Paper/Spigot-Server-Patches/0083-Use-a-Shared-Random-for-Entities.patch
2017-06-18 20:37:08 -05:00

32 lines
1.3 KiB
Diff

From a5dc590c23d883f4eda7cd93a563cdf3646b04da Mon Sep 17 00:00:00 2001
From: Aikar <aikar@aikar.co>
Date: Tue, 22 Mar 2016 00:33:47 -0400
Subject: [PATCH] Use a Shared Random for Entities
Reduces memory usage and provides ensures more randomness, Especially since a lot of garbage entity objects get created.
diff --git a/src/main/java/net/minecraft/server/Entity.java b/src/main/java/net/minecraft/server/Entity.java
index f26a438a..8aba80c0 100644
--- a/src/main/java/net/minecraft/server/Entity.java
+++ b/src/main/java/net/minecraft/server/Entity.java
@@ -46,6 +46,7 @@ public abstract class Entity implements ICommandListener {
// CraftBukkit start
private static final int CURRENT_LEVEL = 2;
+ public static Random SHARED_RANDOM = new Random(); // Paper
static boolean isLevelAtLeast(NBTTagCompound tag, int level) {
return tag.hasKey("Bukkit.updateLevel") && tag.getInt("Bukkit.updateLevel") >= level;
}
@@ -165,7 +166,7 @@ public abstract class Entity implements ICommandListener {
this.length = 1.8F;
this.ax = 1;
this.ay = 1.0F;
- this.random = new Random();
+ this.random = SHARED_RANDOM; // Paper
this.fireTicks = -this.getMaxFireTicks();
this.justCreated = true;
this.uniqueID = MathHelper.a(this.random);
--
2.13.1.windows.2