Paper/Spigot-Server-Patches/0493-Optimize-Light-Engine.patch
Gabscap 7ae47d4eb3
[CI-SKIP] Remove Waving banner fix (#4786)
Mojang fixed it in MC-63720
2020-11-19 10:15:16 -05:00

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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Aikar <aikar@aikar.co>
Date: Thu, 4 Jun 2020 22:43:29 -0400
Subject: [PATCH] Optimize Light Engine
Massive update to light to improve performance and chunk loading/generation.
1) Massive bit packing/unpacking optimizations and inlining.
A lot of performance has to do with constant packing and unpacking of bits.
We now inline a most bit operations, and re-use base x/y/z bits in many places.
This helps with cpu level processing to just do all the math at once instead
of having to jump in and out of function calls.
This much logic also is likely over the JVM Inline limit for JIT too.
2) Applied a few of JellySquid's Phosphor mod optimizations such as
- ensuring we don't notify neighbor chunks when neighbor chunk doesn't need to be notified
- reduce hasLight checks in initializing light, and prob some more, they are tagged JellySquid where phosphor influence was used.
3) Optimize hot path accesses to getting updating chunk to have less branching
4) Optimize getBlock accesses to have less branching, and less unpacking
5) Have a separate urgent bucket for chunk light tasks. These tasks will always cut in line over non blocking light tasks.
6) Retain chunk priority while light tasks are enqueued. So if a task comes in at high priority but the queue is full
of tasks already at a lower priority, before the task was simply added to the end. Now it can cut in line to the front.
this applies for both urgent and non urgent tasks.
7) Buffer non urgent tasks even if queueUpdate is called multiple times to improve efficiency.
8) Fix NPE risk that crashes server in getting nibble data
diff --git a/src/main/java/net/minecraft/server/ChunkProviderServer.java b/src/main/java/net/minecraft/server/ChunkProviderServer.java
index 4b45a2bf926c26eddc7d81c233ab61870794ecdc..6acb5f05a05c542f8257e205ef70987be2d29194 100644
--- a/src/main/java/net/minecraft/server/ChunkProviderServer.java
+++ b/src/main/java/net/minecraft/server/ChunkProviderServer.java
@@ -1046,7 +1046,7 @@ public class ChunkProviderServer extends IChunkProvider {
if (ChunkProviderServer.this.tickDistanceManager()) {
return true;
} else {
- ChunkProviderServer.this.lightEngine.queueUpdate();
+ //ChunkProviderServer.this.lightEngine.queueUpdate(); // Paper - not needed
return super.executeNext() || execChunkTask; // Paper
}
} finally {
diff --git a/src/main/java/net/minecraft/server/LightEngineBlock.java b/src/main/java/net/minecraft/server/LightEngineBlock.java
index 4db28b9a9b8a1e91911126172c6670c252dd49cb..636ed196d53971a3d0dc67d3e83032a9114b603b 100644
--- a/src/main/java/net/minecraft/server/LightEngineBlock.java
+++ b/src/main/java/net/minecraft/server/LightEngineBlock.java
@@ -13,9 +13,11 @@ public final class LightEngineBlock extends LightEngineLayer<LightEngineStorageB
}
private int d(long i) {
- int j = BlockPosition.b(i);
- int k = BlockPosition.c(i);
- int l = BlockPosition.d(i);
+ // Paper start - inline math
+ int j = (int) (i >> 38);
+ int k = (int) ((i << 52) >> 52);
+ int l = (int) ((i << 26) >> 38);
+ // Paper end
IBlockAccess iblockaccess = this.a.c(j >> 4, l >> 4);
return iblockaccess != null ? iblockaccess.g(this.f.d(j, k, l)) : 0;
@@ -30,25 +32,33 @@ public final class LightEngineBlock extends LightEngineLayer<LightEngineStorageB
} else if (k >= 15) {
return k;
} else {
- int l = Integer.signum(BlockPosition.b(j) - BlockPosition.b(i));
- int i1 = Integer.signum(BlockPosition.c(j) - BlockPosition.c(i));
- int j1 = Integer.signum(BlockPosition.d(j) - BlockPosition.d(i));
+ // Paper start - reuse math - credit to JellySquid for idea
+ int jx = (int) (j >> 38);
+ int jy = (int) ((j << 52) >> 52);
+ int jz = (int) ((j << 26) >> 38);
+ int ix = (int) (i >> 38);
+ int iy = (int) ((i << 52) >> 52);
+ int iz = (int) ((i << 26) >> 38);
+ int l = Integer.signum(jx - ix);
+ int i1 = Integer.signum(jy - iy);
+ int j1 = Integer.signum(jz - iz);
+ // Paper end
EnumDirection enumdirection = EnumDirection.a(l, i1, j1);
if (enumdirection == null) {
return 15;
} else {
//MutableInt mutableint = new MutableInt(); // Paper - share mutableint, single threaded
- IBlockData iblockdata = this.a(j, mutableint);
-
- if (mutableint.getValue() >= 15) {
+ IBlockData iblockdata = this.getBlockOptimized(jx, jy, jz, mutableint); // Paper
+ int blockedLight = mutableint.getValue(); // Paper
+ if (blockedLight >= 15) { // Paper
return 15;
} else {
- IBlockData iblockdata1 = this.a(i, (MutableInt) null);
+ IBlockData iblockdata1 = this.getBlockOptimized(ix, iy, iz); // Paper
VoxelShape voxelshape = this.a(iblockdata1, i, enumdirection);
VoxelShape voxelshape1 = this.a(iblockdata, j, enumdirection.opposite());
- return VoxelShapes.b(voxelshape, voxelshape1) ? 15 : k + Math.max(1, mutableint.getValue());
+ return VoxelShapes.b(voxelshape, voxelshape1) ? 15 : k + Math.max(1, blockedLight); // Paper
}
}
}
@@ -56,14 +66,19 @@ public final class LightEngineBlock extends LightEngineLayer<LightEngineStorageB
@Override
protected void a(long i, int j, boolean flag) {
- long k = SectionPosition.e(i);
+ // Paper start - reuse unpacking, credit to JellySquid (Didn't do full optimization though)
+ int x = (int) (i >> 38);
+ int y = (int) ((i << 52) >> 52);
+ int z = (int) ((i << 26) >> 38);
+ long k = SectionPosition.blockPosAsSectionLong(x, y, z);
+ // Paper end
EnumDirection[] aenumdirection = LightEngineBlock.e;
int l = aenumdirection.length;
for (int i1 = 0; i1 < l; ++i1) {
EnumDirection enumdirection = aenumdirection[i1];
- long j1 = BlockPosition.a(i, enumdirection);
- long k1 = SectionPosition.e(j1);
+ long j1 = BlockPosition.getAdjacent(x, y, z, enumdirection); // Paper
+ long k1 = SectionPosition.getAdjacentFromBlockPos(x, y, z, enumdirection); // Paper
if (k == k1 || ((LightEngineStorageBlock) this.c).g(k1)) {
this.b(i, j1, j, flag);
@@ -88,27 +103,37 @@ public final class LightEngineBlock extends LightEngineLayer<LightEngineStorageB
}
}
- long j1 = SectionPosition.e(i);
- NibbleArray nibblearray = ((LightEngineStorageBlock) this.c).a(j1, true);
+ // Paper start
+ int baseX = (int) (i >> 38);
+ int baseY = (int) ((i << 52) >> 52);
+ int baseZ = (int) ((i << 26) >> 38);
+ long j1 = SectionPosition.blockPosAsSectionLong(baseX, baseY, baseZ);
+ NibbleArray nibblearray = this.c.updating.getUpdatingOptimized(j1);
+ // Paper end
EnumDirection[] aenumdirection = LightEngineBlock.e;
int k1 = aenumdirection.length;
for (int l1 = 0; l1 < k1; ++l1) {
EnumDirection enumdirection = aenumdirection[l1];
- long i2 = BlockPosition.a(i, enumdirection);
+ // Paper start
+ int newX = baseX + enumdirection.getAdjacentX();
+ int newY = baseY + enumdirection.getAdjacentY();
+ int newZ = baseZ + enumdirection.getAdjacentZ();
+ long i2 = BlockPosition.asLong(newX, newY, newZ);
if (i2 != j) {
- long j2 = SectionPosition.e(i2);
+ long j2 = SectionPosition.blockPosAsSectionLong(newX, newY, newZ);
+ // Paper end
NibbleArray nibblearray1;
if (j1 == j2) {
nibblearray1 = nibblearray;
} else {
