf5bedd91ac63df18a336743c72da5 100644
--- a/src/main/java/net/minecraft/server/Chunk.java
+++ b/src/main/java/net/minecraft/server/Chunk.java
@@ -85,6 +85,10 @@ public class Chunk implements IChunkAccess {
return removed;
}
}
+ // Track the number of minecarts and items
+ // Keep this synced with entitySlices.add() and entitySlices.remove()
+ private final int[] itemCounts = new int[16];
+ private final int[] inventoryEntityCounts = new int[16];
// Paper end
public Chunk(World world, ChunkCoordIntPair chunkcoordintpair, BiomeStorage biomestorage, ChunkConverter chunkconverter, TickList<Block> ticklist, TickList<FluidType> ticklist1, long i, @Nullable ChunkSection[] achunksection, @Nullable Consumer<Chunk> consumer) {
@@ -539,6 +543,13 @@ public class Chunk implements IChunkAccess {
entity.chunkZ = this.loc.z;
this.entities.add(entity); // Paper - per chunk entity list
this.entitySlices[k].add(entity);
+ // Paper start
+ if (entity instanceof EntityItem) {
+ itemCounts[k]++;
+ } else if (entity instanceof IInventory) {
+ inventoryEntityCounts[k]++;
+ }
+ // Paper end
entity.entitySlice = this.entitySlices[k]; // Paper
this.markDirty(); // Paper
}
@@ -571,6 +582,11 @@ public class Chunk implements IChunkAccess {
if (!this.entitySlices[i].remove(entity)) {
return;
}
+ if (entity instanceof EntityItem) {
+ itemCounts[i]--;
+ } else if (entity instanceof IInventory) {
+ inventoryEntityCounts[i]--;
+ }
entityCounts.decrement(entity.getMinecraftKeyString());
this.markDirty(); // Paper
// Paper end
@@ -854,6 +870,14 @@ public class Chunk implements IChunkAccess {
for (int k = i; k <= j; ++k) {
Iterator iterator = this.entitySlices[k].iterator(); // Spigot
+ // Paper start - Don't search for inventories if we have none, and that is all we want
+ /*
+ * We check if they want inventories by seeing if it is the static `IEntitySelector.d`
+ *
+ * Make sure the inventory selector stays in sync.
+ * It should be the one that checks `var1 instanceof IInventory && var1.isAlive()`
+ */
+ if (predicate == IEntitySelector.isInventory() && inventoryEntityCounts[k] <= 0) continue;
while (iterator.hasNext()) {
T entity = (T) iterator.next(); // CraftBukkit - decompile error
if (entity.shouldBeRemoved) continue; // Paper
@@ -873,9 +897,29 @@ public class Chunk implements IChunkAccess {
i = MathHelper.clamp(i, 0, this.entitySlices.length - 1);
j = MathHelper.clamp(j, 0, this.entitySlices.length - 1);
+ // Paper start
+ int[] counts;
+ if (EntityItem.class.isAssignableFrom(oclass)) {
+ counts = itemCounts;
+ } else if (IInventory.class.isAssignableFrom(oclass)) {
+ counts = inventoryEntityCounts;
+ } else {
+ counts = null;
+ }
+ // Paper end
for (int k = i; k <= j; ++k) {
+ if (counts != null && counts[k] <= 0) continue; // Paper - Don't check a chunk if it doesn't have the type we are looking for
Iterator iterator = this.entitySlices[k].iterator(); // Spigot
+ // Paper start - Don't search for inventories if we have none, and that is all we want
+ /*
+ * We check if they want inventories by seeing if it is the static `IEntitySelector.d`
+ *
+ * Make sure the inventory selector stays in sync.
+ * It should be the one that checks `var1 instanceof IInventory && var1.isAlive()`
+ */
+ if (predicate == IEntitySelector.isInventory() && inventoryEntityCounts[k] <= 0) continue;
+ // Paper end
while (iterator.hasNext()) {
T t0 = (T) iterator.next(); // CraftBukkit - decompile error
if (t0.shouldBeRemoved) continue; // Paper
diff --git a/src/main/java/net/minecraft/server/IEntitySelector.java b/src/main/java/net/minecraft/server/IEntitySelector.java
index 28f10ab2e427872c04bc97ebc392cf6d58854cf9..57bc56cffff87d9b1774cec455af8d1651fb882c 100644
--- a/src/main/java/net/minecraft/server/IEntitySelector.java
+++ b/src/main/java/net/minecraft/server/IEntitySelector.java
@@ -11,6 +11,7 @@ public final class IEntitySelector {
public static final Predicate<Entity> c = (entity) -> {
return entity.isAlive() && !entity.isVehicle() && !entity.isPassenger();
};
+ public static final Predicate<Entity> isInventory() { return d; } // Paper - OBFHELPER
public static final Predicate<Entity> d = (entity) -> {
return entity instanceof IInventory && entity.isAlive();
};