Paper/Spigot-Server-Patches/0174-Properly-handle-async-calls-to-restart-the-server.patch
Shane Freeder b68b282439
Updated Upstream (Bukkit/CraftBukkit/Spigot)
Upstream has released updates that appears to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

Warning: this commit contains more mapping changes from upstream, As always, ensure that you
have working backups and test this build before deployment; Developers working on paper will,
yet again, need to delete their work/Minecraft/1.13.2 folder

Bukkit Changes:
7fca5fd4 SPIGOT-4558: Preserve user order in the face of copied defaults in configurations
15c9b1eb Ignore spurious slot IDs sent by client, e.g. in enchanting tables
5d2a10c5 SPIGOT-3747: Add API for force loaded chunks
d6dd2bb3 SPIGOT-3538: Add getHitBlockFace for ProjectileHitEvent
771db4aa SPIGOT-794: Call EntityPlaceEvent for Minecart placement
55462509 Add InventoryView#getSlotType
2f3ce5b6 Remove EntityTransformEvent and CustomItemTagContainer from draft API
f04ad7b6 Make ProjectileLaunchEvent extend EntitySpawnEvent
ccb85808 Define EntitySpawnEvent
b8cc3ebe Add PlayerItemDamageEvent
184a495d Ease ClassLoader Deadlocks Where Possible
11ac4728 Expand Boolean Prompt Values in Conversation API
aae62d51 Added getAllSessionData() to the Conversation API.
9290ff91 Add InventoryView#getInventory API
995e530f Add API to get / set base arrow damage

CraftBukkit Changes:
c4a67eed SPIGOT-4556: Fix plugins closing inventory during drop events
5be2ddcb Replace version constants with methods to prevent compiler inlining
a5b9c7b3 Use API method to create offset command completions
2bc7d1df SPIGOT-3747: Add API for force loaded chunks
a408f375 SPIGOT-3538: Add getHitBlockFace for ProjectileHitEvent
b54b9409 SPIGOT-2864: Make Arrow / Item setTicksLived behave like FallingBlock
79ded7a8 SPIGOT-1811: Death message not shown on respawn screen
b4a4f15d SPIGOT-943: InventoryCloseEvent called on death regardless of open inventory
0afed592 SPIGOT-794: Call EntityPlaceEvent for Minecart placement
2b2d084a Add InventoryView#getSlotType
01a9959a Do not use deprecated ItemSpawnEvent constructor
9642498d SPIGOT-4547: Call EntitySpawnEvent as general spawn fallback event
963f4a5f Add PlayerItemDamageEvent
63db0445 Add API to get / set base arrow damage
531c25d7 Add CraftMagicNumbers.MAPPINGS_VERSION for use by NMS plugins
d05c8b14 Mappings Update
bd36e200 SPIGOT-4551: Ignore invalid attribute modifier slots

Spigot Changes:
518206a1 Remove redundant trove depend
1959ad21 MC-11211,SPIGOT-4552: Fix placing double slabs at y = 255
29ab5e43 SPIGOT-3661: Allow arguments in restart-script
7cc46316 SPIGOT-852: Growth modifiers for beetroots, potatoes, carrots
82e117e1 Squelch "fatal: Resolve operation not in progress" message
0a1a68e7 Mappings Update & Patch Rebuild
2019-01-01 03:29:51 +00:00