- nibblearray1 = ((LightEngineStorageBlock) this.c).a(j2, true);
+ nibblearray1 = ((LightEngineStorageBlock) this.c).updating.getUpdatingOptimized(j2); // Paper
}
if (nibblearray1 != null) {
- int k2 = this.b(i2, i, this.a(nibblearray1, i2));
+ int k2 = this.b(i2, i, this.getNibbleLightInverse(nibblearray1, newX, newY, newZ)); // Paper
if (l > k2) {
l = k2;
diff --git a/src/main/java/net/minecraft/server/LightEngineGraphSection.java b/src/main/java/net/minecraft/server/LightEngineGraphSection.java
index 2eb37fb5796d423a70fa7321899a19b6625bbecc..13d067f48647dea63ef1bf3a2a3e0868074ba75f 100644
--- a/src/main/java/net/minecraft/server/LightEngineGraphSection.java
+++ b/src/main/java/net/minecraft/server/LightEngineGraphSection.java
@@ -13,14 +13,20 @@ public abstract class LightEngineGraphSection extends LightEngineGraph {
@Override
protected void a(long i, int j, boolean flag) {
+ // Paper start
+ int x = (int) (i >> 42);
+ int y = (int) (i << 44 >> 44);
+ int z = (int) (i << 22 >> 42);
+ // Paper end
for (int k = -1; k <= 1; ++k) {
for (int l = -1; l <= 1; ++l) {
for (int i1 = -1; i1 <= 1; ++i1) {
- long j1 = SectionPosition.a(i, k, l, i1);
+ if (k == 0 && l == 0 && i1 == 0) continue; // Paper
+ long j1 = (((long) (x + k) & 4194303L) << 42) | (((long) (y + l) & 1048575L)) | (((long) (z + i1) & 4194303L) << 20); // Paper
- if (j1 != i) {
+ //if (j1 != i) { // Paper - checked above
this.b(i, j1, j, flag);
- }
+ //} // Paper
}
}
}
@@ -31,10 +37,15 @@ public abstract class LightEngineGraphSection extends LightEngineGraph {
protected int a(long i, long j, int k) {
int l = k;
+ // Paper start
+ int x = (int) (i >> 42);
+ int y = (int) (i << 44 >> 44);
+ int z = (int) (i << 22 >> 42);
+ // Paper end
for (int i1 = -1; i1 <= 1; ++i1) {
for (int j1 = -1; j1 <= 1; ++j1) {
for (int k1 = -1; k1 <= 1; ++k1) {
- long l1 = SectionPosition.a(i, i1, j1, k1);
+ long l1 = (((long) (x + i1) & 4194303L) << 42) | (((long) (y + j1) & 1048575L)) | (((long) (z + k1) & 4194303L) << 20); // Paper
if (l1 == i) {
l1 = Long.MAX_VALUE;
diff --git a/src/main/java/net/minecraft/server/LightEngineLayer.java b/src/main/java/net/minecraft/server/LightEngineLayer.java
index 3e9731bcdd4c6370c11ffc93f9fafcaf60fe932b..b5d5dd1075fd6aabbfbbd60f219b76593fc54a76 100644
--- a/src/main/java/net/minecraft/server/LightEngineLayer.java
+++ b/src/main/java/net/minecraft/server/LightEngineLayer.java
@@ -11,10 +11,37 @@ public abstract class LightEngineLayer<M extends LightEngineStorageArray<M>, S e
protected final EnumSkyBlock b;
protected final S c;
private boolean f;
- protected final BlockPosition.MutableBlockPosition d = new BlockPosition.MutableBlockPosition();
+ protected final BlockPosition.MutableBlockPosition d = new BlockPosition.MutableBlockPosition(); protected final BlockPosition.MutableBlockPosition pos = d; // Paper
private final long[] g = new long[2];
- private final IBlockAccess[] h = new IBlockAccess[2];
+ private final IChunkAccess[] h = new IChunkAccess[2]; // Paper
+ // Paper start - see fully commented out method below (look for Bedrock)
+ // optimized method with less branching for when scenarios arent needed.
+ // avoid using mutable version if can
+ protected final IBlockData getBlockOptimized(int x, int y, int z, MutableInt mutableint) {
+ IChunkAccess iblockaccess = this.a(x >> 4, z >> 4);
+
+ if (iblockaccess == null) {
+ mutableint.setValue(16);
+ return Blocks.BEDROCK.getBlockData();
+ } else {
+ this.pos.setValues(x, y, z);
+ IBlockData iblockdata = iblockaccess.getType(x, y, z);
+ mutableint.setValue(iblockdata.b(this.a.getWorld(), this.pos));
+ return iblockdata.l() && iblockdata.e() ? iblockdata : Blocks.AIR.getBlockData();
+ }
+ }
+ protected final IBlockData getBlockOptimized(int x, int y, int z) {
+ IChunkAccess iblockaccess = this.a(x >> 4, z >> 4);
+
+ if (iblockaccess == null) {
+ return Blocks.BEDROCK.getBlockData();
+ } else {
+ IBlockData iblockdata = iblockaccess.getType(x, y, z);
+ return iblockdata.l() && iblockdata.e() ? iblockdata : Blocks.AIR.getBlockData();
+ }
+ }
+ // Paper end
public LightEngineLayer(ILightAccess ilightaccess, EnumSkyBlock enumskyblock, S s0) {
super(16, 256, 8192);
this.a = ilightaccess;
@@ -33,7 +60,7 @@ public abstract class LightEngineLayer<M extends LightEngineStorageArray<M>, S e
}
@Nullable
- private IBlockAccess a(int i, int j) {
+ private IChunkAccess a(int i, int j) { // Paper
long k = ChunkCoordIntPair.pair(i, j);
for (int l = 0; l < 2; ++l) {
@@ -42,7 +69,7 @@ public abstract class LightEngineLayer<M extends LightEngineStorageArray<M>, S e
}
}
- IBlockAccess iblockaccess = this.a.c(i, j);
+ IChunkAccess iblockaccess = (IChunkAccess) this.a.c(i, j); // Paper
for (int i1 = 1; i1 > 0; --i1) {
this.g[i1] = this.g[i1 - 1];
@@ -59,37 +86,39 @@ public abstract class LightEngineLayer<M extends LightEngineStorageArray<M>, S e
Arrays.fill(this.h, (Object) null);
}
- protected IBlockData a(long i, @Nullable MutableInt mutableint) {
- if (i == Long.MAX_VALUE) {
- if (mutableint != null) {
- mutableint.setValue(0);
- }
-
- return Blocks.AIR.getBlockData();
- } else {
- int j = SectionPosition.a(BlockPosition.b(i));
- int k = SectionPosition.a(BlockPosition.d(i));
- IBlockAccess iblockaccess = this.a(j, k);
-
- if (iblockaccess == null) {
- if (mutableint != null) {
- mutableint.setValue(16);
- }
-
- return Blocks.BEDROCK.getBlockData();
- } else {
- this.d.g(i);
- IBlockData iblockdata = iblockaccess.getType(this.d);
- boolean flag = iblockdata.l() && iblockdata.e();
-
- if (mutableint != null) {
- mutableint.setValue(iblockdata.b(this.a.getWorld(), (BlockPosition) this.d));
- }
-
- return flag ? iblockdata : Blocks.AIR.getBlockData();
- }
- }
- }
+ // Paper start - comment out, see getBlockOptimized
+// protected IBlockData a(long i, @Nullable MutableInt mutableint) {
+// if (i == Long.MAX_VALUE) {
+// if (mutableint != null) {
+// mutableint.setValue(0);
+// }
+//
+// return Blocks.AIR.getBlockData();
+// } else {
+// int j = SectionPosition.a(BlockPosition.b(i));
+// int k = SectionPosition.a(BlockPosition.d(i));
+// IBlockAccess iblockaccess = this.a(j, k);
+//
+// if (iblockaccess == null) {
+// if (mutableint != null) {
+// mutableint.setValue(16);
+// }
+//
+// return Blocks.BEDROCK.getBlockData();
+// } else {
+// this.d.g(i);
+// IBlockData iblockdata = iblockaccess.getType(this.d);
+// boolean flag = iblockdata.l() && iblockdata.e();
+//
+// if (mutableint != null) {
+// mutableint.setValue(iblockdata.b(this.a.getWorld(), (BlockPosition) this.d));
+// }
+//
+// return flag ? iblockdata : Blocks.AIR.getBlockData();
+// }
+// }
+// }
+ // Paper end
protected VoxelShape a(IBlockData iblockdata, long i, EnumDirection enumdirection) {
return iblockdata.l() ? iblockdata.a(this.a.getWorld(), this.d.g(i), enumdirection) : VoxelShapes.a();
@@ -124,8 +153,9 @@ public abstract class LightEngineLayer<M extends LightEngineStorageArray<M>, S e
return i == Long.MAX_VALUE ? 0 : 15 - this.c.i(i);
}
+ protected int getNibbleLightInverse(NibbleArray nibblearray, int x, int y, int z) { return 15 - nibblearray.a(x & 15, y & 15, z & 15); } // Paper - x/y/z version of below
protected int a(NibbleArray nibblearray, long i) {
