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* Updated Upstream (Bukkit/CraftBukkit) Upstream has released updates that appear to apply and compile correctly. This update has not been tested by PaperMC and as with ANY update, please do your own testing Bukkit Changes: 150a2861 PR-827: Add BlockData#getPlacementMaterial 58c9c8ce SPIGOT-7301: Prevent creating non-openable inventories 3741079b PR-824: Expand upon PotionEffect API to better accommodate infinite durations CraftBukkit Changes: e5a7921f0 PR-1149: Add BlockData#getPlacementMaterial 58504fa61 SPIGOT-7302: Fix more issues with EntityDamageByEntity - Fix Projectile damage by dispenser - Fix cases where only exists a direct entity damager 48394703d Increase outdated build delay * Improve docs for BlockData#getPlacementMaterial
110 lines
6.5 KiB
Diff
110 lines
6.5 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Hugo Manrique <hugmanrique@gmail.com>
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Date: Mon, 23 Jul 2018 14:22:26 +0200
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Subject: [PATCH] Vanished players don't have rights
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diff --git a/src/main/java/net/minecraft/world/entity/projectile/Projectile.java b/src/main/java/net/minecraft/world/entity/projectile/Projectile.java
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index ad5c96e9a7577df1729533ec9a709387b7232844..621ecd0f3cac52d3e4cecd003c67401ec7f0a6f7 100644
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--- a/src/main/java/net/minecraft/world/entity/projectile/Projectile.java
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+++ b/src/main/java/net/minecraft/world/entity/projectile/Projectile.java
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@@ -216,6 +216,15 @@ public abstract class Projectile extends Entity implements TraceableEntity {
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} else {
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Entity entity1 = this.getOwner();
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+ // Paper start - Cancel hit for vanished players
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+ if (entity1 instanceof net.minecraft.server.level.ServerPlayer && entity instanceof net.minecraft.server.level.ServerPlayer) {
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+ org.bukkit.entity.Player collided = (org.bukkit.entity.Player) entity.getBukkitEntity();
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+ org.bukkit.entity.Player shooter = (org.bukkit.entity.Player) entity1.getBukkitEntity();
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+ if (!shooter.canSee(collided)) {
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+ return false;
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+ }
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+ }
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+ // Paper end
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return entity1 == null || this.leftOwner || !entity1.isPassengerOfSameVehicle(entity);
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}
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}
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diff --git a/src/main/java/net/minecraft/world/item/BlockItem.java b/src/main/java/net/minecraft/world/item/BlockItem.java
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index a6638e626600e4304a973497a39e3fac52203b16..e68b7a1b03783e4f9de24c5ae8773fc359bd2d37 100644
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--- a/src/main/java/net/minecraft/world/item/BlockItem.java
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+++ b/src/main/java/net/minecraft/world/item/BlockItem.java
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@@ -197,7 +197,8 @@ public class BlockItem extends Item {
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Player entityhuman = context.getPlayer();
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CollisionContext voxelshapecollision = entityhuman == null ? CollisionContext.empty() : CollisionContext.of(entityhuman);
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// CraftBukkit start - store default return
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- boolean defaultReturn = (!this.mustSurvive() || state.canSurvive(context.getLevel(), context.getClickedPos())) && context.getLevel().isUnobstructed(state, context.getClickedPos(), voxelshapecollision);
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+ Level world = context.getLevel(); // Paper
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+ boolean defaultReturn = (!this.mustSurvive() || state.canSurvive(context.getLevel(), context.getClickedPos())) && world.checkEntityCollision(state, entityhuman, voxelshapecollision, context.getClickedPos(), true); // Paper
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org.bukkit.entity.Player player = (context.getPlayer() instanceof ServerPlayer) ? (org.bukkit.entity.Player) context.getPlayer().getBukkitEntity() : null;
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BlockCanBuildEvent event = new BlockCanBuildEvent(CraftBlock.at(context.getLevel(), context.getClickedPos()), player, CraftBlockData.fromData(state), defaultReturn);
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diff --git a/src/main/java/net/minecraft/world/level/Level.java b/src/main/java/net/minecraft/world/level/Level.java
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index f07e70ab26fffaec5055a7dd2571dc4d29c66d35..754e1667aadef89bbaccebc0f437197b1331b7f8 100644
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--- a/src/main/java/net/minecraft/world/level/Level.java
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+++ b/src/main/java/net/minecraft/world/level/Level.java
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@@ -274,6 +274,45 @@ public abstract class Level implements LevelAccessor, AutoCloseable {
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this.tileLimiter = new org.spigotmc.TickLimiter(spigotConfig.tileMaxTickTime);