299 lines
12 KiB
Diff

From b2776d5425d6c74a71d747af2e7714c8ed573402 Mon Sep 17 00:00:00 2001
From: Zach Brown <zach.brown@destroystokyo.com>
Date: Fri, 12 May 2017 23:34:11 -0500
Subject: [PATCH] Properly handle async calls to restart the server
The watchdog thread calls the server restart function asynchronously. Prior to
this change, it attempted to do several non-safe operations from the watchdog
thread, rather than the main. Specifically, because of a separate upstream change,
it causes player entities to be ticked asynchronously, among other things.
This is dangerous.
This patch moves the old handling into a synchronous variant, for calls from the
restart command, and adds separate handling for async calls, such as those from
the watchdog thread.
When calling from the watchdog thread, we cannot assume the main thread is in a
tickable state; it may be completely deadlocked. In order to handle this, we mark
the server as stopping, in order to account for situations where the server should
complete a tick reasonbly soon, i.e. 99% of cases.
Should the server not enter a state where it is stopping within 10 seconds, We
will assume that the server has in fact deadlocked and will proceed to force
kill the server.
This modification does not force restart the server should we actually enter a
deadlocked state where the server is stopping, whereas this will in most cases
exit within a reasonable amount of time, to put a fixed limit on a process that
will have plugins and worlds saving to the disk has a high potential to result
in corruption/dataloss.
diff --git a/src/main/java/net/minecraft/server/MinecraftServer.java b/src/main/java/net/minecraft/server/MinecraftServer.java
index f09d358e2..f2c172ff1 100644
--- a/src/main/java/net/minecraft/server/MinecraftServer.java
+++ b/src/main/java/net/minecraft/server/MinecraftServer.java
@@ -85,6 +85,7 @@ public abstract class MinecraftServer implements IAsyncTaskHandler, IMojangStati
public final Map<DimensionManager, WorldServer> worldServer = Maps.newIdentityHashMap();
private PlayerList playerList;
private boolean isRunning = true;
+ private boolean isRestarting = false; // Paper - flag to signify we're attempting to restart
private boolean isStopped;
private int ticks;
protected final Proxy c;
@@ -654,7 +655,7 @@ public abstract class MinecraftServer implements IAsyncTaskHandler, IMojangStati
if (this.playerList != null) {
MinecraftServer.LOGGER.info("Saving players");
this.playerList.savePlayers();
- this.playerList.u();
+ this.playerList.u(isRestarting); // Paper
try { Thread.sleep(100); } catch (InterruptedException ex) {} // CraftBukkit - SPIGOT-625 - give server at least a chance to send packets
}
@@ -704,9 +705,16 @@ public abstract class MinecraftServer implements IAsyncTaskHandler, IMojangStati
return this.isRunning;
}
+ // Paper start - allow passing of the intent to restart
public void safeShutdown() {
+ safeShutdown(false);
+ }
+
+ public void safeShutdown(boolean isRestarting) {
this.isRunning = false;
+ this.isRestarting = isRestarting;
}
+ // Paper end
private boolean canSleepForTick() {
return System.nanoTime() - lastTick + catchupTime < TICK_TIME; // Paper - improved "are we lagging" check to match our own
diff --git a/src/main/java/net/minecraft/server/PlayerList.java b/src/main/java/net/minecraft/server/PlayerList.java
index 0bc27d914..128fcaf25 100644
--- a/src/main/java/net/minecraft/server/PlayerList.java
+++ b/src/main/java/net/minecraft/server/PlayerList.java
@@ -1332,10 +1332,15 @@ public abstract class PlayerList {
entityplayer.playerInteractManager.b(generatoraccess.getWorldData().getGameType());
}
+ // Paper start - Extract method to allow for restarting flag
public void u() {
+ u(false);
+ }
+
+ public void u(boolean isRestarting) {
// CraftBukkit start - disconnect safely
for (EntityPlayer player : this.players) {
- player.playerConnection.disconnect(this.server.server.getShutdownMessage()); // CraftBukkit - add custom shutdown message
+ player.playerConnection.disconnect(!isRestarting ? this.server.server.getShutdownMessage() : org.spigotmc.SpigotConfig.restartMessage); // CraftBukkit - add custom shutdown message // Paper - add isRestarting flag
}
// CraftBukkit end
// Paper start - Remove collideRule team if it exists
@@ -1346,6 +1351,7 @@ public abstract class PlayerList {
}
// Paper end
}
+ // Paper end
// CraftBukkit start
public void sendMessage(IChatBaseComponent[] iChatBaseComponents) {
diff --git a/src/main/java/org/spigotmc/RestartCommand.java b/src/main/java/org/spigotmc/RestartCommand.java
index 944151d14..061cbe7fc 100644
--- a/src/main/java/org/spigotmc/RestartCommand.java
+++ b/src/main/java/org/spigotmc/RestartCommand.java