- return 15 - nibblearray.a(SectionPosition.b(BlockPosition.b(i)), SectionPosition.b(BlockPosition.c(i)), SectionPosition.b(BlockPosition.d(i)));
+ return 15 - nibblearray.a((int) (i >> 38) & 15, (int) ((i << 52) >> 52) & 15, (int) ((i << 26) >> 38) & 15); // Paper
}
@Override
diff --git a/src/main/java/net/minecraft/server/LightEngineSky.java b/src/main/java/net/minecraft/server/LightEngineSky.java
index f0b57784006752e031800a12a1a3c1a5945c636b..32b52ca2462fa206b1184025cb3837d6c326db2d 100644
--- a/src/main/java/net/minecraft/server/LightEngineSky.java
+++ b/src/main/java/net/minecraft/server/LightEngineSky.java
@@ -29,21 +29,25 @@ public final class LightEngineSky extends LightEngineLayer<LightEngineStorageSky
return k;
} else {
//MutableInt mutableint = new MutableInt(); // Paper - share mutableint, single threaded
- IBlockData iblockdata = this.a(j, mutableint);
-
- if (mutableint.getValue() >= 15) {
+ // Paper start - use x/y/z and optimized block lookup
+ int jx = (int) (j >> 38);
+ int jy = (int) ((j << 52) >> 52);
+ int jz = (int) ((j << 26) >> 38);
+ IBlockData iblockdata = this.getBlockOptimized(jx, jy, jz, mutableint);
+ int blockedLight = mutableint.getValue();
+ if (blockedLight >= 15) {
+ // Paper end
return 15;
} else {
- int l = BlockPosition.b(i);
- int i1 = BlockPosition.c(i);
- int j1 = BlockPosition.d(i);
- int k1 = BlockPosition.b(j);
- int l1 = BlockPosition.c(j);
- int i2 = BlockPosition.d(j);
- boolean flag = l == k1 && j1 == i2;
- int j2 = Integer.signum(k1 - l);
- int k2 = Integer.signum(l1 - i1);
- int l2 = Integer.signum(i2 - j1);
+ // Paper start - inline math
+ int ix = (int) (i >> 38);
+ int iy = (int) ((i << 52) >> 52);
+ int iz = (int) ((i << 26) >> 38);
+ boolean flag = ix == jx && iz == jz;
+ int j2 = Integer.signum(jx - ix);
+ int k2 = Integer.signum(jy - iy);
+ int l2 = Integer.signum(jz - iz);
+ // Paper end
EnumDirection enumdirection;
if (i == Long.MAX_VALUE) {
@@ -52,7 +56,7 @@ public final class LightEngineSky extends LightEngineLayer<LightEngineStorageSky
enumdirection = EnumDirection.a(j2, k2, l2);
}
- IBlockData iblockdata1 = this.a(i, (MutableInt) null);
+ IBlockData iblockdata1 = i == Long.MAX_VALUE ? Blocks.AIR.getBlockData() : this.getBlockOptimized(ix, iy, iz); // Paper
VoxelShape voxelshape;
if (enumdirection != null) {
@@ -82,9 +86,9 @@ public final class LightEngineSky extends LightEngineLayer<LightEngineStorageSky
}
}
- boolean flag1 = i == Long.MAX_VALUE || flag && i1 > l1;
+ boolean flag1 = i == Long.MAX_VALUE || flag && iy > jy; // Paper rename vars to iy > jy
- return flag1 && k == 0 && mutableint.getValue() == 0 ? 0 : k + Math.max(1, mutableint.getValue());
+ return flag1 && k == 0 && blockedLight == 0 ? 0 : k + Math.max(1, blockedLight); // Paper
}
}
}
@@ -92,10 +96,14 @@ public final class LightEngineSky extends LightEngineLayer<LightEngineStorageSky
@Override
protected void a(long i, int j, boolean flag) {
- long k = SectionPosition.e(i);
- int l = BlockPosition.c(i);
- int i1 = SectionPosition.b(l);
- int j1 = SectionPosition.a(l);
+ // Paper start
+ int baseX = (int) (i >> 38);
+ int baseY = (int) ((i << 52) >> 52);
+ int baseZ = (int) ((i << 26) >> 38);
+ long k = SectionPosition.blockPosAsSectionLong(baseX, baseY, baseZ);
+ int i1 = baseY & 15;
+ int j1 = baseY >> 4;
+ // Paper end
int k1;
if (i1 != 0) {
@@ -110,15 +118,16 @@ public final class LightEngineSky extends LightEngineLayer<LightEngineStorageSky
k1 = l1;
}
- long i2 = BlockPosition.a(i, 0, -1 - k1 * 16, 0);
- long j2 = SectionPosition.e(i2);
+ int newBaseY = baseY + (-1 - k1 * 16); // Paper
+ long i2 = BlockPosition.asLong(baseX, newBaseY, baseZ); // Paper
+ long j2 = SectionPosition.blockPosAsSectionLong(baseX, newBaseY, baseZ); // Paper
if (k == j2 || ((LightEngineStorageSky) this.c).g(j2)) {
this.b(i, i2, j, flag);
}
- long k2 = BlockPosition.a(i, EnumDirection.UP);
- long l2 = SectionPosition.e(k2);
+ long k2 = BlockPosition.asLong(baseX, baseY + 1, baseZ); // Paper
+ long l2 = SectionPosition.blockPosAsSectionLong(baseX, baseY + 1, baseZ); // Paper
if (k == l2 || ((LightEngineStorageSky) this.c).g(l2)) {
this.b(i, k2, j, flag);
@@ -133,8 +142,8 @@ public final class LightEngineSky extends LightEngineLayer<LightEngineStorageSky
int k3 = 0;
while (true) {
- long l3 = BlockPosition.a(i, enumdirection.getAdjacentX(), -k3, enumdirection.getAdjacentZ());
- long i4 = SectionPosition.e(l3);
+ long l3 = BlockPosition.asLong(baseX + enumdirection.getAdjacentX(), baseY - k3, baseZ + enumdirection.getAdjacentZ()); // Paper
+ long i4 = SectionPosition.blockPosAsSectionLong(baseX + enumdirection.getAdjacentX(), baseY - k3, baseZ + enumdirection.getAdjacentZ()); // Paper
if (k == i4) {
this.b(i, l3, j, flag);
@@ -172,26 +181,36 @@ public final class LightEngineSky extends LightEngineLayer<LightEngineStorageSky
}
}
- long j1 = SectionPosition.e(i);
- NibbleArray nibblearray = ((LightEngineStorageSky) this.c).a(j1, true);
+ // Paper start
+ int baseX = (int) (i >> 38);
+ int baseY = (int) ((i << 52) >> 52);
+ int baseZ = (int) ((i << 26) >> 38);
+ long j1 = SectionPosition.blockPosAsSectionLong(baseX, baseY, baseZ);
+ NibbleArray nibblearray = this.c.updating.getUpdatingOptimized(j1);
+ // Paper end
EnumDirection[] aenumdirection = LightEngineSky.e;
int k1 = aenumdirection.length;
for (int l1 = 0; l1 < k1; ++l1) {
EnumDirection enumdirection = aenumdirection[l1];
- long i2 = BlockPosition.a(i, enumdirection);
- long j2 = SectionPosition.e(i2);
+ // Paper start
+ int newX = baseX + enumdirection.getAdjacentX();
+ int newY = baseY + enumdirection.getAdjacentY();
+ int newZ = baseZ + enumdirection.getAdjacentZ();
+ long i2 = BlockPosition.asLong(newX, newY, newZ);
+ long j2 = SectionPosition.blockPosAsSectionLong(newX, newY, newZ);
+ // Paper end
NibbleArray nibblearray1;
if (j1 == j2) {
nibblearray1 = nibblearray;
} else {
- nibblearray1 = ((LightEngineStorageSky) this.c).a(j2, true);
+ nibblearray1 = ((LightEngineStorageSky) this.c).updating.getUpdatingOptimized(j2); // Paper
}
if (nibblearray1 != null) {
if (i2 != j) {
- int k2 = this.b(i2, i, this.a(nibblearray1, i2));
+ int k2 = this.b(i2, i, this.getNibbleLightInverse(nibblearray1, newX, newY, newZ)); // Paper
if (l > k2) {
l = k2;
@@ -206,7 +225,7 @@ public final class LightEngineSky extends LightEngineLayer<LightEngineStorageSky
j2 = SectionPosition.a(j2, EnumDirection.UP);
}
- NibbleArray nibblearray2 = ((LightEngineStorageSky) this.c).a(j2, true);
+ NibbleArray nibblearray2 = this.c.updating.getUpdatingOptimized(j2); // Paper
if (i2 != j) {
int l2;
diff --git a/src/main/java/net/minecraft/server/LightEngineStorage.java b/src/main/java/net/minecraft/server/LightEngineStorage.java
index b8b06c790adfa0246b1a6fb5eab1f63bf5ef8b0b..b98e60772bad7e06845b50fdc11e98c0ea775d3d 100644
--- a/src/main/java/net/minecraft/server/LightEngineStorage.java
+++ b/src/main/java/net/minecraft/server/LightEngineStorage.java
@@ -20,9 +20,9 @@ public abstract class LightEngineStorage<M extends LightEngineStorageArray<M>> e
protected final LongSet c = new LongOpenHashSet();
protected final LongSet d = new LongOpenHashSet();
protected volatile M e_visible; protected final Object visibleUpdateLock = new Object(); // Paper - diff on change, should be "visible" - force compile fail on usage change