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}
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+ // Paper start
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+ // ret true if no collision
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+ public final boolean checkEntityCollision(BlockState data, Entity source, net.minecraft.world.phys.shapes.CollisionContext voxelshapedcollision,
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+ BlockPos position, boolean checkCanSee) {
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+ // Copied from IWorldReader#a(IBlockData, BlockPosition, VoxelShapeCollision) & EntityAccess#a(Entity, VoxelShape)
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+ net.minecraft.world.phys.shapes.VoxelShape voxelshape = data.getCollisionShape(this, position, voxelshapedcollision);
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+ if (voxelshape.isEmpty()) {
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+ return true;
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+ }
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+
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+ voxelshape = voxelshape.move((double) position.getX(), (double) position.getY(), (double) position.getZ());
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+ if (voxelshape.isEmpty()) {
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+ return true;
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+ }
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+
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+ List<Entity> entities = this.getEntities(null, voxelshape.bounds());
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+ for (int i = 0, len = entities.size(); i < len; ++i) {
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+ Entity entity = entities.get(i);
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+
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+ if (checkCanSee && source instanceof net.minecraft.server.level.ServerPlayer && entity instanceof net.minecraft.server.level.ServerPlayer
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+ && !((net.minecraft.server.level.ServerPlayer) source).getBukkitEntity().canSee(((net.minecraft.server.level.ServerPlayer) entity).getBukkitEntity())) {
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+ continue;
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+ }
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+
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+ // !entity1.dead && entity1.i && (entity == null || !entity1.x(entity));
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+ // elide the last check since vanilla calls with entity = null
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+ // only we care about the source for the canSee check
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+ if (entity.isRemoved() || !entity.blocksBuilding) {
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+ continue;
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+ }
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+
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+ if (net.minecraft.world.phys.shapes.Shapes.joinIsNotEmpty(voxelshape, net.minecraft.world.phys.shapes.Shapes.create(entity.getBoundingBox()), net.minecraft.world.phys.shapes.BooleanOp.AND)) {
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+ return false;
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+ }
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+ }
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+
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+ return true;
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+ }
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+ // Paper end
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@Override
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public boolean isClientSide() {
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return this.isClientSide;
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diff --git a/src/main/java/org/bukkit/craftbukkit/event/CraftEventFactory.java b/src/main/java/org/bukkit/craftbukkit/event/CraftEventFactory.java
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index 9d088e25eb24af5cbb5cf3038de589313b0afe1d..ea385119db05699e355411e779f4464067f923f1 100644
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--- a/src/main/java/org/bukkit/craftbukkit/event/CraftEventFactory.java
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+++ b/src/main/java/org/bukkit/craftbukkit/event/CraftEventFactory.java
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@@ -1273,6 +1273,14 @@ public class CraftEventFactory {
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Projectile projectile = (Projectile) entity.getBukkitEntity();
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org.bukkit.entity.Entity collided = position.getEntity().getBukkitEntity();
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com.destroystokyo.paper.event.entity.ProjectileCollideEvent event = new com.destroystokyo.paper.event.entity.ProjectileCollideEvent(projectile, collided);
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+
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+ if (projectile.getShooter() instanceof Player && collided instanceof Player) {
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+ if (!((Player) projectile.getShooter()).canSee((Player) collided)) {
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+ event.setCancelled(true);
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+ return event;
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+ }
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+ }
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+
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Bukkit.getPluginManager().callEvent(event);
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return event;
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}
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