@@ -46,86 +46,123 @@ public class RestartCommand extends Command
org.spigotmc.AsyncCatcher.shuttingDown = true; // Paper
try
{
- String[] split = restartScript.split( " " );
- if ( split.length > 0 && new File( split[0] ).isFile() )
+ // Paper - extract method and cleanup
+ boolean isRestarting = addShutdownHook(restartScript);
+ if (isRestarting) {
+ System.out.println("Attempting to restart with " + SpigotConfig.restartScript);
+ } else {
+ System.out.println( "Startup script '" + SpigotConfig.restartScript + "' does not exist! Stopping server." );
+ }
+
+ // Stop the watchdog
+ WatchdogThread.doStop();
+
+ shutdownServer(isRestarting);
+ } catch ( Exception ex )
+ {
+ ex.printStackTrace();
+ }
+ }
+
+ // Paper start - sync copied from above with minor changes, async added
+ private static void shutdownServer(boolean isRestarting)
+ {
+ if (MinecraftServer.getServer().isMainThread())
+ {
+ // Kick all players
+ for ( EntityPlayer p : com.google.common.collect.ImmutableList.copyOf( MinecraftServer.getServer().getPlayerList().players ) )
{
- System.out.println( "Attempting to restart with " + restartScript );
+ p.playerConnection.disconnect(SpigotConfig.restartMessage);
+ }
+ // Give the socket a chance to send the packets
+ try
+ {
+ Thread.sleep( 100 );
+ } catch ( InterruptedException ex )
+ {
+ }
- // Disable Watchdog
- WatchdogThread.doStop();
+ closeSocket();
- // Kick all players
- for ( EntityPlayer p : (List< EntityPlayer>) MinecraftServer.getServer().getPlayerList().players )
- {
- p.playerConnection.disconnect(SpigotConfig.restartMessage);
- }
- // Give the socket a chance to send the packets
- try
- {
- Thread.sleep( 100 );
- } catch ( InterruptedException ex )
- {
- }
- // Close the socket so we can rebind with the new process
- MinecraftServer.getServer().getServerConnection().b();
+ // Actually shutdown
+ try
+ {
+ MinecraftServer.getServer().stop();
+ } catch ( Throwable t )
+ {
+ }
- // Give time for it to kick in
- try
- {
- Thread.sleep( 100 );
- } catch ( InterruptedException ex )
- {
- }
+ // Actually stop the JVM
+ System.exit(0);
- // Actually shutdown
- try
- {
- MinecraftServer.getServer().stop();
- } catch ( Throwable t )
- {
- }
+ } else
+ {
+ // Mark the server to shutdown at the end of the tick
+ MinecraftServer.getServer().safeShutdown(isRestarting);
- // This will be done AFTER the server has completely halted
- Thread shutdownHook = new Thread()
- {
- @Override
- public void run()
- {
- try
- {
- String os = System.getProperty( "os.name" ).toLowerCase(java.util.Locale.ENGLISH);
- if ( os.contains( "win" ) )
- {
- Runtime.getRuntime().exec( "cmd /c start " + restartScript );
- } else
- {
- Runtime.getRuntime().exec( "sh " + restartScript );
- }
- } catch ( Exception e )
- {
- e.printStackTrace();
- }
- }
- };
- shutdownHook.setDaemon( true );
- Runtime.getRuntime().addShutdownHook( shutdownHook );
- } else
- {
- System.out.println( "Startup script '" + SpigotConfig.restartScript + "' does not exist! Stopping server." );
- // Actually shutdown
- try
- {
- MinecraftServer.getServer().stop();
- } catch ( Throwable t )
- {
- }
+ // wait 10 seconds to see if we're actually going to try shutdown
+ try
+ {
+ Thread.sleep(10000);
+ }
+ catch (InterruptedException ignored)
+ {
}
+
+ // Check if we've actually hit a state where the server is going to safely shutdown
+ // if we have, let the server stop as usual
+ if (MinecraftServer.getServer().isStopped()) return;
+
+ // If the server hasn't stopped by now, assume worse case and kill
+ closeSocket();
System.exit( 0 );
- } catch ( Exception ex )
+ }
+ }
+
+ // Paper - Split from moved code
+ private static void closeSocket() {
+ // Close the socket so we can rebind with the new process
+ MinecraftServer.getServer().getServerConnection().b();
+
+ // Give time for it to kick in
+ try
{
- ex.printStackTrace();
+ Thread.sleep( 100 );
+ } catch ( InterruptedException ex )
+ {
+ }
+ }
+ // Paper end
+
+ // Paper - copied from above and modified to return if the hook registered
+ private static boolean addShutdownHook(final String restartScript) {
+
+ String[] split = restartScript.split( " " );
+ if ( split.length > 0 && new File( split[0] ).isFile() )
+ {
+ Thread shutdownHook = new Thread() {
+ @Override
+ public void run() {
+ try {
+ String os = System.getProperty("os.name").toLowerCase(java.util.Locale.ENGLISH);
+ if (os.contains("win")) {
+ Runtime.getRuntime().exec("cmd /c start " + restartScript);
+ } else {
+ Runtime.getRuntime().exec( "sh " + restartScript );
+ }
+ } catch (Exception e) {
+ e.printStackTrace();
+ }
+ }
+ };
+
+ shutdownHook.setDaemon(true);
+ Runtime.getRuntime().addShutdownHook(shutdownHook);
+ return true;
+ } else {
+ return false;
}
}
}
--
2.20.1