- protected final M f; // Paper - diff on change, should be "updating"
+ protected final M f; protected final M updating; // Paper - diff on change, should be "updating"
protected final LongSet g = new LongOpenHashSet();
- protected final LongSet h = new LongOpenHashSet();
+ protected final LongSet h = new LongOpenHashSet(); LongSet dirty = h; // Paper - OBFHELPER
protected final Long2ObjectMap<NibbleArray> i = Long2ObjectMaps.synchronize(new Long2ObjectOpenHashMap());
private final LongSet n = new LongOpenHashSet();
private final LongSet o = new LongOpenHashSet();
@@ -30,33 +30,33 @@ public abstract class LightEngineStorage<M extends LightEngineStorageArray<M>> e
protected volatile boolean j;
protected LightEngineStorage(EnumSkyBlock enumskyblock, ILightAccess ilightaccess, M m0) {
- super(3, 16, 256);
+ super(3, 256, 256); // Paper - bump expected size of level sets to improve collisions and reduce rehashing (seen a lot of it)
this.l = enumskyblock;
this.m = ilightaccess;
- this.f = m0;
+ this.f = m0; updating = m0; // Paper
this.e_visible = m0.b(); // Paper - avoid copying light data
this.e_visible.d(); // Paper - avoid copying light data
}
- protected boolean g(long i) {
- return this.a(i, true) != null;
+ protected final boolean g(long i) { // Paper - final to help inlining
+ return this.updating.getUpdatingOptimized(i) != null; // Paper - inline to avoid branching
}
@Nullable
protected NibbleArray a(long i, boolean flag) {
// Paper start - avoid copying light data
if (flag) {
- return this.a(this.f, i);
+ return this.updating.getUpdatingOptimized(i);
} else {
synchronized (this.visibleUpdateLock) {
- return this.a(this.e_visible, i);
+ return this.e_visible.lookup.apply(i);
}
}
// Paper end - avoid copying light data
}
@Nullable
- protected NibbleArray a(M m0, long i) {
+ protected final NibbleArray a(M m0, long i) { // Paper
return m0.c(i);
}
@@ -70,27 +70,57 @@ public abstract class LightEngineStorage<M extends LightEngineStorageArray<M>> e
protected abstract int d(long i);
protected int i(long i) {
- long j = SectionPosition.e(i);
- NibbleArray nibblearray = this.a(j, true);
+ // Paper start - reuse and inline math, use Optimized Updating path
+ final int x = (int) (i >> 38);
+ final int y = (int) ((i << 52) >> 52);
+ final int z = (int) ((i << 26) >> 38);
+ long j = SectionPosition.blockPosAsSectionLong(x, y, z);
+ NibbleArray nibblearray = this.updating.getUpdatingOptimized(j);
+ // BUG: Sometimes returns null and crashes, try to recover, but to prevent crash just return no light.
+ if (nibblearray == null) {
+ nibblearray = this.e_visible.lookup.apply(j);
+ }
+ if (nibblearray == null) {
+ System.err.println("Null nibble, preventing crash " + BlockPosition.fromLong(i));
+ return 0;
+ }
- return nibblearray.a(SectionPosition.b(BlockPosition.b(i)), SectionPosition.b(BlockPosition.c(i)), SectionPosition.b(BlockPosition.d(i)));
+ return nibblearray.a(x & 15, y & 15, z & 15); // Paper - inline operations
+ // Paper end
}
protected void b(long i, int j) {
- long k = SectionPosition.e(i);
+ // Paper start - cache part of the math done in loop below
+ int x = (int) (i >> 38);
+ int y = (int) ((i << 52) >> 52);
+ int z = (int) ((i << 26) >> 38);
+ long k = SectionPosition.blockPosAsSectionLong(x, y, z);
+ // Paper end
if (this.g.add(k)) {
this.f.a(k);
}
NibbleArray nibblearray = this.a(k, true);
-
- nibblearray.a(SectionPosition.b(BlockPosition.b(i)), SectionPosition.b(BlockPosition.c(i)), SectionPosition.b(BlockPosition.d(i)), j);
-
- for (int l = -1; l <= 1; ++l) {
- for (int i1 = -1; i1 <= 1; ++i1) {
- for (int j1 = -1; j1 <= 1; ++j1) {
- this.h.add(SectionPosition.e(BlockPosition.a(i, i1, j1, l)));
+ nibblearray.a(x & 15, y & 15, z & 15, j); // Paper - use already calculated x/y/z
+
+ // Paper start - credit to JellySquid for a major optimization here:
+ /*
+ * An extremely important optimization is made here in regards to adding items to the pending notification set. The
+ * original implementation attempts to add the coordinate of every chunk which contains a neighboring block position
+ * even though a huge number of loop iterations will simply map to block positions within the same updating chunk.
+ *
+ * Our implementation here avoids this by pre-calculating the min/max chunk coordinates so we can iterate over only
+ * the relevant chunk positions once. This reduces what would always be 27 iterations to just 1-8 iterations.
+ *
+ * @reason Use faster implementation
+ * @author JellySquid
+ */
+ for (int z2 = (z - 1) >> 4; z2 <= (z + 1) >> 4; ++z2) {
+ for (int x2 = (x - 1) >> 4; x2 <= (x + 1) >> 4; ++x2) {
+ for (int y2 = (y - 1) >> 4; y2 <= (y + 1) >> 4; ++y2) {
+ this.dirty.add(SectionPosition.asLong(x2, y2, z2));
+ // Paper end
}
}
}
@@ -122,17 +152,23 @@ public abstract class LightEngineStorage<M extends LightEngineStorageArray<M>> e
}
if (k >= 2 && j != 2) {
- if (this.p.contains(i)) {
- this.p.remove(i);
- } else {
+ if (!this.p.remove(i)) { // Paper - remove useless contains - credit to JellySquid
+ //this.p.remove(i); // Paper
+ //} else { // Paper
this.f.a(i, this.j(i));
this.g.add(i);
this.k(i);
- for (int l = -1; l <= 1; ++l) {
- for (int i1 = -1; i1 <= 1; ++i1) {
- for (int j1 = -1; j1 <= 1; ++j1) {
- this.h.add(SectionPosition.e(BlockPosition.a(i, i1, j1, l)));
+ // Paper start - reuse x/y/z and only notify valid chunks - Credit to JellySquid (See above method for notes)
+ int x = (int) (i >> 38);
+ int y = (int) ((i << 52) >> 52);
+ int z = (int) ((i << 26) >> 38);
+
+ for (int z2 = (z - 1) >> 4; z2 <= (z + 1) >> 4; ++z2) {
+ for (int x2 = (x - 1) >> 4; x2 <= (x + 1) >> 4; ++x2) {
+ for (int y2 = (y - 1) >> 4; y2 <= (y + 1) >> 4; ++y2) {
+ this.dirty.add(SectionPosition.asLong(x2, y2, z2));
+ // Paper end
}
}
}
@@ -158,9 +194,9 @@ public abstract class LightEngineStorage<M extends LightEngineStorageArray<M>> e
return SectionPosition.e(j) == i;
});
} else {
- int j = SectionPosition.c(SectionPosition.b(i));
- int k = SectionPosition.c(SectionPosition.c(i));
- int l = SectionPosition.c(SectionPosition.d(i));
+ int j = (int) (i >> 42) << 4; // Paper - inline
+ int k = (int) (i << 44 >> 44) << 4; // Paper - inline
+ int l = (int) (i << 22 >> 42) << 4; // Paper - inline
for (int i1 = 0; i1 < 16; ++i1) {
for (int j1 = 0; j1 < 16; ++j1) {
@@ -187,7 +223,7 @@ public abstract class LightEngineStorage<M extends LightEngineStorageArray<M>> e
NibbleArray nibblearray;
while (longiterator.hasNext()) {
- i = (Long) longiterator.next();
+ i = longiterator.nextLong(); // Paper
this.a(lightenginelayer, i);
NibbleArray nibblearray1 = (NibbleArray) this.i.remove(i);
@@ -205,7 +241,7 @@ public abstract class LightEngineStorage<M extends LightEngineStorageArray<M>> e
longiterator = this.p.iterator();
while (longiterator.hasNext()) {
- i = (Long) longiterator.next();
+ i = longiterator.nextLong(); // Paper
this.l(i);
}
@@ -216,12 +252,13 @@ public abstract class LightEngineStorage<M extends LightEngineStorageArray<M>> e
Entry entry;
long j;
+ NibbleArray test = null; // Paper
while (objectiterator.hasNext()) {
entry = (Entry) objectiterator.next();
j = entry.getLongKey();
- if (this.g(j)) {
+ if ((test = this.updating.getUpdatingOptimized(j)) != null) { // Paper - dont look up nibble twice
