mirror of
https://github.com/PaperMC/Paper.git
synced 2024-08-27 15:09:34 +02:00
89 lines
4.7 KiB
Diff
89 lines
4.7 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
|
|
From: Bjarne Koll <lynxplay101@gmail.com>
|
|
Date: Wed, 3 Mar 2021 12:48:48 +0100
|
|
Subject: [PATCH] Remove streams from SensorNearest
|
|
|
|
The behavioural nearby sensors are validated every tick on the entities
|
|
that registered the respective sensors and are therefore a good subject
|
|
to performance improvements.
|
|
|
|
More specifically this commit replaces the Stream#filter usage with
|
|
ArrayList#removeIf as the removeIf method on an array list is heavily
|
|
optimized towards a single internal array re-allocation without any
|
|
further overhead on the removeIf call.
|
|
|
|
The only negative of this change is the rather agressive diff these
|
|
patches introduce as the methods are basically being reimplemented
|
|
compared to the previous stream-based implementation.
|
|
|
|
See: https://nipafx.dev/java-stream-performance/
|
|
|
|
diff --git a/src/main/java/net/minecraft/world/entity/ai/sensing/NearestItemSensor.java b/src/main/java/net/minecraft/world/entity/ai/sensing/NearestItemSensor.java
|
|
index a41c3365db8e9999b686f5bf4bd888458cee43a5..1dfcc5cba6ffb463acf161a23fff1ca452184290 100644
|
|
--- a/src/main/java/net/minecraft/world/entity/ai/sensing/NearestItemSensor.java
|
|
+++ b/src/main/java/net/minecraft/world/entity/ai/sensing/NearestItemSensor.java
|
|
@@ -28,11 +28,15 @@ public class NearestItemSensor extends Sensor<Mob> {
|
|
return true;
|
|
});
|
|
list.sort(Comparator.comparingDouble(entity::distanceToSqr));
|
|
- Optional<ItemEntity> optional = list.stream().filter((itemEntity) -> {
|
|
- return entity.wantsToPickUp(itemEntity.getItem());
|
|
- }).filter((itemEntity) -> {
|
|
- return itemEntity.closerThan(entity, 32.0D);
|
|
- }).filter(entity::hasLineOfSight).findFirst();
|
|
- brain.setMemory(MemoryModuleType.NEAREST_VISIBLE_WANTED_ITEM, optional);
|
|
+ // Paper start - remove streams in favour of lists
|
|
+ ItemEntity nearest = null;
|
|
+ for (ItemEntity entityItem : list) {
|
|
+ if (entity.wantsToPickUp(entityItem.getItem()) && entityItem.closerThan(entity, 32.0D) && entity.hasLineOfSight(entityItem)) {
|
|
+ nearest = entityItem;
|
|
+ break;
|
|
+ }
|
|
+ }
|
|
+ brain.setMemory(MemoryModuleType.NEAREST_VISIBLE_WANTED_ITEM, Optional.ofNullable(nearest));
|
|
+ // Paper end
|
|
}
|
|
}
|
|
diff --git a/src/main/java/net/minecraft/world/entity/ai/sensing/PlayerSensor.java b/src/main/java/net/minecraft/world/entity/ai/sensing/PlayerSensor.java
|
|
index ed1b95ec694b0fe8b647964b18b8c33707fc0b47..312775d0430f793720211dc29bb293503e799d11 100644
|
|
--- a/src/main/java/net/minecraft/world/entity/ai/sensing/PlayerSensor.java
|
|
+++ b/src/main/java/net/minecraft/world/entity/ai/sensing/PlayerSensor.java
|
|
@@ -21,18 +21,25 @@ public class PlayerSensor extends Sensor<LivingEntity> {
|
|
|
|
@Override
|
|
protected void doTick(ServerLevel world, LivingEntity entity) {
|
|
- List<Player> list = world.players().stream().filter(EntitySelector.NO_SPECTATORS).filter((player) -> {
|
|
- return entity.closerThan(player, 16.0D);
|
|
- }).sorted(Comparator.comparingDouble(entity::distanceToSqr)).collect(Collectors.toList());
|
|
+ List<Player> players = new java.util.ArrayList<>(world.players());
|
|
+ players.removeIf(player -> !EntitySelector.NO_SPECTATORS.test(player) || !entity.closerThan(player, 16.0D));
|
|
+ players.sort(Comparator.comparingDouble(entity::distanceTo));
|
|
Brain<?> brain = entity.getBrain();
|
|
- brain.setMemory(MemoryModuleType.NEAREST_PLAYERS, list);
|
|
- List<Player> list2 = list.stream().filter((player) -> {
|
|
- return isEntityTargetable(entity, player);
|
|
- }).collect(Collectors.toList());
|
|
- brain.setMemory(MemoryModuleType.NEAREST_VISIBLE_PLAYER, list2.isEmpty() ? null : list2.get(0));
|
|
- Optional<Player> optional = list2.stream().filter((player) -> {
|
|
- return isEntityAttackable(entity, player);
|
|
- }).findFirst();
|
|
- brain.setMemory(MemoryModuleType.NEAREST_VISIBLE_ATTACKABLE_PLAYER, optional);
|
|
+
|
|
+ brain.setMemory(MemoryModuleType.NEAREST_PLAYERS, players);
|
|
+
|
|
+ Player nearest = null, nearestTargetable = null;
|
|
+ for (Player player : players) {
|
|
+ if (Sensor.isEntityTargetable(entity, player)) {
|
|
+ if (nearest == null) nearest = player;
|
|
+ if (Sensor.isEntityAttackable(entity, player)) {
|
|
+ nearestTargetable = player;
|
|
+ break; // Both variables are assigned, no reason to loop further
|
|
+ }
|
|
+ }
|
|
+ }
|
|
+ brain.setMemory(MemoryModuleType.NEAREST_VISIBLE_PLAYER, nearest);
|
|
+ brain.setMemory(MemoryModuleType.NEAREST_VISIBLE_ATTACKABLE_PLAYER, nearestTargetable);
|
|
+ // Paper end
|
|
}
|
|
}
|