nibblearray = (NibbleArray) entry.getValue();
- if (this.f.c(j) != nibblearray) {
+ if (test != nibblearray) { // Paper
this.a(lightenginelayer, j);
this.f.a(j, nibblearray);
this.g.add(j);
@@ -234,14 +271,14 @@ public abstract class LightEngineStorage<M extends LightEngineStorageArray<M>> e
longiterator = this.i.keySet().iterator();
while (longiterator.hasNext()) {
- i = (Long) longiterator.next();
+ i = longiterator.nextLong(); // Paper
this.b(lightenginelayer, i);
}
} else {
longiterator = this.n.iterator();
while (longiterator.hasNext()) {
- i = (Long) longiterator.next();
+ i = longiterator.nextLong(); // Paper
this.b(lightenginelayer, i);
}
}
@@ -262,15 +299,20 @@ public abstract class LightEngineStorage<M extends LightEngineStorageArray<M>> e
private void b(LightEngineLayer<M, ?> lightenginelayer, long i) {
if (this.g(i)) {
- int j = SectionPosition.c(SectionPosition.b(i));
- int k = SectionPosition.c(SectionPosition.c(i));
- int l = SectionPosition.c(SectionPosition.d(i));
+ // Paper start
+ int secX = (int) (i >> 42);
+ int secY = (int) (i << 44 >> 44);
+ int secZ = (int) (i << 22 >> 42);
+ int j = secX << 4; // baseX
+ int k = secY << 4; // baseY
+ int l = secZ << 4; // baseZ
+ // Paper end
EnumDirection[] aenumdirection = LightEngineStorage.k;
int i1 = aenumdirection.length;
for (int j1 = 0; j1 < i1; ++j1) {
EnumDirection enumdirection = aenumdirection[j1];
- long k1 = SectionPosition.a(i, enumdirection);
+ long k1 = SectionPosition.getAdjacentFromSectionPos(secX, secY, secZ, enumdirection); // Paper - avoid extra unpacking
if (!this.i.containsKey(k1) && this.g(k1)) {
for (int l1 = 0; l1 < 16; ++l1) {
diff --git a/src/main/java/net/minecraft/server/LightEngineStorageArray.java b/src/main/java/net/minecraft/server/LightEngineStorageArray.java
index 37c44a89f28c44915fcae5a7e2c4797b1c123723..549c2551c2b59730bf53a80f8706d388d96ad932 100644
--- a/src/main/java/net/minecraft/server/LightEngineStorageArray.java
+++ b/src/main/java/net/minecraft/server/LightEngineStorageArray.java
@@ -5,13 +5,18 @@ import javax.annotation.Nullable;
public abstract class LightEngineStorageArray<M extends LightEngineStorageArray<M>> {
- private final long[] b = new long[2];
- private final NibbleArray[] c = new NibbleArray[2];
+ // private final long[] b = new long[2]; // Paper - unused
+ private final NibbleArray[] c = new NibbleArray[]{NibbleArray.EMPTY_NIBBLE_ARRAY, NibbleArray.EMPTY_NIBBLE_ARRAY}; private final NibbleArray[] cache = c; // Paper - OBFHELPER
private boolean d;
protected final com.destroystokyo.paper.util.map.QueuedChangesMapLong2Object<NibbleArray> data; // Paper - avoid copying light data
protected final boolean isVisible; // Paper - avoid copying light data
- java.util.function.Function<Long, NibbleArray> lookup; // Paper - faster branchless lookup
+ // Paper start - faster lookups with less branching, use interface to avoid boxing instead of Function
+ public final NibbleArrayAccess lookup;
+ public interface NibbleArrayAccess {
+ NibbleArray apply(long id);
+ }
+ // Paper end
// Paper start - avoid copying light data
protected LightEngineStorageArray(com.destroystokyo.paper.util.map.QueuedChangesMapLong2Object<NibbleArray> data, boolean isVisible) {
if (isVisible) {
@@ -19,12 +24,14 @@ public abstract class LightEngineStorageArray<M extends LightEngineStorageArray<
}
this.data = data;
this.isVisible = isVisible;
+ // Paper end - avoid copying light data
+ // Paper start - faster lookups with less branching
if (isVisible) {
lookup = data::getVisibleAsync;
} else {
- lookup = data::getUpdating;
+ lookup = data.getUpdatingMap()::get; // jump straight the sub map
}
- // Paper end - avoid copying light data
+ // Paper end
this.c();
this.d = true;
}
@@ -34,7 +41,9 @@ public abstract class LightEngineStorageArray<M extends LightEngineStorageArray<
public void a(long i) {
if (this.isVisible) { throw new IllegalStateException("writing to visible data"); } // Paper - avoid copying light data
NibbleArray updating = this.data.getUpdating(i); // Paper - pool nibbles
- this.data.queueUpdate(i, new NibbleArray().markPoolSafe(updating.getCloneIfSet())); // Paper - avoid copying light data - pool safe clone
+ NibbleArray nibblearray = new NibbleArray().markPoolSafe(updating.getCloneIfSet()); // Paper
+ nibblearray.lightCacheKey = i; // Paper
+ this.data.queueUpdate(i, nibblearray); // Paper - avoid copying light data - pool safe clone
if (updating.cleaner != null) MCUtil.scheduleTask(2, updating.cleaner, "Light Engine Release"); // Paper - delay clean incase anything holding ref was still using it
this.c();
}
@@ -43,34 +52,34 @@ public abstract class LightEngineStorageArray<M extends LightEngineStorageArray<
return lookup.apply(i) != null; // Paper - avoid copying light data
}
- @Nullable
- public final NibbleArray c(long i) { // Paper - final
- if (this.d) {
- for (int j = 0; j < 2; ++j) {
- if (i == this.b[j]) {
- return this.c[j];
- }
- }
- }
-
- NibbleArray nibblearray = lookup.apply(i); // Paper - avoid copying light data
+ // Paper start - less branching as we know we are using cache and updating
+ public final NibbleArray getUpdatingOptimized(final long i) { // Paper - final
+ final NibbleArray[] cache = this.cache;
+ if (cache[0].lightCacheKey == i) return cache[0];
+ if (cache[1].lightCacheKey == i) return cache[1];
+ final NibbleArray nibblearray = this.lookup.apply(i); // Paper - avoid copying light data
if (nibblearray == null) {
return null;
} else {
- if (this.d) {
- for (int k = 1; k > 0; --k) {
- this.b[k] = this.b[k - 1];
- this.c[k] = this.c[k - 1];
- }
-
- this.b[0] = i;
- this.c[0] = nibblearray;
- }
-
+ cache[1] = cache[0];
+ cache[0] = nibblearray;
return nibblearray;
}
}
+ // Paper end
+
+ @Nullable
+ public final NibbleArray c(final long i) { // Paper - final
+ // Paper start - optimize visible case or missed updating cases
+ if (this.d) {
+ // short circuit to optimized
+ return getUpdatingOptimized(i);
+ }
+
+ return this.lookup.apply(i);
+ // Paper end
+ }
@Nullable
public NibbleArray d(long i) {
@@ -80,13 +89,14 @@ public abstract class LightEngineStorageArray<M extends LightEngineStorageArray<
public void a(long i, NibbleArray nibblearray) {
if (this.isVisible) { throw new IllegalStateException("writing to visible data"); } // Paper - avoid copying light data
+ nibblearray.lightCacheKey = i; // Paper
this.data.queueUpdate(i, nibblearray); // Paper - avoid copying light data
}
public void c() {
for (int i = 0; i < 2; ++i) {
- this.b[i] = Long.MAX_VALUE;
- this.c[i] = null;
+ // this.b[i] = Long.MAX_VALUE; // Paper - Unused
+ this.c[i] = NibbleArray.EMPTY_NIBBLE_ARRAY; // Paper
}
}
diff --git a/src/main/java/net/minecraft/server/LightEngineStorageBlock.java b/src/main/java/net/minecraft/server/LightEngineStorageBlock.java
index 292d8c742d3be41ba8ad7fb7f1251dc7f790b62b..5b7b7506f5d1a7578fb54a578891324dfcec3f03 100644
--- a/src/main/java/net/minecraft/server/LightEngineStorageBlock.java
+++ b/src/main/java/net/minecraft/server/LightEngineStorageBlock.java
@@ -10,10 +10,14 @@ public class LightEngineStorageBlock extends LightEngineStorage<LightEngineStora
@Override
protected int d(long i) {
- long j = SectionPosition.e(i);
- NibbleArray nibblearray = this.a(j, false);
-
- return nibblearray == null ? 0 : nibblearray.a(SectionPosition.b(BlockPosition.b(i)), SectionPosition.b(BlockPosition.c(i)), SectionPosition.b(BlockPosition.d(i)));
+ // Paper start
+ int baseX = (int) (i >> 38);
+ int baseY = (int) ((i << 52) >> 52);
+ int baseZ = (int) ((i << 26) >> 38);
+ long j = (((long) (baseX >> 4) & 4194303L) << 42) | (((long) (baseY >> 4) & 1048575L)) | (((long) (baseZ >> 4) & 4194303L) << 20);
+ NibbleArray nibblearray = this.e_visible.lookup.apply(j);
+ return nibblearray == null ? 0 : nibblearray.a(baseX & 15, baseY & 15, baseZ & 15);
+ // Paper end
}
public static final class a extends LightEngineStorageArray<LightEngineStorageBlock.a> {
diff --git a/src/main/java/net/minecraft/server/LightEngineStorageSky.java b/src/main/java/net/minecraft/server/LightEngineStorageSky.java
index a35e7b392c74fadf2760d1fc2021e98d33858cb5..944094e8e770cc8c0205ef2aa6c48fff55d74639 100644
--- a/src/main/java/net/minecraft/server/LightEngineStorageSky.java
+++ b/src/main/java/net/minecraft/server/LightEngineStorageSky.java
@@ -22,7 +22,12 @@ public class LightEngineStorageSky extends LightEngineStorage<LightEngineStorage
@Override
protected int d(long i) {
- long j = SectionPosition.e(i);
+ // Paper start
+ int baseX = (int) (i >> 38);
+ int baseY = (int) ((i << 52) >> 52);
+ int baseZ = (int) ((i << 26) >> 38);
+ long j = SectionPosition.blockPosAsSectionLong(baseX, baseY, baseZ);
+ // Paper end
int k = SectionPosition.c(j);
synchronized (this.visibleUpdateLock) { // Paper - avoid copying light data
LightEngineStorageSky.a lightenginestoragesky_a = (LightEngineStorageSky.a) this.e_visible; // Paper - avoid copying light data - must be after lock acquire
@@ -43,7 +48,7 @@ public class LightEngineStorageSky extends LightEngineStorage<LightEngineStorage
}
}
- return nibblearray.a(SectionPosition.b(BlockPosition.b(i)), SectionPosition.b(BlockPosition.c(i)), SectionPosition.b(BlockPosition.d(i)));
+ return nibblearray.a(baseX & 15, (int) ((i << 52) >> 52) & 15, (int) baseZ & 15); // Paper - y changed above
} else {
return 15;
}
@@ -162,7 +167,7 @@ public class LightEngineStorageSky extends LightEngineStorage<LightEngineStorage
if (k != ((LightEngineStorageSky.a) this.f).b && SectionPosition.c(j) < k) {
NibbleArray nibblearray1;
- while ((nibblearray1 = this.a(j, true)) == null) {
+ while ((nibblearray1 = this.updating.getUpdatingOptimized(j)) == null) { // Paper
j = SectionPosition.a(j, EnumDirection.UP);
}
@@ -186,7 +191,10 @@ public class LightEngineStorageSky extends LightEngineStorage<LightEngineStorage
longiterator = this.m.iterator();
while (longiterator.hasNext()) {
- i = (Long) longiterator.next();
+ i = longiterator.nextLong(); // Paper
+ int baseX = (int) (i >> 42) << 4; // Paper
+ int baseY = (int) (i << 44 >> 44) << 4; // Paper
+ int baseZ = (int) (i << 22 >> 42) << 4; // Paper
j = this.c(i);
if (j != 2 && !this.n.contains(i) && this.l.add(i)) {
int l;
@@ -197,10 +205,10 @@ public class LightEngineStorageSky extends LightEngineStorage<LightEngineStorage
((LightEngineStorageSky.a) this.f).a(i);
}
- Arrays.fill(this.a(i, true).asBytesPoolSafe(), (byte) -1); // Paper
- k = SectionPosition.c(SectionPosition.b(i));
- l = SectionPosition.c(SectionPosition.c(i));
- int i1 = SectionPosition.c(SectionPosition.d(i));
+ Arrays.fill(this.updating.getUpdatingOptimized(i).asBytesPoolSafe(), (byte) -1); // Paper - use optimized
+ k = baseX; // Paper
+ l = baseY; // Paper
+ int i1 = baseZ; // Paper
EnumDirection[] aenumdirection = LightEngineStorageSky.k;
int j1 = aenumdirection.length;
@@ -209,7 +217,7 @@ public class LightEngineStorageSky extends LightEngineStorage<LightEngineStorage
for (int l1 = 0; l1 < j1; ++l1) {
EnumDirection enumdirection = aenumdirection[l1];
- k1 = SectionPosition.a(i, enumdirection);
+ k1 = SectionPosition.getAdjacentFromBlockPos(baseX, baseY, baseZ, enumdirection); // Paper
if ((this.n.contains(k1) || !this.l.contains(k1) && !this.m.contains(k1)) && this.g(k1)) {
for (int i2 = 0; i2 < 16; ++i2) {
for (int j2 = 0; j2 < 16; ++j2) {
@@ -242,16 +250,16 @@ public class LightEngineStorageSky extends LightEngineStorage<LightEngineStorage
for (int i3 = 0; i3 < 16; ++i3) {
for (j1 = 0; j1 < 16; ++j1) {
- long j3 = BlockPosition.a(SectionPosition.c(SectionPosition.b(i)) + i3, SectionPosition.c(SectionPosition.c(i)), SectionPosition.c(SectionPosition.d(i)) + j1);
+ long j3 = BlockPosition.a(baseX + i3, baseY, baseZ + j1); // Paper
- k1 = BlockPosition.a(SectionPosition.c(SectionPosition.b(i)) + i3, SectionPosition.c(SectionPosition.c(i)) - 1, SectionPosition.c(SectionPosition.d(i)) + j1);
+ k1 = BlockPosition.a(baseX + i3, baseY - 1, baseZ + j1); // Paper
lightenginelayer.a(j3, k1, lightenginelayer.b(j3, k1, 0), true);
}
}
} else {
for (k = 0; k < 16; ++k) {
for (l = 0; l < 16; ++l) {
- long k3 = BlockPosition.a(SectionPosition.c(SectionPosition.b(i)) + k, SectionPosition.c(SectionPosition.c(i)) + 16 - 1, SectionPosition.c(SectionPosition.d(i)) + l);
+ long k3 = BlockPosition.a(baseX + k, baseY + 16 - 1, baseZ + l); // Paper
lightenginelayer.a(Long.MAX_VALUE, k3, 0, true);
}
@@ -266,11 +274,14 @@ public class LightEngineStorageSky extends LightEngineStorage<LightEngineStorage
longiterator = this.n.iterator();
while (longiterator.hasNext()) {
- i = (Long) longiterator.next();
+ i = longiterator.nextLong(); // Paper
+ int baseX = (int) (i >> 42) << 4; // Paper
+ int baseY = (int) (i << 44 >> 44) << 4; // Paper
+ int baseZ = (int) (i << 22 >> 42) << 4; // Paper
if (this.l.remove(i) && this.g(i)) {
for (j = 0; j < 16; ++j) {
for (k = 0; k < 16; ++k) {
- long l3 = BlockPosition.a(SectionPosition.c(SectionPosition.b(i)) + j, SectionPosition.c(SectionPosition.c(i)) + 16 - 1, SectionPosition.c(SectionPosition.d(i)) + k);
+ long l3 = BlockPosition.a(baseX + j, baseY + 16 - 1, baseZ + k); // Paper
lightenginelayer.a(Long.MAX_VALUE, l3, 15, false);
}
diff --git a/src/main/java/net/minecraft/server/LightEngineThreaded.java b/src/main/java/net/minecraft/server/LightEngineThreaded.java
index f8c2b957bb5b38f05251cccf5137a9c23262c3d6..2f9c97dd4e1d705a87772d18c7ab4883a876af08 100644
--- a/src/main/java/net/minecraft/server/LightEngineThreaded.java
+++ b/src/main/java/net/minecraft/server/LightEngineThreaded.java
@@ -1,6 +1,7 @@
package net.minecraft.server;
import com.mojang.datafixers.util.Pair;
+import it.unimi.dsi.fastutil.longs.Long2ObjectLinkedOpenHashMap; // Paper
import it.unimi.dsi.fastutil.objects.ObjectArrayList;
import it.unimi.dsi.fastutil.objects.ObjectList;
import it.unimi.dsi.fastutil.objects.ObjectListIterator;
@@ -15,15 +16,149 @@ public class LightEngineThreaded extends LightEngine implements AutoCloseable {
private static final Logger LOGGER = LogManager.getLogger();
private final ThreadedMailbox<Runnable> b;
- private final ObjectList<Pair<LightEngineThreaded.Update, Runnable>> c = new ObjectArrayList();
- private final PlayerChunkMap d;
+ // Paper start
+ private static final int MAX_PRIORITIES = PlayerChunkMap.GOLDEN_TICKET + 2;
+
+ private boolean isChunkLightStatus(long pair) {
+ PlayerChunk playerChunk = playerChunkMap.getVisibleChunk(pair);
+ if (playerChunk == null) {
+ return false;
+ }
+ ChunkStatus status = PlayerChunk.getChunkStatus(playerChunk.getTicketLevel());
+ return status != null && status.isAtLeastStatus(ChunkStatus.LIGHT);
+ }
+
+ static class ChunkLightQueue {
+ public boolean shouldFastUpdate;
+ java.util.ArrayDeque<Runnable> pre = new java.util.ArrayDeque<Runnable>();
+ java.util.ArrayDeque<Runnable> post = new java.util.ArrayDeque<Runnable>();
+
+ ChunkLightQueue(long chunk) {}
+ }
+
+ static class PendingLightTask {
+ long chunkId;
+ IntSupplier priority;
+ Runnable pre;
+ Runnable post;
+ boolean fastUpdate;
+
+ public PendingLightTask(long chunkId, IntSupplier priority, Runnable pre, Runnable post, boolean fastUpdate) {
+ this.chunkId = chunkId;
+ this.priority = priority;
+ this.pre = pre;
+ this.post = post;
+ this.fastUpdate = fastUpdate;
+ }
+ }
+
+
+ // Retain the chunks priority level for queued light tasks
+ class LightQueue {
+ private int size = 0;
+ private final Long2ObjectLinkedOpenHashMap<ChunkLightQueue>[] buckets = new Long2ObjectLinkedOpenHashMap[MAX_PRIORITIES];
+ private final java.util.concurrent.ConcurrentLinkedQueue<PendingLightTask> pendingTasks = new java.util.concurrent.ConcurrentLinkedQueue<>();
+ private final java.util.concurrent.ConcurrentLinkedQueue<Runnable> priorityChanges = new java.util.concurrent.ConcurrentLinkedQueue<>();
+
+ private LightQueue() {
+ for (int i = 0; i < buckets.length; i++) {
+ buckets[i] = new Long2ObjectLinkedOpenHashMap<>();
+ }
+ }
+
+ public void changePriority(long pair, int currentPriority, int priority) {
+ this.priorityChanges.add(() -> {
+ ChunkLightQueue remove = this.buckets[currentPriority].remove(pair);
+ if (remove != null) {
+ ChunkLightQueue existing = this.buckets[Math.max(1, priority)].put(pair, remove);
+ if (existing != null) {
+ remove.pre.addAll(existing.pre);
+ remove.post.addAll(existing.post);
+ }
+ }
+ });
+ }
+
+ public final void addChunk(long chunkId, IntSupplier priority, Runnable pre, Runnable post) {
+ pendingTasks.add(new PendingLightTask(chunkId, priority, pre, post, true));
+ queueUpdate();
+ }
+
+ public final void add(long chunkId, IntSupplier priority, LightEngineThreaded.Update type, Runnable run) {
+ pendingTasks.add(new PendingLightTask(chunkId, priority, type == Update.PRE_UPDATE ? run : null, type == Update.POST_UPDATE ? run : null, false));
+ }
+ public final void add(PendingLightTask update) {
+ int priority = update.priority.getAsInt();
+ ChunkLightQueue lightQueue = this.buckets[priority].computeIfAbsent(update.chunkId, ChunkLightQueue::new);
+
+ if (update.pre != null) {
+ this.size++;
+ lightQueue.pre.add(update.pre);
+ }
+ if (update.post != null) {
+ this.size++;
+ lightQueue.post.add(update.post);
+ }
+ if (update.fastUpdate) {
+ lightQueue.shouldFastUpdate = true;
+ }
+ }
+
+ public final boolean isEmpty() {
+ return this.size == 0 && this.pendingTasks.isEmpty();
+ }
+
+ public final int size() {
+ return this.size;
+ }
+
+ public boolean poll(java.util.List<Runnable> pre, java.util.List<Runnable> post) {
+ PendingLightTask pending;
+ while ((pending = pendingTasks.poll()) != null) {
+ add(pending);
+ }
+ Runnable run;
+ while ((run = priorityChanges.poll()) != null) {
+ run.run();
+ }
+ boolean hasWork = false;
+ Long2ObjectLinkedOpenHashMap<ChunkLightQueue>[] buckets = this.buckets;
+ int priority = 0;
+ while (priority < MAX_PRIORITIES && !isEmpty()) {
+ Long2ObjectLinkedOpenHashMap<ChunkLightQueue> bucket = buckets[priority];
+ if (bucket.isEmpty()) {
+ priority++;
+ if (hasWork) {
+ return true;
+ } else {
+ continue;
+ }
+ }
+ ChunkLightQueue queue = bucket.removeFirst();
+ this.size -= queue.pre.size() + queue.post.size();
+ pre.addAll(queue.pre);
+ post.addAll(queue.post);
+ queue.pre.clear();
+ queue.post.clear();
+ hasWork = true;
+ if (queue.shouldFastUpdate) {
+ return true;
+ }
+ }
+ return hasWork;
+ }
+ }
+
+ final LightQueue queue = new LightQueue();
+ // Paper end
+ private final PlayerChunkMap d; private final PlayerChunkMap playerChunkMap; // Paper
private final Mailbox<ChunkTaskQueueSorter.a<Runnable>> e;
private volatile int f = 5;
private final AtomicBoolean g = new AtomicBoolean();
public LightEngineThreaded(ILightAccess ilightaccess, PlayerChunkMap playerchunkmap, boolean flag, ThreadedMailbox<Runnable> threadedmailbox, Mailbox<ChunkTaskQueueSorter.a<Runnable>> mailbox) {
super(ilightaccess, true, flag);
- this.d = playerchunkmap;
+ this.d = playerchunkmap; this.playerChunkMap = d; // Paper
this.e = mailbox;
this.b = threadedmailbox;
}
@@ -110,13 +245,9 @@ public class LightEngineThreaded extends LightEngine implements AutoCloseable {
}
private void a(int i, int j, IntSupplier intsupplier, LightEngineThreaded.Update lightenginethreaded_update, Runnable runnable) {
- this.e.a(ChunkTaskQueueSorter.a(() -> {
- this.c.add(Pair.of(lightenginethreaded_update, runnable));
- if (this.c.size() >= this.f) {
- this.b();
- }
-
- }, ChunkCoordIntPair.pair(i, j), intsupplier));
+ // Paper start - replace method
+ this.queue.add(ChunkCoordIntPair.pair(i, j), intsupplier, lightenginethreaded_update, runnable);
+ // Paper end
}
@Override
@@ -133,8 +264,19 @@ public class LightEngineThreaded extends LightEngine implements AutoCloseable {
public CompletableFuture<IChunkAccess> a(IChunkAccess ichunkaccess, boolean flag) {
ChunkCoordIntPair chunkcoordintpair = ichunkaccess.getPos();
- ichunkaccess.b(false);
- this.a(chunkcoordintpair.x, chunkcoordintpair.z, LightEngineThreaded.Update.PRE_UPDATE, SystemUtils.a(() -> {
+ // Paper start
+ //ichunkaccess.b(false); // Don't need to disable this
+ long pair = chunkcoordintpair.pair();
+ CompletableFuture<IChunkAccess> future = new CompletableFuture<>();
+ IntSupplier prioritySupplier = playerChunkMap.getPrioritySupplier(pair);
+ boolean[] skippedPre = {false};
+ this.queue.addChunk(pair, prioritySupplier, SystemUtils.a(() -> {
+ if (!isChunkLightStatus(pair)) {
+ future.complete(ichunkaccess);
+ skippedPre[0] = true;
+ return;
+ }
+ // Paper end
ChunkSection[] achunksection = ichunkaccess.getSections();
for (int i = 0; i < 16; ++i) {
@@ -152,55 +294,48 @@ public class LightEngineThreaded extends LightEngine implements AutoCloseable {
});
}
- this.d.c(chunkcoordintpair);
+ // this.d.c(chunkcoordintpair); // Paper - move into post task below
}, () -> {
return "lightChunk " + chunkcoordintpair + " " + flag;
- }));
- return CompletableFuture.supplyAsync(() -> {
+ // Paper start - merge the 2 together
+ }), () -> {
+ this.d.c(chunkcoordintpair); // Paper - release light tickets as post task to ensure they stay loaded until fully done
+ if (skippedPre[0]) return; // Paper - future's already complete
ichunkaccess.b(true);
super.b(chunkcoordintpair, false);
- return ichunkaccess;
- }, (runnable) -> {
- this.a(chunkcoordintpair.x, chunkcoordintpair.z, LightEngineThreaded.Update.POST_UPDATE, runnable);
+ // Paper start
+ future.complete(ichunkaccess);
});
+ return future;
+ // Paper end
}
public void queueUpdate() {
- if ((!this.c.isEmpty() || super.a()) && this.g.compareAndSet(false, true)) {
+ if ((!this.queue.isEmpty() || super.a()) && this.g.compareAndSet(false, true)) { // Paper
this.b.a((() -> { // Paper - decompile error
this.b();
this.g.set(false);
+ queueUpdate(); // Paper - if we still have work to do, do it!
}));
}
}
+ // Paper start - replace impl
+ private final java.util.List<Runnable> pre = new java.util.ArrayList<>();
+ private final java.util.List<Runnable> post = new java.util.ArrayList<>();
private void b() {
- int i = Math.min(this.c.size(), this.f);
- ObjectListIterator<Pair<LightEngineThreaded.Update, Runnable>> objectlistiterator = this.c.iterator();
-
- Pair pair;
- int j;
-
- for (j = 0; objectlistiterator.hasNext() && j < i; ++j) {
- pair = (Pair) objectlistiterator.next();
- if (pair.getFirst() == LightEngineThreaded.Update.PRE_UPDATE) {
- ((Runnable) pair.getSecond()).run();
- }
+ if (queue.poll(pre, post)) {
+ pre.forEach(Runnable::run);
+ pre.clear();
+ super.a(Integer.MAX_VALUE, true, true);
+ post.forEach(Runnable::run);
+ post.clear();
+ } else {
+ // might have level updates to go still
+ super.a(Integer.MAX_VALUE, true, true);
}
-
- objectlistiterator.back(j);
- super.a(Integer.MAX_VALUE, true, true);
-
- for (j = 0; objectlistiterator.hasNext() && j < i; ++j) {
- pair = (Pair) objectlistiterator.next();
- if (pair.getFirst() == LightEngineThreaded.Update.POST_UPDATE) {
- ((Runnable) pair.getSecond()).run();
- }
-
- objectlistiterator.remove();
- }
-
+ // Paper end
}
public void a(int i) {
diff --git a/src/main/java/net/minecraft/server/NibbleArray.java b/src/main/java/net/minecraft/server/NibbleArray.java
index ff00830b95a17f66d0c913087492dbf4b066df8a..4085426af03f032cf405bdfd1e40a8e5dc27c1d1 100644
--- a/src/main/java/net/minecraft/server/NibbleArray.java
+++ b/src/main/java/net/minecraft/server/NibbleArray.java
@@ -8,6 +8,13 @@ import javax.annotation.Nullable;
public class NibbleArray {
// Paper start
+ static final NibbleArray EMPTY_NIBBLE_ARRAY = new NibbleArray() {
+ @Override
+ public byte[] asBytes() {
+ throw new IllegalStateException();
+ }
+ };
+ long lightCacheKey = Long.MIN_VALUE;
public static byte[] EMPTY_NIBBLE = new byte[2048];
private static final int nibbleBucketSizeMultiplier = Integer.getInteger("Paper.nibbleBucketSize", 3072);
private static final int maxPoolSize = Integer.getInteger("Paper.maxNibblePoolSize", (int) Math.min(6, Math.max(1, Runtime.getRuntime().maxMemory() / 1024 / 1024 / 1024)) * (nibbleBucketSizeMultiplier * 8));
diff --git a/src/main/java/net/minecraft/server/PlayerChunk.java b/src/main/java/net/minecraft/server/PlayerChunk.java
index 7de56172023e49cd8957e3dd45fa8e731809c16a..8146d88a90a758760e383985170d580372577615 100644
--- a/src/main/java/net/minecraft/server/PlayerChunk.java
+++ b/src/main/java/net/minecraft/server/PlayerChunk.java
@@ -724,6 +724,7 @@ public class PlayerChunk {
ioPriority = com.destroystokyo.paper.io.PrioritizedTaskQueue.HIGH_PRIORITY;
}
chunkMap.world.asyncChunkTaskManager.raisePriority(location.x, location.z, ioPriority);
+ chunkMap.world.getChunkProvider().getLightEngine().queue.changePriority(location.pair(), getCurrentPriority(), priority);
}
if (getCurrentPriority() != priority) {
this.u.a(this.location, this::getCurrentPriority, priority, this::setPriority); // use preferred priority
diff --git a/src/main/java/net/minecraft/server/PlayerChunkMap.java b/src/main/java/net/minecraft/server/PlayerChunkMap.java
index c44eeaae0cff03ae5cfa53b3c0f240ef5e982083..6c399bcea03e839bf2f21e92b5d76d46b7088667 100644
--- a/src/main/java/net/minecraft/server/PlayerChunkMap.java
+++ b/src/main/java/net/minecraft/server/PlayerChunkMap.java
@@ -277,6 +277,7 @@ public class PlayerChunkMap extends IChunkLoader implements PlayerChunk.d {
}
// Paper end
+ private final java.util.concurrent.ExecutorService lightThread;
public PlayerChunkMap(WorldServer worldserver, Convertable.ConversionSession convertable_conversionsession, DataFixer datafixer, DefinedStructureManager definedstructuremanager, Executor executor, IAsyncTaskHandler<Runnable> iasynctaskhandler, ILightAccess ilightaccess, ChunkGenerator chunkgenerator, WorldLoadListener worldloadlistener, Supplier<WorldPersistentData> supplier, int i, boolean flag) {
super(new File(convertable_conversionsession.a(worldserver.getDimensionKey()), "region"), datafixer, flag);
//this.visibleChunks = this.updatingChunks.clone(); // Paper - no more cloning
@@ -308,7 +309,15 @@ public class PlayerChunkMap extends IChunkLoader implements PlayerChunk.d {
Mailbox<Runnable> mailbox = Mailbox.a("main", iasynctaskhandler::a);
this.worldLoadListener = worldloadlistener;
- ThreadedMailbox<Runnable> lightthreaded; ThreadedMailbox<Runnable> threadedmailbox1 = lightthreaded = ThreadedMailbox.a(executor, "light"); // Paper
+ // Paper start - use light thread
+ ThreadedMailbox<Runnable> lightthreaded; ThreadedMailbox<Runnable> threadedmailbox1 = lightthreaded = ThreadedMailbox.a(lightThread = java.util.concurrent.Executors.newSingleThreadExecutor(r -> {
+ Thread thread = new Thread(r);
+ thread.setName(((WorldDataServer)world.getWorldData()).getName() + " - Light");
+ thread.setDaemon(true);
+ thread.setPriority(Thread.NORM_PRIORITY+1);
+ return thread;
+ }), "light");
+ // Paper end
this.p = new ChunkTaskQueueSorter(ImmutableList.of(threadedmailbox, mailbox, threadedmailbox1), executor, Integer.MAX_VALUE);
this.mailboxWorldGen = this.p.a(threadedmailbox, false);
@@ -654,6 +663,7 @@ public class PlayerChunkMap extends IChunkLoader implements PlayerChunk.d {
// Paper end
}
+ protected final IntSupplier getPrioritySupplier(long i) { return c(i); } // Paper - OBFHELPER
protected IntSupplier c(long i) {
return () -> {
PlayerChunk playerchunk = this.getVisibleChunk(i);
@@ -781,6 +791,7 @@ public class PlayerChunkMap extends IChunkLoader implements PlayerChunk.d {
@Override
public void close() throws IOException {
try {
+ this.lightThread.shutdown(); // Paper
this.p.close();
this.world.asyncChunkTaskManager.close(true); // Paper - Required since we're closing regionfiles in the next line
this.m.close();
diff --git a/src/main/java/net/minecraft/server/ThreadedMailbox.java b/src/main/java/net/minecraft/server/ThreadedMailbox.java
index b7af235dc2841dc9c8296805624f6ee763b86dfb..faf4745d368993ccdf0c017937efc5be7805083b 100644
--- a/src/main/java/net/minecraft/server/ThreadedMailbox.java
+++ b/src/main/java/net/minecraft/server/ThreadedMailbox.java
@@ -109,7 +109,8 @@ public class ThreadedMailbox<T> implements Mailbox<T>, AutoCloseable, Runnable {
}
- @Override
+
+ public final void queue(T t0) { a(t0); } @Override // Paper - OBFHELPER
public void a(T t0) {
this.a.a(t0);
this.f();
diff --git a/src/main/java/net/minecraft/server/WorldServer.java b/src/main/java/net/minecraft/server/WorldServer.java
index 54de557dd5ff0cae168fc51a5c3cf3d3e4e0d64b..1f1ea5c64f325f54a56a3b060706db13c18aca61 100644
--- a/src/main/java/net/minecraft/server/WorldServer.java
+++ b/src/main/java/net/minecraft/server/WorldServer.java
@@ -714,6 +714,7 @@ public class WorldServer extends World implements GeneratorAccessSeed {
}
gameprofilerfiller.exit();
timings.chunkTicksBlocks.stopTiming(); // Paper
+ getChunkProvider().getLightEngine().queueUpdate(); // Paper
// Paper end
}
}